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Showing posts with label Rich Tozzoli. Show all posts
Showing posts with label Rich Tozzoli. Show all posts

Wednesday, March 2, 2016

The Two Schools Of Thought On Guitar Effects Order

Guitar Pedal Order #1
Guitar Pedal Order #1
As part of finding the best tone, guitar players are constantly juggling the order of their effects pedals to find the best combination of low noise and great sound. It's a never ending search, but there are some guidelines that come from come from pedalboard experts like Bob Bradshaw.

Here's an excerpt from my Ultimate Guitar Tone Handbook (written with the great Rich Tozzoli) that looks at the two basic schools of thought on pedal order.

"There are two things that will directly affect how your effects interface with your amp; the effects order and gain staging. Effects order means the order that each pedal appears in the the signal chain between the guitar and amplifier. There are several schools of thought on effects order, and they each have a different result.

School Of Thought #1
This effects chain is the order generally recommended by most of the pedal gurus. There are several rules that make up this order:

• Any distortion pedal must come first right after the guitar. The exception is if you’re using a compressor pedal, which will be first in the chain. Do not put a volume pedal first, as this can alter the way a compressor or distortion pedal sounds.

• Any modulation or tone devices like wahs should come next. This enables you to keep the sustain coming from your distortion or overdrive devices and alter an already harmonically rich signal.

• Delays come almost last in the chain, since you want to be delaying your already effected signal.

• A volume pedal comes either last in the chain, or directly in front of any delay.

• In situations where a pedal is providing a lot of clean gain, that will come last in the chain so as not to overload any of the other pedals.

So a typical effects order might go something like compressor --> distortion --> wah --> chorus --> delay --> volume pedal (see the graphic on the left). While this might not be the quietest order, it does sound really good because any distortion, overdrive, or sustain is being affected by the effects that come behind it.

School Of Thought #2
If we’re talking about recording, we may want the least amount of noise going into the amp. With that in mind, there are two rules:

• The noisiest pedal goes last in the chain before the amp.

• The one with the most gain goes last before the amp.

The reason for both of the above is simple; if the noisiest pedal is first in the chain, that noise will be affected and amplified further by every other pedal in the chain that you switch on. Same with the pedal with the most gain; if it’s at the beginning of the chain, it could possibly overload any other effect that comes after it, since most pedals only want to see a typical guitar signal and nothing greater (see the graphic below). Also, any noise caused by increasing the gain on a pedal will be amplified downstream by any other pedal switched on.

Guitar Pedal Order #2
Guitar Pedal Order #2
Generally, you’ll try to keep the basic order as in School of Thought #1 in order to be sure that any distortion or sustain is affected by the effects placed later in the chain. That being said, this order won’t sound the same as order #1, especially if a distortion pedal is placed last in the chain (which isn’t recommended) because of its gain, so it might not be for everyone."





Wednesday, December 2, 2015

How Effects Can Negatively Affect Your Guitar Tone

World's Largest Pedal Board
I was in the studio with a guitar player recently who was having a difficult time getting the tone he wanted. As I looked at his setup, the first thing that got my attention was the maze of stomp boxes he was using.

Although that wasn't the only problem with his rig, it was a good place to start, since everything was connected more or less haphazardly.

Here's some info taken from The Ultimate Guitar Tone Handbook (written with the great player/composer/writer Rich Tozzoli), that can help you get a handle on your effects.

"A couple of the common negative side effects that occur with some stomp boxes is how much they change the sound when you don’t want them to. Here’s are 4 things that can happen: 

1. Tone Suck
Tone suck is a term that means the tone of your guitar changes by simply inserting a pedal in between your guitar and amp, even if it isn’t turned on. The reason this happens is because your guitar signal still runs through some of the pedal’s circuitry even without the effect switched in. That circuitry degrades the signal either by changing the frequency response a bit, or by decreasing the volume a bit. Either way, this is not something we want if we’re to maintain that great tone that we hopefully started with. 

There are two answers for this:
  • True-Bypass means that when the effect is switch off, the signal totally bypasses all the circuitry so the pedal has zero influence on the sound as long as it’s not switched in. This is a rather recent development in the grand scheme of pedal building (since about the late 90’s) and just about all boutique pedal manufacturers use True Bypass as a sales feature these days.
One of the problems with true-bypass is that it gives the illusion that the volume and tone of the signal won’t ever change, but that’s not necessarily true. If you have a 15 foot cable from your guitar to your pedalboard, a one foot cable between each of your 15 stomp boxes, and another 15 foot cable to your amp, that’s 45 combined feet of cable, which will degrade your signal! There are ways around this with buffers (a unity gain amplifier) and loop-switching systems like the ones mentioned above, but many players never consider the consequences of just what could happen by the simple fact of connecting all those pedals together.

2. Noise Buildup
The next problem that happens with effects in the signal chain is the noise buildup that occurs when you switch them on (or even when they’re switched off if they don’t have true bypass). This can be anywhere from a slight escalation in the noise floor to the sound of a full-on hurricane, depending upon the gain of the device or devices. There are three reasons why this happens.
  • Each device adds a bit of it’s own inherent noise. Some devices are designed better than others (they’re usually more expensive as a result) and keeping the noise floor down is one of the byproducts of a better design.
  • The type of power being used. Although many effects can run on a 9 volt battery, they’re actually designed for 12 volt use. If you use an external AC supply, the noise level can drop considerably. Be aware that the noise floor can also rise in some pedals as the voltage drops from a weak battery.
  • The input stage of the amplifier. A typical amp input stage is looking for the relatively small signal coming directly from a guitar, which it will then boost up as much as 50 times. If the gain from a pedal is cranked up, it will still be boosted by that 50 times despite where the volume control is set at on some amps. This means that your noise floor just went down the drain.
3. The Wrong Effects Order
There are two things that will directly affect how your effects interface with your amp; the effects order and gain staging. Effects order means the order that each pedal appears in the the signal chain between the guitar and amplifier. There are several schools of thought on effects order, and they each have a different result.

School Of Thought #1
This effects chain is the order generally recommended by most of the pedal gurus. There are several rules that make up this order:
  • Any distortion pedal must come first right after the guitar. The exception is if you’re using a compressor pedal, which will be first in the chain. Do not put a volume pedal first, as this can alter the way a compressor or distortion pedal sounds.
  • Any modulation or tone devices like wahs should come next. This enables you to keep the sustain coming from your distortion or overdrive devices and alter an already harmonically rich signal.
  • Delays come almost last in the chain, since you want to be delaying your already effected signal.
  • A volume pedal comes either last in the chain, or directly in front of any delay.
  • In situations where a pedal is providing a lot of clean gain, that will come last in the chain so as not to overload any of the other pedals.
Effects Order #1 image from Bobby Owsinski's Big Picture blog
Effects Order #1
So a typical effects order might go something like:

 compressor --> distortion --> wah --> chorus --> delay --> volume pedal (see the graphic on the left)

While this might not be the quietest order, it does sound really good because any distortion, overdrive, or sustain is being affected by the effects that come behind it.

School Of Thought #2
If we’re talking about recording, we may want the least amount of noise going into the amp. With that in mind, there are two rules in this scenario:
  • The noisiest pedal goes last in the chain before the amp.
  • The one with the most gain goes last before the amp.
The reason for both of the above points is simple; if the noisiest pedal is first in the chain, that noise will be affected and amplified further by every other pedal in the chain that you switch on. Same with the pedal with the most gain; if it’s at the beginning of the chain, it could possibly overload any other effect that comes after it, since most pedals only want to see a typical guitar signal and nothing greater (see Figure 4). Also, any noise caused by increasing the gain on a pedal will be amplified downstream by any other pedal switched on.

Generally, you’ll try to keep the basic order as in School of Thought #1 in order to be sure that any distortion or sustain is affected by the effects placed later in the chain. That being said, this order won’t sound the same as Order #2, especially if a distortion pedal is placed last in the chain (which isn’t recommended) because of its gain, so it might not be for everyone.

4. Improper Gain Staging 
Proper gain staging means adjusting the gain of each effects device to keep the noise at it’s lowest and prevent overloading of any device after it. Since almost all pedals have output gain controls these days, the best way is to adjust all the output controls so the gain is exactly the same whether they’re switched on or off. If you’re running a distortion or overdrive pedal, put that last in the order, and increase the output level of that one pedal up to the sound that you like.

If you follow the above suggestions, you’ll find that your signal chain should clean up quite a bit and your recordings should benefit greatly as a result."

Wednesday, November 18, 2015

Here's Why The Sound Of Gibson Pickups Changed Through The Years

Gibson PAF Humbucker image from Bobby Owsinski's Big Picture production blog
A Gibson PAF Humbucker
A number of readers recently asked some questions regarding the sound of vintage instruments, which prompted me to think about this excerpt from The Ultimate Guitar Tone Handbook (written with writer, composer and good buddy Rich Tozzoli) that describes some of the intangibles that went into manufacturing Gibson humbucking pickups in the 50's and 60's.

As you'll see, there are a lot of external factors that went into making a pickup back then, and those factors pretty much be applied to all instruments in one way or another.

"As if the known factors in building a pickup weren’t enough, consider the many intangible factors as well. For instance, most pickups loose their magnetic strength over time because of environment and electrical interference. Pickups can become weakened or demagnetized completely by leaning your guitar against an amplifier with large transformers, or even from taking your guitar too close to the train motor of a subway (as happened with Andy Summers of The Police).

Another intangible is the fact that tolerances of just about every component were much looser until the 90’s. While the difference was indeed subtle, add enough components at the edge of their tolerances together and you suddenly get a pickup that sounds different even though it’s made the same.

Manufacturing intangibles are a whole other story and for that we’re going to go a bit into the history of the Gibson humbucker.

The Changes In The Humbucker
The first humbucking pickups on the 1957 models of Gibson guitars had a sticker on them saying “Patent Applied For” as the design was in the review cue before being granted a patent (see the figure on the upper left). These became known as PAF pickups (“Patent Applied For”) and have become highly sought after today for their great sound. The problem is that most PAFs sound different from one another due to manufacturing process of the time.

Until 1961 when Gibson standardized the selection process, they randomly used different strength magnets (grade 2 through 5) in their pickups, which accounts for some of the reasons for the different sounds. To make matters worse, sometimes a shorter magnet was selected (mostly seen in gold-plated guitars for some reason), which decreased the power of the magnet as well. 

In July of 1961, Gibson consistently began to use all short Alnico 5 magnets, although occasionally a few Alnico 2’s showed up. In 1965, Alnico 5’s became standard in all pickups, which finally brought about a bit of consistency to the process and the sound.

If that weren’t enough, the number of windings on the pickup varied enormously as well, especially in PAFs. The early coil winding machines didn’t have an auto shut-off so the workers would shut off the machine when the bobbin looked full, which was at about 5000 turns. As a result, no two pickups were ever the same.

Even when Gibson bought a winder with an auto-stop, there continued to be problems even though the pickups became more consistent. The stop mechanism was controlled by a fiber wheel which would wear out and break, at which point the workers would approximate the number of winds by timing the wind, which resulted in more inaccuracies.

Since the humbucker is made up of two coils, sometimes the windings of each coil were different even though the total number of turns were correct. This would cause certain mid-range frequencies to stand out and give it more bite.

Gibson Patent Number Pickup image from Bobby Owsinski's Big Picture production blog
Figure 3.28: A Gibson Patent Number Pickup
By mid-1962, the patent for the humbucker was granted and Gibson changed the sticker to read “PATENT NO 2,737,842” which was actually the patent number for Les Paul’s trapeze tailpiece. No one knows for sure if printing the wrong number was merely a mistake or a way to throw off the competition. 

From 1963 to 1975, these “Patent number” pickups are very consistent, as are the ones thereafter when new, more precise winding machines were used (see Figure 3.28).

In the 1990’s, Gibson further refined their manufacturing and began to manufacture pickups based on the original PAF design. 

Thanks to precision modern manufacturing techniques, these pickups are remarkably consistent, which also means that a “magic” pickup made as a result of loose tolerances is no longer possible to get. That being said, most experts agree that you can now get 90% of the way there sound-wise for 10% of the cost of a vintage PAF."



Wednesday, May 20, 2015

6 Mic Placement Tips For Electric Guitars

Guitar cab miking with 2 mics image
When it comes to recording electric guitars (or any other instrument, for that matter) so often we rely on experience or sight when placing the mic. That might be a good place to start, but there's a more thorough way to get a great sound.

Here's an excerpt from my Ultimate Guitar Tone Handbook (written with Rich Tozzoli) that outlines 6 mic placement tips for making sure that the mic placement will capture the right sound for the track.

"A common recording process has an engineer EQing, compressing, and adding multiple mics in trying to capture a sound, yet never taking into account what the sound in the room at the source is like. That’s why it’s imperative that every engineer use the following steps in any serious microphone placement:

1. Go out into the room, stand in front of the amp or acoustic guitar player, and listen to them play the part from the song you’re about to record. Playing the song is important because you might be deceived if it’s another song or just random playing. Listen for the tonal balance from the amp or instrument as well as the way the room responds. Listening to the amp or acoustic guitar in the room will give you a reference point to the way it really sounds so you have a better idea of what you’re trying to capture.

2. Find the sweet spot. There are several ways to find the sweet spot.
  • To place an omnidirectional mic, cover one ear and listen with the other. Move around the mic or player until you find the spot that sounds best. That’s where to place the mic to begin.
  • To place a cardioid mic, cup your hand behind your ear (instead of covering it) and move around the player or amp until you find the place that sounds best.
  • To place a stereo mic or stereo pair, cup both ears and move around the player or amp until you find the place that sounds best.
  • As an alternate method, crank the amp until it’s noisy, then put on headphones and listen to the mic as you move it around until the noise has the best combination of highs and lows.
3. You can’t place the mic by sight. The best mic position must always be found, not predicted. It’s okay to have a starting place, but it’s usually never what ends up being the best spot.

4. Change the mic position instead of reaching for the EQ. Chances are that you can adjust the quality of the sound enough by simply moving the mic in order to avoid using any equalization. The EQ will add a least a small amount of phase shift at some frequency and can’t be undone later. Moving the mic (which amounts to an acoustic EQ) will usually sound smoother and more pleasing to the ear.

5. Give the mic some distance. Remember, distance creates depth. The guitar and amp will sound a lot more natural than using artificial ambience. If possible, leave just enough distance between the mic and the source to get a bit of room reflection to it.

6. Be careful miking multi-speaker cabinets. 4x12 cabinets like the typical Marshall 1960 pose a special challenge in that at a certain distance you have phase anomalies from the multiple speakers that you really don’t want to capture.

The cabinet will sound fine when close miked from right against the grill cloth to approximately three inches away from the best sounding speaker in the cabinet, but until you get to a distance of 18 inches where the sound of all the speakers converge, you may be capturing some speaker interaction that’s not all that pleasant sounding. That distance varies with the make and model of speaker cabinet.

Also, be careful about buzzes and rattles from the cabinet, which could sound very much like distortion or a blown speaker. Finding it may take some time, but a bit of tape should do the trick to quiet things down."


Tuesday, December 30, 2014

Explaining The Sound Of Guitar Speakers

Guitar Speaker image
Most guitar players are blissfully unaware of the details of the speakers they're playing through. Sure, they may know what size the speakers are and how many are in the cabinet, but other than that, they have no idea about how much of an effect the make of the speaker can have on the sound. Here's a brief excerpt from The Ultimate Guitar Tone Handbook (written with Rich Tozzoli) that explains why they sound the way they do.

"Size
The size of a speaker has a great deal to do with the way it sounds. As you’ve probably noticed, an 8 inch sounds different than a 10 inch, which sounds different from a 12 inch, which sounds different from a 15 inch speaker. The reason is simple physics; the larger the cone, the more energy it takes to get it moving so the high end and the attack time won’t be as good as a speaker that’s smaller. Conversely, a smaller speaker has poorer low frequency response because it has less cone area to move air.

As a result, you’ll notice that an 8 inch speaker won’t have nearly as much bottom end as a 15 inch speaker, and the 15 with have quite the top end of a 10 inch speaker. That’s why 12 inch speakers are mostly used for guitar rigs; they’re a nice compromise between the two.

Number Of Speakers
That being said, the number of speakers in a cabinet can also have an affect on both the volume level and the low end. The more speakers that acoustically couple together, the more effective cone mass you have. As a result, a cabinet with two 12 inch speakers  gives you 24 inches of cone mass while a a cabinet with four 10’s (like Fender’s original Bassman) gives you 40 inches. Of course, other factors like resonant frequency are involved, but this is a simple way to look at it.

Speaker Wattage
Contrary to what you might think, lower wattage speakers usually sound better than high-wattage ones. High-wattage speakers have heavier cones and surrounds that change the response of the speaker and therefore the tone. Because the cone is heavier, it slower to move when a signal is applied so the high frequency response isn’t as good as one with a thinner cone.

Other things that change in a higher wattage speaker is the diameter of the voice coil and the type of wire used for it are usually larger, which again changes the speaker’s response. A heavier magnet is also required because the voice coil is a bit heavier to move.

As a result, what you have is a speaker that’s harder to blow up, but also one that has a different frequency response and doesn’t break up as easily, which may be an important trait of your sound.

Magnet Structure
There are three different types of materials used in speaker magnets, Alnico, Ceramic, and Neodymium, with each material having a distinctly different effect on the tonal characteristics of the speaker.
  • Alnico, an alloy of aluminum, nickel and cobalt, is the magnetic material used in the original speakers in all the vintage amps. It produces a classic tone that’s warmer and sweeter at lower volumes that many players feel reacts faster to the touch. Alnico was used for decades because of its strong magnetic field, but once the alloy became a bit pricey, many manufacturers opted for speakers with the less expensive ceramic magnets.
  • Ceramic magnets were developed as an inexpensive alternative to Alnico and have the advantage of being more versatile with a wider range of tones. Speakers with ceramic magnets tend to weigh more, but generally handle more power and sound better at high volumes. 
  • Neodymium is the latest development in speaker magnet material. It’s not as expensive as Alnico but costs a bit more than ceramic magnet speakers. It has the advantages of both weighing about 50% less than other speakers and having stronger magnetic properties. Speakers made from neodymium respond to a player's touch similar to Alnicos and have a well balanced frequency response."

Tuesday, September 16, 2014

Getting The Most From Amp Tone Controls

Tone controls image
I'm always kind of baffled when I hear a band live and there's no separation between instruments, especially between guitar players. Then I think back to when I was a young player and remember, "They just don't know how to set their tone controls yet."

For too many players, setting those amp tone controls is such a random act with little thought behind it. Here's an excerpt from my Ultimate Guitar Tone Handbook (written with the excellent guitar player, composer and author Rich Tozzoli) that gives some context as to how to get those most out of these controls.

"So often players are confused by the tone controls on their amps. What’s the best way to set them? Is there a method for doing so? In order to get the most out of them, it’s best to understand the reasons why they’re there in the first place.

The biggest reason for having tone controls is so that all the frequencies of your instrument speak evenly so no particular range is louder or softer than any other. Shortly after the first amps were developed with only a single “Tone” control, manufacturer’s noticed that players might be using guitars with different types of pickups with their amps, so more sophisticated tonal adjustments were really necessary. A guitar with a humbucking pickup might sound too boomy through an amp, but if you roll off the low-end with the bass control, the frequencies even out. Likewise, a Strat might be too light on the low-end or have too much top-end, but a simple adjustment would make all frequencies come out at roughly the same level.

Another place where tone controls come in handy is if you have a frequency that really jumps out, as compared to all the rest, either because of the way the amp is overdriven or because of a pedal. Often a slight adjustment of the Treble, Middle or Presence control can alleviate the problem, although these controls will also adjust all the frequencies around the offending one as well.

Where tone controls are especially effective is how the guitar fits within the context of the mix of the song. You want to be sure that every instrument is distinctly heard and the only way to do that is to be sure that each one sits in it's own particular frequency range, and the tone controls will help shape this. It's especially important with two guitar parts that use similar instruments and amps (like two Strats through two Fender Super Reverbs). If this occurs, it’s important to be able to shape your sound so that each guitar occupies a different part of the frequency spectrum. To make our example work in the mix, one guitar would occupy more of a higher frequency register while the other would be in a lower register, which would mean that one guitar has more high end while the second guitar is fatter sounding, or both guitars might have different mid-range peaks. 

Not only do guitars have to sonically stay out of the way of each other, but they have to sit in a different frequency space than the bass and drums (and vocals, keys, percussion, and horns if you have them) too. As a result, you either adjust the tone controls on your amp or try another guitar so it fits better in the sonic space with everything else. While the engineer can do this with equalization either during recording or mixing, it’s always better if you get as close to the sound as possible out in the studio first because it will save time and sound better too.


The best way to get an ear for how guitars are sonically layered is to listen carefully to a number of hit songs in almost any genre and really dissect how everything fits together. Of course, the producer, engineer or artist (if you’re playing on someone else’s recording) will also have specific ideas as to the sound they’re looking for in the track, and will guide you in that direction."

To read additional excerpts from the Ultimate Guitar Tone Handbook and my other books, go to the excerpts section of bobbyowsinski.com.
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Friday, June 6, 2014

Rich Tozzoli On Today's Inner Circle Podcast

Television composer Rich Tozzoli image
The next Inner Circle Podcast has been posted and this one's guest is television composer and author Rich Tozzoli. Rich and I will discuss the ins and outs of writing and recording music for television as well as some of the gear that he uses.

Rich was also my co-author on The Ultimate Guitar Tone Handbook and you probably know him for his columns in Pro Sound News and Premier Guitar.

To catch the podcast, click on BobbyOInnerCircle.com or go directly to iTunes.

Also, if you dig the podcast, be sure to leave a short comment on iTunes. It's very helpful.

And please, let me know what you like or don't like about the show as well.
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Tuesday, April 15, 2014

3 Advanced Techniques For Miking An Acoustic Guitar

Miking the guitar neck and body image
Figure 1: Miking the guitar neck and body
Many times it's surprising the difference an extra mic can make when miking an instrument. A second mic can add depth and ambiance even without resorting to a stereo configuration, which can be perfect for the right track. Here are 3 techniques for using two mics when recording an acoustic guitar, culled from The Ultimate Guitar Tone Handbook that I wrote with my good buddy Rich Tozzoli.

"The use of a second microphone on an acoustic guitar opens up numerous tonal options. Remember, the sound does not come from the soundhole alone; it’s a combination of all the elements of the instrument – its body, neck, strings, and the integration of the overall design. 

The two mic option has many alternatives in terms of positioning, where each mic can be placed on a different part of the guitar. Several mics can be also be placed directly next to each other in order to create a wider sound field. You can also separate them where one captures the direct sound of the instrument and another records the room ambience or is placed over the guitarists shoulder. 

Although the mics can be grouped onto just a single track, recording the mics on individual tracks provides more options during mixing.

Two Mic Technique #1 - Recording Different Parts of the Guitar 
Many excellent recordings have been made by placing a single mic where the soundhole and neck meet, and another on the body (see the Figure 1 on the left). For example, you could place a small diaphragm condenser such as the AKG C451 on the soundhole/neck to capture the brightness of a guitar, while placing a ribbon such as the Royer 121 near the body of the instrument. Or, you could choose to place the ribbon on the soundhole and the condenser on the body – or any combination of mics. 

You can also experiment by moving the soundhole mic further up the neck to increase the brightness captured by that mic, or further towards the bridge to darken the tone. When placing a mic on the body, it’s best to listen to the instrument first, as every guitar has it’s own unique projection. Once you’ve listened and found what you think is a sweet spot, place each mic the same distance away from the instrument.

The reason you should try to place both mics at the same distance from the guitar is so that they record in time with each other. Any slight time delay between the mics, even if not noticed during recording, can cause the mics to be slightly out-of-phase with each other, which will cancel out certain frequencies and cause an almost ‘washy’ effect. An easy way to check phase is to listen to one of the channels in and out of phase, either by applying a plug-in (with delay compensation!) that has phase reversal or selecting it on your mixing console or microphone preamp. If you notice one of the mics is out of phase, you can either move the mics or try to visually adjust the waveforms in your DAW.

With the old adage ‘there are no rules’ in mind, the above information should be taken with open ears. Some very cool guitar sounds can be had by actually recording out of phase, or better yet, by sliding separately recorded tracks on your DAW by a few milliseconds. This can create a short delay sound, which in certain productions, may actually work sonically to lift the guitar louder in the mix. A few minutes of experimenting should tell you what works and what doesn’t.

One last thing to think about with recording separate parts of the guitar. If you have one high quality mic and one that’s simply mediocre, it makes sense to put the good mic in the most important position, which is usually the neck/soundhole. By letting the quality mic do the ‘heavy lifting’ of capturing most of the sound, the other mic can then be placed either on the body or the strings to complete the overall sound.

Close and ambient miking image
Figure 2: Close and ambient miking
Technique #2 - Close And Ambient Miking
Another technique using more than one microphone involves placing a mic close to the guitar and another in the room to record the ambience (see Figure 2). The first mic, which can be placed either at the usual fretboard/soundhole position or near the body, will capture the more direct sound of the instrument. The second mic should be placed at least three feet further away from the first mic (out in the room) to maintain proper phase integrity. 

This method is quite effective when using either a small diaphragm condenser or ribbon mic up close, and a large diaphragm or omni mic as the distant mic. Make sure to achieve a good recording level on the room mic, as the sound level will obviously be less due to the distance from the source. This technique depends upon the quality of the room and the actual amount of room space that’s available. 

Two Mic Variation #1

Another optional placement of the second mic in the room is to position it above the shoulder or head of the player, facing towards the front of the guitar. This approximates what the guitarist hears at the playing position and can add a nice sense of depth to an acoustic recording. Try using a shotgun mic, if available, placed above the player’s head or shoulders. By virtue of its design, shotgun microphones are highly directional and will minimize the recording sensitivity to the left, right and rear, focusing on the sound projecting in front of the guitar."

To read additional excerpts from The Ultimate Guitar Tone Handbook and my other books, go to the excerpts section of bobbyowsinski.com.

Thursday, March 31, 2011

The Essence Of Acoustic Guitar Tone

Adirondack Spruce - Ideal For Guitar Tops
Beyond the basic body style, there are quite a number of elements that go into giving an acoustic guitar its sound. Here's an excerpt from The Ultimate Guitar Tone Handbook (co-authored with Rich Tozzoli), that shows why the kind of wood that the guitar is made from makes such a big difference.
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The size of the instrument, types of strings used, style of picks, finger technique, soundboard, nut material and even the structure of the bracing inside all have an effect on the sound. However, the woods used for the top and body probably are the most important tonal factors involved in the overall sound of a guitar. 
Since most acoustic guitars are primarily made of wood, each will have it’s own sonic character and soul. Rosewood bodied guitars will sound different than mahogany, which will be different than koa. Within a subset of that picture, wood comes in many varieties from countless different parts of the world so even different species of the same wood will sound different when built into the body of a guitar. 
Back And Sides
The most important traits for the back and side wood is that it be both resonant and good at reflecting sound. Rosewood has always been considered the best wood for this because of it’s bass response, with Brazilian rosewood being the most desirable sub-species. It’s hard, dense and resonant, and flavors the tone in a pleasing way as it absorbs the vibrations from the top. The problem is that Brazilian rosewood is now extremely rare and it’s use is restricted, so other types of rosewood are now used instead.
East Indian rosewood isn’t as hard as Brazilian, but it’s the most available and also has a rich bass response, while Cambodian, Amazon, and Madagascar rosewood all have many of the same tonal properties as Brazilian and are sometimes used as a substitute. Tulipwood is also a member of the rosewood family, as is Kingwood, but they both have a problem with availability, quality, and sizes large enough to make guitars from. 
While rosewood makes for wonderful live guitars, they might not be as appropriate in the studio because they may actually have too much bass response. Mahogany, on the other hand, has a very crisp, crystalline and glassine tone that works well for recording because it’s an extremely light wood without the reflectivity of rosewood. However, each type has its strenghts and weaknesses, and both can be successfully used in studio recording situations.
Koa, from Hawaii, is another popular wood for guitar making since it has a density that falls between mahogany and rosewood. Maple has been a traditional choice for violins and many other instruments because it’s extremely hard, but for guitars it doesn’t have the resonance of rosewood and it’s tone is sometimes considered harsh. That can be tempered with the right combination of soundboard wood, however, sometimes resulting in a very projective, powerful sound. Ovankol, which is also called shedua or African teak, isn’t as dense as rosewood so it’s sound is somewhat dark sounding.
The Top
The real job of a top (called the soundboard) is to be light enough to vibrate yet be strong enough to withstand the pull and pressure of the strings. Spruce has the highest strength to weight ratio of any of the woods, which is why it’s a typical choice for a guitar top, although cedar,  redwood, mahogany and koa wood have also been used. None of them are as light as spruce however, so they produce a totally different tone.
Adirondack spruce is known for its great tone but it’s from a protected forest in New York and therefore very rare. Sitka spruce from Alaska is very strong and easily available, so it’s become a popular choice for most guitar tops. Engelmann spruce has a very light weight and produces a very open sound, but because it’s not as strong the others there’s a possible longevity problem, which is also true of cedar. 
Carpathian and Italian alpine spruces from Europe are somewhere between Sitka and Adirondack in their tonality, but they’re also rare so they come at a premium price. 
Mahogany is also sometimes used for the soundboard but it has less projection and fewer overtones than spruce, which produces a punchier sound with less bass.
Figure 10.9 Tonal Qualities Of Various Types of Woods 

Wood Type
Description
Rosewood
Great projection and balanced tone with excellent bass response.
Mahogany
Fewer overtones and less bass than rosewood. Necks are warm sounding.
Spruce
Used for tops because it’s light yet stiff. Good projection and clarity.
Ebony
Used mostly for necks. Lowest projection of all woods used for guitar building.
Koa
Used for soundboards, low projection and lots of mid-range. When ussed for back and sides behaves like mahogany with more mid-range.
Maple
Low projection, few overtones, and sometimes harsh sounding.




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You should follow me on Twitter for daily news and updates on production and the music business.

Don't forget to check out my Music 3.0 blog for tips and tricks on navigating the music business.

Thursday, March 17, 2011

Electric Guitar Miking 101

To many guitar players and engineers, there's only one way to mike an electric guitar amplifier and that's to shove a mic right against the grill cloth of the speaker cabinet. That works, but there's so much more to getting a great guitar sound than such a simple approach.

Here's an excerpt from The Ultimate Guitar Tone Handbook that I wrote with Rich Tozzoli that explains how to make that guitar sound bigger than you thought it could sound.
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A common recording process has an engineer EQing, compressing, and adding multiple mics in trying to capture a sound, yet never taking into account what the sound in the room at the source is like. That’s why it’s imperative that every engineer use the following steps in any serious microphone placement:
1. Go out into the room, stand in front of the amp or acoustic guitar player, and listen to them play the part from the song you’re about to record. Playing the song is important because you might be deceived if it’s another song or just random playing. Listen for the tonal balance from the amp or instrument as well as the way the room responds. Listening to the amp or acoustic guitar in the room will give you a reference point to the way it really sounds so you have a better idea of what you’re trying to capture. 
2. Find the sweet spot. There are several ways to find the sweet spot.
  • To place an omnidirectional mic, cover one ear and listen with the other. Move around the mic or player until you find the spot that sounds best. That’s where to place the mic to begin.
  • To place a cardioid mic, cup your hand behind your ear (instead of covering it) and move around the player or amp until you find the place that sounds best.
  • To place a stereo mic or stereo pair, cup both ears and move around the player or amp until you find the place that sounds best.
  • As an alternate method, crank the amp until it’s noisy, then put on headphones and listen to the mic as you move it around until the noise has the best combination of highs and lows.
3. You can’t place the mic by sight. The best mic position must always be found, not predicted. It’s okay to have a starting place, but it’s usually never what ends up being the best spot.
4. Change the mic position instead of reaching for the EQ. Chances are that you can adjust the quality of the sound enough by simply moving the mic in order to avoid using any equalization. The EQ will add a least a small amount of phase shift at some frequency and can’t be undone later. Moving the mic (which amounts to an acoustic EQ) will usually sound smoother and more pleasing to the ear.
5. Give the mic some distance. Remember, distance creates depth. The guitar and amp will sound a lot more natural than using artificial ambience. If possible, leave just enough distance between the mic and the source to get a bit of room reflection to it.
6. Be careful miking multi-speaker cabinets. 4x12 cabinets like the typical Marshall 1960 pose a special challenge in that at a certain distance you have phase anomalies from the multiple speakers that you really don’t want to capture. The cabinet will sound fine when close miked from right against the grill cloth to approximately three inches away from the best sounding speaker in the cabinet, but until you get to a distance of 18 inches where the sound of all the speakers converge, you may be capturing some speaker interaction that’s not all that pleasant sounding. That distance varies with the make and model of speaker cabinet.

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You should follow me on Twitter for daily news and updates on production and the music business.

Don't forget to check out my Music 3.0 blog for tips and tricks on navigating the music business.

Monday, February 7, 2011

Finding The Best Place In The Room To Record

It's time for an excerpt from a new book I wrote with Rich Tozzoli called "The Ultimate Guitar Tone Handbook." The book tries the resolve the many questions that every guitar player has in his quest for the ultimate tone. We try to give you some background on why instruments, amplifiers and effects sound the way they do, then provide some guitar recording and production techniques so you can capture that great sound that you hear.

Here's a brief excerpt from the Electric Guitar Miking Techniques chapter. Not only does it apply to amplifiers, but to acoustic guitars, vocals, and any other instrument. To read more excerpts, go to the book excerpts page on my official website.
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As we said in Chapter 5, the room can make a big difference in the sound of a guitar amp, especially if it has an open-back. That’s why it’s best to find the place in the room that’s acoustically beneficial to the sound if possible.

When you’re tracking with other players (especially a rhythm section), finding the best room placement is secondary to leakage concerns and player sight lines, unless you can place the amp in an iso booth. You try to capture the sound as best as you can, but there’s a good chance that you might have to replace it later.
That brings us to overdubs, which is where we concentrate on the sound of the guitar the most. Here are some considerations in finding the best placement in the room. Keep in mind that the following ideas work equally well for amps or acoustic instruments.
What you’re looking for is a spot where the amp or acoustic instrument sounds relatively live without the environment acting as a detriment to the sound. Try these following steps to find the best placement in the room:
  • It’s usually best to stay out of a corner. The corner normally causes “bass loading”, meaning that the low frequencies will be increased causing low notes to boom. When you’re tracking, this can also lead to sympathetic tom ringing and snare buzzing on the drum kit. 
  • Test the room by walking around and clapping your hands. That’s a good way to find a place in the room that has a nice even reverb decay. If the clap has a “boing” to it (a funny overtone), then so will the sound of your amp or acoustic instrument, so it’s best to try another place in the room where it will hopefully sound smoother. If you can’t find a place without a boing, place the amp where it sounds the smoothest and try putting some padding or something soft on one side wall to break up any standing waves.
  • Ideally, you don’t want to be too close to a wall. The reflections (or absorption if the wall is soft) can change the sound of the amp or acoustic instrument, especially if you’re using an open-back combo amp. The middle of the room usually works best.
  • Ideally, you want to be at the place in the room where the ceiling height is the highest. If the ceiling is vaulted, try placing your amp or acoustic instrument in the middle of the vault first, then move it as needed.
  • Whatever you do, stay away from glass if you can. Glass will give you the most unwanted reflections of just about any material. If you have no choice because of the way the room or the band is situated, try setting up the amp at a 45° angle to the glass.
  • Try putting a rug under the amp or acoustic instrument. A rug stops any reflections off the floor, which can sometimes have a negative impact on the overall sound. On the other hand, sometimes the reflections from a hard floor can enhance the sound. Try it both ways and choose.
  • Try placing your amp on a chair or road case. Because the amp isn’t coupling directly with the floor, there are fewer phase cancellations on the low end so the sound will be more direct and distinct. Acoustic foam like Auralex works as well.


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You should follow me on Twitter for daily news and updates on production and the music business.

Don't forget to check out my Music 3.0 blog for tips and tricks on navigating the music business.


Wednesday, January 12, 2011

The Ultimate Guitar Tone Handbook

Today my new book, The Ultimate Guitar Tone Handbook, makes it's debut at NAMM 2011. The book was co-written by Rich Tozzoli, who many of you may recognize from his contributions to Pro Sound News and Premier Guitar. You've also heard Rich's guitar work on shows on the Discovery and History Channel as well as Fox Sports.

Both of us are extremely passionate about guitar tone, and we know how difficult it is for a guitar player to not only get the tone that he hears in his head, but then record it too. That's why we set out to write a book that would explain just why electric and acoustic guitars, amps and effects sound the way they do, how to realize the sound you're looking for, then have the miking and production techniques to make sure it works in the track.

You can read a table of contents and some excerpts on my personal website.

The book includes interviews with experts like Dick Boak from Martin Guitar (discussing tonewoods and acoustic guitar tone), platinum selling engineer Chuck Ainley (discussing electric and acoustic guitar miking techniques), Jim D'Addario from D'Addario Strings (discussing string technology), guitar virtuoso Al DiMeola (discussing his lifelong quest for guitar tone) and many more.

The book also comes with a DVD that looks at the miking and production of both electric and acoustic guitars. Here's an excerpt, which is about the making of Driven, a song from Rich Tozzoli's solo record.



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You should follow me on Twitter for daily news and updates on production and the music business.

Don't forget to check out my Music 3.0 blog for tips and tricks on navigating the music business.


Wednesday, April 28, 2010

6 Questions For Composer, Guitarist, Engineer Rich Tozzoli

Rich Tozzoli is one of the many "hybrid" musicians who does a lot of different jobs in the music and audio business (I'm one too) . He's a great guitar player and composer whose music can be heard on television shows on Fox, the History Channel, Discovery and more. He's also a great engineer who was one of the first to get into surround sound (check out his book "Pro Tools Surround Mixing". And you probably know him from the articles he writes in Pro Sound News and Premier Guitar magazines.

You can find out more about Rich and his credits on his website and learn more about his new CD "Rhythm Up." Rich and I are also working on a book together tentatively entitled "The Guitar Recording Handbook," which you'll be hearing a lot more about very soon. I'm very pleased that he consented to this week's "6 Questions."


1) How did you break into the business?
Well, break in is the not the right word. Its actually slowly, gradually, and painfully (sometimes) finding your way into better and better gigs. I was lucky enough to hook up with Al DiMeola when I was getting started, and that led to many doors opening. However, you still have to be good, actually, really good, at your job to keep those doors open once you've gotten in there....As for TV music, I'm also lucky that literally my first big break was doing music for Nickelodeon. The late great Tom Pomposello 'discovered' me and helped guide me as to what and more importantly, what not to do. Also, there are no insignificant small things in our business - the smallest connection can literally lead to years of work.

2) What makes you unique?
I have an unusual background for someone in this end of the biz. I went to URI (University Of Rhode Island) for marketing and management, and took no music courses. Then, when I got out of college, I worked in commercial lending for two years at a huge bank. It SUCKED!!!!! Hated every day - no kidding. They use to reprimand me in my reviews for walking around too much (no joke). But it was when you still had to 'stay in your job'. After that ended, I rebelled against the lemmings and have not worn a tie since 95' (no kidding either). Anyway, I also am lucky to grasp things quickly, and Im an avid studier, researcher and listener. Sometimes, I dont even know how I just composed a piece of music, literally mintues after ive done it. Might be someone else inside me.

3) Who was you biggest influence?
Thats a hard one to answer. I think there are too many. I'm an observer. I sit quietly and take in what I just see happen in front of me. That gets stored in my memory banks for later use. So I'm influenced, literally, by everyone I come across. I never stop learning and trying to get better. Everyone can teach you something.

4) What's the best thing about your job?
Wow, there are so many. Having worked on the 'other side' in the corporate world, I appreciate my freedom. I'm ferociously independant, and I always like to do what I want when I want. haaa! But I don't have an alarm clock in my bedroom, and I wake when my body tells me to. Usually, the only time I ever have to get up early is to catch flights. Thats worth a million dollars! I get to play guitar, create music, travel, work with amazing artists and be free. Thats the best thing for sure.

5) When and where were you the happiest?
That's another tough one! I'm always happiest either at the beach or in the mountains. I walk along the Hudson River alot too, in a little town called Piermont, NY. I can detach there, and the water neutralizes me and gets me ready for whatever is coming next. That makes me incredibly happy.

Our business is loud and busy, and I'm sick of being attatched to iPhones, computers and hard drives. I love to get away and 'go analog'. My favorite thing to do professionally is to compose - even more than mixing or engineering. Composing for a show that I know will be on TV makes me the happiest - because I know royalties are coming! Also, with a lot of the TV music I do, I write whatever I want - so I can rock as heavy as Slayer with my Les Paul in one cue and pick like Hank on my Guild in another. Playing guitar makes me happy.

6) What's the best advice you've ever received?
Dont get married. I've stuck to it too!
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Follow me on Twitter for daily news and updates on production and the music business.

Don't forget to check out my Music 3.0 blog for tips and tricks on navigating the music business.

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