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Physics based boiling simulation

Published: 02 September 2006 Publication History

Abstract

In order to animate complex fluid motion, computer animators have to rely on simulation systems that automatically generate the dynamics in a physics based manner. We focus in this paper on the phenomenon of boiling, which, due to its complex formulation and physics, has seen very little work done in the graphics field. We propose a new Eulerian method that couples gas and liquid with variable temperature and with a mass transfer mechanism, and we present its application to simulating boiling phenomena. Our philosophy is using physics based models to obtain visually rich animations that mirror their real life counterparts, including phenomena of increased circulation in the mass of liquid, roiling boil, nucleation seeding on solid boundaries.

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  • (2019)Extended Narrow Band Weighted MultiFLIP for Two-Phase Liquid SimulationProceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/3359997.3365685(1-8)Online publication date: 14-Nov-2019
  • (2019)A robust volume conserving method for character-water interactionProceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation10.1145/3309486.3340244(1-12)Online publication date: 26-Jul-2019
  • (2018)A unified simulation framework for water phase transition based on particlesProceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/3284398.3284419(1-8)Online publication date: 2-Dec-2018
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cover image ACM Conferences
SCA '06: Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
September 2006
370 pages
ISBN:3905673347

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Eurographics Association

Goslar, Germany

Publication History

Published: 02 September 2006

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Overall Acceptance Rate 183 of 487 submissions, 38%

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Cited By

View all
  • (2019)Extended Narrow Band Weighted MultiFLIP for Two-Phase Liquid SimulationProceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/3359997.3365685(1-8)Online publication date: 14-Nov-2019
  • (2019)A robust volume conserving method for character-water interactionProceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation10.1145/3309486.3340244(1-12)Online publication date: 26-Jul-2019
  • (2018)A unified simulation framework for water phase transition based on particlesProceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/3284398.3284419(1-8)Online publication date: 2-Dec-2018
  • (2018)Boiling Simulation of Position Based FluidProceedings of the 4th International Conference on Virtual Reality10.1145/3198910.3198916(142-146)Online publication date: 24-Feb-2018
  • (2018)Gradient augmented level set method for phase change simulationsJournal of Computational Physics10.1016/j.jcp.2017.10.016353:C(377-406)Online publication date: 15-Jan-2018
  • (2018)Physics-inspired approach to realistic and stable water spray with narrowband air particlesThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-017-1353-134:4(461-471)Online publication date: 1-Apr-2018
  • (2016)Physics based boiling bubble simulationSIGGRAPH ASIA 2016 Technical Briefs10.1145/3005358.3005385(1-4)Online publication date: 28-Nov-2016
  • (2015)Double bubbles sans toil and troubleACM Transactions on Graphics10.1145/276700334:4(1-9)Online publication date: 27-Jul-2015
  • (2014)Multiple-Fluid SPH Simulation Using a Mixture ModelACM Transactions on Graphics10.1145/264570333:5(1-11)Online publication date: 23-Sep-2014
  • (2013)A hybrid Lagrangian-Eulerian formulation for bubble generation and dynamicsProceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation10.1145/2485895.2485912(105-114)Online publication date: 19-Jul-2013
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