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History and experience: storytelling and interaction design

Published: 04 July 2011 Publication History

Abstract

This paper reflects on the uses of different forms of storytelling in the design and implementation of an experience prototype for a Museum exhibition about the medieval historian Jean Froissart. Concept designs developed during interdisciplinary design workshops were captured as pastiche scenarios for further discussions. Content was created using actors who recorded readings from Froissart's chronicles and then created dramatic or comic improvisations a round the same stories. A prototype was developed where users set levels for different kinds of content and wore a badge which enabled the system to present a personalised selection of material. The prototype was trialled with visitors to a live Froissart exhibit at the Leeds Royal Armouries. Observations and interviews were made over a three-day period and responses were overall enthusiastic. The paper argues that understandings of story are becoming central to experience centered design.

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Cited By

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  • (2017)User generated soundscapes activating museum visitorsProceedings of the Symposium on Applied Computing10.1145/3019612.3019691(220-227)Online publication date: 3-Apr-2017

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cover image Guide Proceedings
BCS-HCI '11: Proceedings of the 25th BCS Conference on Human-Computer Interaction
July 2011
572 pages

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BCS Learning & Development Ltd.

Swindon, United Kingdom

Publication History

Published: 04 July 2011

Author Tags

  1. experience prototypes
  2. museum
  3. pastiche
  4. scenarios
  5. storytelling
  6. user experience

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  • (2017)User generated soundscapes activating museum visitorsProceedings of the Symposium on Applied Computing10.1145/3019612.3019691(220-227)Online publication date: 3-Apr-2017

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