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SURGE: intended and unintended science learning in games

Published: 29 June 2010 Publication History

Abstract

Research Goals and Theoretical Framework. This poster considers data from two studies and highlights the potential for both intended and unintended student learning in games. School science, with its focus on explicit formalized knowledge structures, seldom connects to or builds upon students' tacit intuitive understandings. Well-designed commercial video games, however, are exceptionally successful at helping learners build accurate intuitive understandings of the concepts and processes embedded in the games due to the situated and enacted nature of good game play. Most commercial games fall short as platforms for learning, however, because they do not help students articulate and connect their evolving intuitive understandings to more explicit formalized structures that would support transfer of knowledge to other contexts. In Thought and Language, Vygotsky (1986) discusses the potential for leveraging intuitive understandings from everyday experience ("spontaneous concepts") with instructed scientific concepts to build robust understandings. The question remains whether or not the intuitive spontaneous concepts developed in games can be successfully leveraged into robust instructed concepts in the format and terminology of academic assessment and across domains recognized as central by the scientific disciplines themselves.

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  • (2013)Advances in Assessment of Students' Intuitive Understanding of Physics through Gameplay DataInternational Journal of Gaming and Computer-Mediated Simulations10.5555/3273870.32738715:4(1-16)Online publication date: 1-Oct-2013

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cover image DL Hosted proceedings
ICLS '10: Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
June 2010
629 pages

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International Society of the Learning Sciences

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Published: 29 June 2010

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Overall Acceptance Rate 307 of 307 submissions, 100%

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  • (2013)Advances in Assessment of Students' Intuitive Understanding of Physics through Gameplay DataInternational Journal of Gaming and Computer-Mediated Simulations10.5555/3273870.32738715:4(1-16)Online publication date: 1-Oct-2013

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