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Déjà vu -- technologies that make new situations look familiar: position paper

Published: 13 September 2014 Publication History

Abstract

In this position paper we outline a technology concept for making new situations and encounters more familiar and less threatening. Going to new places, interacting with new people and carrying out new tasks is part of everyday life. New situations create a sense of excitement but in many cases also anxiety based on a fear of the unknown. Our concept uses the metaphor of a pin board as peripheral display to automatically provide advance information about potential future experiences. By providing references to and information about future events and situations we aim at creating a "feeling of having already experienced the present situation" (term Déjà vu as defined in the Oxford Dictionary) once people are in a new situation. This draws on the positive definition of the concept of déjà vu. In this paper we outline our idea and use scenarios illustrate its potential. We assess different ways the concept can be realized and chart potential technology for content creation and for presentation. We also present a discussion of the impact on human memory and how this changes experiences.

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Cited By

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  • (2019)ProspecFitProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/33512353:3(1-20)Online publication date: 9-Sep-2019
  • (2016)Memory displaysProceedings of the 5th ACM International Symposium on Pervasive Displays10.1145/2914920.2915030(118-123)Online publication date: 20-Jun-2016
  • (2016)The Living RoomProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901819(1328-1340)Online publication date: 4-Jun-2016
  • Show More Cited By

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cover image ACM Conferences
UbiComp '14 Adjunct: Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct Publication
September 2014
1409 pages
ISBN:9781450330473
DOI:10.1145/2638728
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 13 September 2014

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Author Tags

  1. ambient displays
  2. memory aid
  3. memory enhancement
  4. peripheral interaction

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  • Research-article

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UbiComp '14
UbiComp '14: The 2014 ACM Conference on Ubiquitous Computing
September 13 - 17, 2014
Washington, Seattle

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Overall Acceptance Rate 764 of 2,912 submissions, 26%

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Cited By

View all
  • (2019)ProspecFitProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/33512353:3(1-20)Online publication date: 9-Sep-2019
  • (2016)Memory displaysProceedings of the 5th ACM International Symposium on Pervasive Displays10.1145/2914920.2915030(118-123)Online publication date: 20-Jun-2016
  • (2016)The Living RoomProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901819(1328-1340)Online publication date: 4-Jun-2016
  • (2016)Multimedia Memory Cues for Augmenting Human MemoryIEEE MultiMedia10.1109/MMUL.2016.3123:2(4-11)Online publication date: Apr-2016

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