Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1109/VISUAL.2004.7acmconferencesArticle/Chapter ViewAbstractPublication PagesvisConference Proceedingsconference-collections
Article

Augmented Reality with Tangible Auto-Fabricated Models for Molecular Biology Applications

Published: 10 October 2004 Publication History

Abstract

The evolving technology of computer auto-fabrication ("3-D printing") now makes it possible to produce physical models for complex biological molecules and assemblies. We report on an application that demonstrates the use of auto-fabricated tangible models and augmented reality for research and education in molecular biology, and for enhancing the scientific environment for collaboration and exploration. We have adapted an augmented reality system to allows virtual 3-D representations (generated by the Python Molecular Viewer) to be overlaid onto a tangible molecular model. Users can easily change the overlaid information, switching between different representations of the molecule, displays of molecular properties such as electrostatics, or dynamic information. The physical model provides a powerful, intuitive interface for manipulating the computer models, streamlining the interface between human intent, the physical model, and the computational activity.

References

[1]
1. Pauling, L., The Nature of the Chemical Bond, third edition, tCornell University press, Ithaca, New York, 1960.
[2]
2. Watson, J. D. and Crick, F. H. C. Molecular Structure of Nucleic Acids. Nature, 1953. 171: p. 737-738
[3]
3. Milgram, P., Kishino, F., Taxonomy of Mixed Reality Visual Displays. IEEE Trans. On Information and Systems (Special Issue on Networked Reality), 1994. E77-D.(12): p. 1321-1329.
[4]
4. Behringer, R., Klinker, G., Mizell, D.W., Augmented Reality:Placing Artificial Object in Real Scenes. 1999, Naticks, Mass.: A.K.Peters, Ltd,.
[5]
5. Coon, S.I., M.F. Sanner, and A.J. Olson. Re-usable components for structural bioinformatics. in Ninth Annual International Python Conference. 2001. Long Beach, CA.
[6]
6. Billinghurst, M.a.K., H., Collaborative mixed reality. In Proceedings of International Symposium on Mixed Reality (ISMR '99). Mixed Reality--Merging Real and Virtual Worlds, 1999: p. 261-284.
[7]
7. Sanner, M.F., Python: a programming language for software integration and development. J Mol Graph Model, 1999. 17(1): p. 57-61.
[8]
8. Sanner, M.F., A.J. Olson, and J.-C. Spehner, Reduced surface: An efficient way to compute molecular surfaces. Biopolymers, 1996. 38: p. 305-320.
[9]
9. Brave, S., Ishii, H. and Dahley, A., Tangible interfaces for remote collaboration and communication. In Proceedings of CSCW 98, Seattle, 1998: p. 169-178.
[10]
10. Fitzmaurice, G., Ishii, H., and Buxton, W., Bricks: laying the foundations for graspable user interfaces. In CHI'95 Proceedings, 1995: p. 442-449.
[11]
11. Gorbert, M.G., Orth, M. and Ishii, H., Triangles: tangible interface for manipulation and exploration fo digital information topography. In CHI'98 Proceedings, 1998: p. 49-56.
[12]
12. Ishii, H.a.U., B., Tangible bits: towards seamless interfaces between people, bits, and atoms. In CHI'97 Proceedings, 1997: p. 234-241.
[13]
13. Gottschalk, S., Lin, M., C., Manocha, D., OBBTree: a hierarchical structure for rapid interference detection, Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, 1996: p.171-180
[14]
14. Sankaranarayan, G., Weghorst, S., Sanner, M., Gillet, A. and Olson, A., Roles of Haptics in Teaching Structural Molecular Biology. In proceeding of International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, Los Angeles, 2003: p 363-366
[15]
15. Duncan, B.S. and Olson, A.J. Approximation and characterization of molecular surfaces. Biopolymers, 1993 33:219-229

Cited By

View all
  • (2021)Multi-Touch Querying on Data Physicalizations in Immersive ARProceedings of the ACM on Human-Computer Interaction10.1145/34885425:ISS(1-20)Online publication date: 5-Nov-2021
  • (2020)ARMath: Augmenting Everyday Life with Math LearningProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376252(1-15)Online publication date: 21-Apr-2020
  • (2016)Using Mobile Eye-Trackers to Unpack the Perceptual Benefits of a Tangible User Interface for Collaborative LearningACM Transactions on Computer-Human Interaction10.1145/301200923:6(1-23)Online publication date: 9-Dec-2016
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
VIS '04: Proceedings of the conference on Visualization '04
October 2004
667 pages
ISBN:0780387880

Sponsors

Publisher

IEEE Computer Society

United States

Publication History

Published: 10 October 2004

Check for updates

Author Tags

  1. Augmented Reality
  2. Molecular Modeling
  3. Molecular Visualization

Qualifiers

  • Article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 10 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2021)Multi-Touch Querying on Data Physicalizations in Immersive ARProceedings of the ACM on Human-Computer Interaction10.1145/34885425:ISS(1-20)Online publication date: 5-Nov-2021
  • (2020)ARMath: Augmenting Everyday Life with Math LearningProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376252(1-15)Online publication date: 21-Apr-2020
  • (2016)Using Mobile Eye-Trackers to Unpack the Perceptual Benefits of a Tangible User Interface for Collaborative LearningACM Transactions on Computer-Human Interaction10.1145/301200923:6(1-23)Online publication date: 9-Dec-2016
  • (2012)BrainExplorerProceedings of the 2012 ACM international conference on Interactive tabletops and surfaces10.1145/2396636.2396712(407-410)Online publication date: 11-Nov-2012
  • (2012)Phylo-GenieProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2207676.2208720(3071-3080)Online publication date: 5-May-2012
  • (2011)Technical skills in developing augmented reality applicationProceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II10.5555/2074670.2074706(360-370)Online publication date: 9-Nov-2011
  • (2011)Learning Molecular Structures in a Tangible Augmented Reality EnvironmentInternational Journal of Virtual and Personal Learning Environments10.4018/jvple.20110101012:1(1-18)Online publication date: 1-Jan-2011
  • (2011)Enhancing genomic learning through tabletop interactionProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1978942.1979361(2817-2826)Online publication date: 7-May-2011
  • (2011)Tangible navigation and object manipulation in virtual environmentsProceedings of the fifth international conference on Tangible, embedded, and embodied interaction10.1145/1935701.1935710(37-44)Online publication date: 22-Jan-2011
  • (2010)G-nome surferProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1753326.1753539(1427-1436)Online publication date: 10-Apr-2010
  • Show More Cited By

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media