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A survey of human-computer interaction design in science fiction movies

Published: 08 January 2008 Publication History

Abstract

Science Fiction movies have always been a medium for speculation about the future of technology. The most visible part of technology often is its interaction design, which therefore appears prominently in these movies. This paper presents a survey of human-computer interaction designs in SciFi movies during the past decades and it relates the techniques shown there to existing technologies and prototypes in research. Different types of interaction are categorized according to their application domain in real life and compared to current research in human-computer interaction.

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Cited By

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  • (2023)“What if everyone is able to program?” – Exploring the Role of Software Development in Science FictionProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581436(1-13)Online publication date: 19-Apr-2023
  • (2019)Design Fiction for Real-World Connected WearablesThe 5th ACM Workshop on Wearable Systems and Applications10.1145/3325424.3329664(59-64)Online publication date: 12-Jun-2019
  • (2019)Reflecting on the Presence of Science Fiction Robots in Computing LiteratureACM Transactions on Human-Robot Interaction10.1145/33037068:1(1-25)Online publication date: 6-Mar-2019
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cover image ACM Conferences
INTETAIN '08: Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
January 2008
112 pages
ISBN:9789639799134

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ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering)

Brussels, Belgium

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Published: 08 January 2008

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Author Tags

  1. interaction design
  2. science fiction movies

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View all
  • (2023)“What if everyone is able to program?” – Exploring the Role of Software Development in Science FictionProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581436(1-13)Online publication date: 19-Apr-2023
  • (2019)Design Fiction for Real-World Connected WearablesThe 5th ACM Workshop on Wearable Systems and Applications10.1145/3325424.3329664(59-64)Online publication date: 12-Jun-2019
  • (2019)Reflecting on the Presence of Science Fiction Robots in Computing LiteratureACM Transactions on Human-Robot Interaction10.1145/33037068:1(1-25)Online publication date: 6-Mar-2019
  • (2018)Design Vocabulary for Human--IoT Systems CommunicationProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173848(1-11)Online publication date: 21-Apr-2018
  • (2017)The Sixth SenseProceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3035533(745-750)Online publication date: 20-Mar-2017
  • (2017)SIGCSE ReadsProceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education10.1145/3017680.3022354(721-721)Online publication date: 8-Mar-2017
  • (2016)SCI-FIProceedings of the 9th Nordic Conference on Human-Computer Interaction10.1145/2971485.2971489(1-10)Online publication date: 23-Oct-2016
  • (2015)Science Fiction and the Reality of HCIProceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction10.1145/2838739.2838835(670-672)Online publication date: 7-Dec-2015
  • (2015)An Open Catalog of Hand Gestures from Sci-Fi MoviesProceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2702613.2732888(1319-1324)Online publication date: 18-Apr-2015
  • (2015)From Awareness to EmpowermentProceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing10.1145/2675133.2675281(1649-1658)Online publication date: 28-Feb-2015
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