Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.5555/2263019.2263058acmotherconferencesArticle/Chapter ViewAbstractPublication PagessimutoolsConference Proceedingsconference-collections
research-article

Entertainment technology transfer toward serious use

Published: 19 March 2012 Publication History
  • Get Citation Alerts
  • Abstract

    Since the advent of Web 2.0, online social environments have become common destinations for young people all around the world. In general, entertainment applications and platforms represent the most popular attractive of digital technology. Nonetheless, these virtual environments for users' leisure are currently criticised for their frivolous and selfish aims. One may argue that it is quite disappointing to see huge investments and participation in entertainment technology instead of focusing on health or any other serious issue. Yet, we demonstrate in this paper that technology advancements for leisure applications can easily be transferred toward serious use. To this aim, we discuss three representative examples of entertainment technology transfer we successfully deployed, related to, respectively, sensors for games, social communities and car communication.

    References

    [1]
    Monk, A., Hassenzhal, M., Blythe, M., Reed D., 2009. Funology: Designing Enjoyment. In Proceedings of the ACM Workshop on Human Factors in Computing Systems (CHI'02), Minneapolis, USA
    [2]
    Ferretti, S., Furini, M., Palazzi, C. E., Roccetti, M., Salomoni, P., 2010. WWW recycling for a better world. Communications of the ACM. 53(4):139--143.
    [3]
    Palazzi, C. E., Ferretti, S., Cacciaguerra, S., Roccetti, M., 2005. A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games. Computers in Entertainment, ACM, Vol. 3, N. 2, 1--11.
    [4]
    Pearson, P., Bailey, C., 2007. Evaluating the Potential of the Nintendo Wii to Support Disabled Students in Education. In Proceedings of Ascilite, Singapore.
    [5]
    Microsoft Kinect -- Project Kinect. Available online: http://www.xbox.com/kinect.
    [6]
    Lindt, I., Ohlenburg, J., Pankoke-Babatz, U., Ghellal, S., Oppermann, L., Adams, M., 2005. Designing Cross Media Games. In 2nd International Workshop on Gaming Applications in Pervasive Computing Environments, Munich, Germany.
    [7]
    Benford, S., Magerkurth, C., Ljungstrand, P., 2005. Bridging the Physical and Digital in Pervasive Gaming. Communications of the ACM. 48(3): 54--57.
    [8]
    Gourlay, D. Lun, K. C., Liya, G., 2000. Virtual Reality and Telemedicine for Home Health Care. Computers and Graphics. 24(5):695--699.
    [9]
    Cameirao, M. S., Bermdez-Badia, S., Duarte Oller, E., Zimmerli, L., Verschure, P. F. M. J., 2007. The Rehabilitation Gaming System: A Virtual Reality Based System for the Evaluation and Rehabilitation of Motor Deficits. In Proceedings of the IEEE Virtual Rehabilitation, Venezia, Italy.
    [10]
    Broeren, J., Georgsoon, M., Rydmark, M., Stibrant Sunnerhagen, K., 2002. Virtual Reality in Stroke Rehabilitation with the Assistance of Haptics and Telemedicine. In Proceedings of the 4th International Conference on Disability, Virtual Reality and Associated Technologies. Veszprém, Hungary.
    [11]
    Deponti, D., Maggiorini, D., Palazzi, C. E., 2009. DroidGlove: An Android-Based Application for Wrist Rehabilitation. In Proceedings of the IEEE UMSA'09 - ICUMT 2009. St. Petersburg, Russia.
    [12]
    Panoramio 2006. Available online: http://www.panoramio.com/
    [13]
    Foursquare 2009. Available online: http://foursquare.com/
    [14]
    Völkel, T., Kühn, R., Weber, G., 2008. Mobility Impaired Pedestrians Are not Cars: Requirements for the Annotation of Geographical Data. In Proceedings of ICCHP'08, Linz, Austria.
    [15]
    Völkel, T., Weber, G., 2008. RouteChecker: Personalized Multicriteria Routing for Mobility Impaired Pedestrians. In Proceedings of the 10th ACM ASSETS'08. Halifax, Canada.
    [16]
    Holone, H., Misund, G., 2008. People Helping Computers Helping People: Navigation for People with Mobility Problems by Sharing Accessibility Annotations. In Proceedings of ICCHP'08. Linz, Austria.
    [17]
    Kasemsuppakorn, P., Karimi, H. A., 2009. Personalised Routing for Wheelchair Navigation. Journal of Location Based Services. 3(1):24--54.
    [18]
    Beale, L., Field, K., Briggs, D., Picton, P., Matthews, H., 2006. Mapping for Wheelchair Users: Route Navigation in Urban Spaces. The Cartographic Journal, Maney Publishing. 43(1):66--81.
    [19]
    Sobek, A., Miller, H., 2006. U-Access: A Web-based System for Routing Pedestrians of Differing Abilities. Journal of Geographical Systems, Springer. 8(3):269--287.
    [20]
    Google Image Labeler 2007. Available online: http://images.google.com/imagelabeler/
    [21]
    DSRC 2005. Dedicated Short Range Communications (DSRC) Home. Available online: http://www.leearmstrong.com/DSRC/DSRCHomeset.htm
    [22]
    Nandan, A., Das, S., Zhou, B. Pau, G., Gerla, M., 2005. Ad-Torrent: Digital Billboards for Vehicular Networks. In Proceedings of IEEE/ACM V2VCOM. San Diego, CA, USA.
    [23]
    Palazzi, C. E., Roccetti, M., Ferretti, S., Pau, G., Gerla, M., 2007. Online Games on Wheels: Fast Game Event Delivery in Vehicular Ad-hoc Networks. In Proceedings of 3rd IEEE International Workshop on Vehicle-to-Vehicle Communications 2007 (V2VCOM 2007) - IEEE Intelligent Vehicles Symposium 2007, Istanbul, Turkey.
    [24]
    Aoki, M., Fujii, H., 1996. Inter-Vehicle Communication: Technical Issues on Vehicle Control Application. IEEE Communications Magazine. 34(10): 90--93.
    [25]
    Tsugawa, S., 2002. Inter-Vehicle Communications and Their Applications to Intelligent Vehicles: An Overview. In Proceedings of IEEE Intelligent Vehicle Symposium 2002. Versailles, France.
    [26]
    Gorrieri, R., Roccetti, M., 1993. Towards Performance Evaluation in Process Algebras. In Proceedings of the Third International Conference on Algebraic Methodology and Software Technology (AMAST 1993), Enschede, Netherlands.
    [27]
    Yasseing, M. B., Khaoua, O., Papanastasiou, S., 2005. Performance Evaluation of Flooding in MANETs in the Presence of Multi-Broadcast Traffic. In Proceedings of 11th ICPADS. Fukuoka, Japan.
    [28]
    Palazzi, C. E., Roccetti, M., Ferretti, S., 2010. An Inter-Vehicular Communication Architecture for Safety and Entertainment. IEEE Transactions on Intelligent Transportation Systems. 11(1):90--99.
    [29]
    Fasolo, E., Furiato, R. Zanella, A., 2005. Smart Broadcast Algorithm for Inter-Vehicular Communication. In Proceedings of Wireless Personal Multimedia Communication (WPMC'05). Aalborg, Denmark.
    [30]
    Amoroso, A., Marfia, G., Roccetti, M., 2011. Going Realistic and Optimal: A Distributed Multi-Hop Broadcast Algorithm for Vehicular Safety. Elsevier Computer Networks. 55(10):2504--2519.
    [31]
    Roccetti, M., Marfia, G., Amoroso, A., 2010. An Optimal 1D Vehicular Accident Warning Algorithm for Realistic Scenarios. In Proceedings of the IEEE ISCC'10. Riccione, Italy.
    [32]
    Blum, J. J., Eskandarian A., 2007. A reliable link-layer protocol for robust and scalable intervehicle communications. IEEE Transactions on Intelligent Transportation Systems. 8(1):4--13.
    [33]
    Korkmaz, G., Ekici, E., Ozguner, F., Ozguner, U., 2004. Urban multi-hop broadcast protocol for inter-vehicle communication systems. In Proceedings of the ACM VANET 2004. Philadelphia, PA.
    [34]
    Ye, F., Adams, M., Roy, S., 2008. V2V wireless communication protocol for rear-end collision avoidance on highways. In Proceedings of IEEE Vehi-Mobi 2008. Beijing, China.
    [35]
    Biswas, S., Tatchikou, R., Dion, F., 2006. Vehicle-to-vehicle wireless communication protocols for enhancing highway traffic safety. IEEE Communication Magazine. 44(1):74--82.
    [36]
    Mak, T. K., Laberteaux, K. P., Sengupta, R., 2005. A multi-channel VANET providing concurrent safety and commercial services. In Proceedings of the ACM VANET 2005. Cologne, Germany.
    [37]
    Corradini, F., Gorrieri, R., Roccetti, M., 1995. Performance Preorder: Ordering Processes with Respect to Speed. In Proceedings of the 20th International Symposium on Mathematical Foundations of Computer Science (MFCS 1995), Prague, Czech Rep.
    [38]
    Chen, Q., Jiang, D., Taliwal, V., Delgrossi, L., 2006. IEEE 802.11 Based Vehicular Communication Simulation Design for NS-2. In Proceedings of the 3rd ACM VANET, ACM MobiCom 2006. Los Angeles, CA, USA.

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    SIMUTOOLS '12: Proceedings of the 5th International ICST Conference on Simulation Tools and Techniques
    March 2012
    402 pages
    ISBN:9781450315104

    In-Cooperation

    Publisher

    ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering)

    Brussels, Belgium

    Publication History

    Published: 19 March 2012

    Check for updates

    Author Tags

    1. entertainment
    2. serious games
    3. technology transfer

    Qualifiers

    • Research-article

    Conference

    SIMUTOOLS'12

    Acceptance Rates

    Overall Acceptance Rate 20 of 73 submissions, 27%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • 0
      Total Citations
    • 199
      Total Downloads
    • Downloads (Last 12 months)4
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 12 Aug 2024

    Other Metrics

    Citations

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media