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EGPGV '06: Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
2006 Proceeding
Publisher:
  • Eurographics Association
  • Postfach 2926
  • Goslar
  • Germany
Conference:
Braga Portugal May 11 - 12, 2006
ISBN:
978-3-905673-40-1
Published:
11 May 2006
Sponsors:
SIGGRAPH, British Council, CCTC, EUROGRAPHICS, CCG
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Abstract

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SECTION: Keynote
Article
Rendering on demand
Pages 9–17

In order for computer graphics to accurately represent real world environments, it is essential that physically based illumination models are used. However, typical global illumination solutions may take many seconds, even minutes to render a single ...

SECTION: Parallel rendering and animation
Article
An application of scalable massive model interaction using shared-memory systems
Pages 19–27

During the end-to-end digital design of a commerical airliner, a massive amount of geometric data is produced. This data can be used for inspection or maintenance throughout the life of the aircraft. Massive model interactive ray tracing can provide ...

Article
Accelerating the irradiance cache through parallel component-based rendering
Pages 27–35

The irradiance cache is an acceleration data structure which caches indirect diffuse samples within the framework of a distributed ray-tracing algorithm. Previously calculated values can be stored and reused in future calculations, resulting in an order ...

Article
Parallel simulation of cloth on distributed memory architectures
Pages 35–42

The physically based simulation of clothes in virtual environments is a highly demanding problem. It involves both modeling the internal material properties of the textile and the interaction with the surrounding scene. We present a parallel cloth ...

Article
Dynamic load balancing for parallel volume rendering
Pages 43–50

Parallel volume rendering is one of the most efficient techniques to achieve real time visualization of large datasets by distributing the data and the rendering process over a cluster of machines. However, when using level of detail techniques or when ...

SECTION: Volume rendering
Article
Interactive volume rendering of unstructured grids with time-varying scalar fields
Pages 51–58

Interactive visualization of time-varying volume data is essential for many scientific simulations. This is a challenging problem since this data is often large, can be organized in different formats (regular or irregular grids), with variable instances ...

Article
Optimized volume raycasting for graphics-hardware-based cluster systems
Pages 59–67

In this paper, we present a sort-last parallel volume rendering system based on single-pass volume raycasting performed in the fragment shader unit. The architecture is aimed for displaying data sets that utilize the total distributed texture memory at ...

Article
Accelerated volume rendering with homogeneous region encoding using extended anisotropic chessboard distance on GPU
Pages 67–73

Ray traversal is the most time consuming part in volume ray casting. In this paper, an acceleration technique for direct volume rendering is introduced, which uses a GPU friendly data structure to reduce traversal time. Empty regions and homogeneous ...

SECTION: Visualization
Article
Parallel texture-based vector field visualization on curved surfaces using GPU cluster computers
Pages 75–83

We adopt a technique for texture-based visualization of flow fields on curved surfaces for parallel computation on a GPU cluster. The underlying LIC method relies on image-space calculations and allows the user to visualize a full 3D vector field on ...

Article
Distributed force-directed graph layout and visualization
Pages 83–90

While there exist many interactive tools for the visualization of small graphs and networks, these tools do not address the fundamental problems associated with the visualization of large graphs. In particular, larger graphs require much larger display ...

Article
Time step prioritising in parallel feature extraction on unsteady simulation data
Pages 91–98

Explorative analysis of unsteady computational fluid dynamics (CFD) simulations requires a fast extraction of flow features. For time-varying data, the extraction algorithm has to be executed for each time step in the period under observation. Even when ...

Article
Parallelization of inverse design of luminaire reflectors
Pages 99–107

This paper presents the parallelization of techniques for the design of reflector shapes from prescribed optical properties (far-field radiance distribution), geometrical constraints and, if available, a user-given initial guess. This is a problem of ...

SECTION: Keynote
Article
The challenges of commodity-based visualization clusters
Page 109

The performance of commodity computer components continues to increase dramatically. Processors, internal I/O buses, graphics cards, and network adapters have all exhibited significant improvements without significant increases in cost. Due to the ...

SECTION: Clusters I
Article
WinSGL: software genlocking for cost-effective display synchronization under microsoft windows
Pages 111–118

This paper presents the first software genlocking approach for unmodified Microsoft Windows systems, requiring no specialized graphics boards but only a low-cost signal generator as additional hardware. Compared to existing solutions for other operating ...

Article
Sorted pipeline image composition
Pages 119–126

The core advantage of sort last rendering is the theoretical nearly linear scalability in the number of rendering nodes, which makes it very attractive for very large polygonal and volumetric models. The disadvantage of sort last rendering is that a ...

SECTION: Clusters II
Article
Optimized visualization for tiled displays
Pages 127–135

In this paper we present new functionality we added to the Chromium framework. When driving tiled displays using a sort-first configuration based on the Tilesort stream procession unit (SPU) the performance bottlenecks are the high utilization of the ...

Article
Parallel particle rendering: a performance comparison between Chromium and Aura
Pages 137–144

In the fields of high performance computing and distributed rendering, there is a great need for a flexible and scalable architecture that supports coupling of parallel simulations to commodity visualization clusters. The most popular architecture that ...

Article
Piggybacking for more efficient parallel out-of-core isosurfacing
Pages 145–152

A scheme for improving the efficiency of parallel isosurfacing for very large datasets is presented. The scheme is aimed at improving performance in multi-processor environments, especially for environments in which interprocessor communication ...

SECTION: Large data viszalization
Article
A scalable, hybrid scheme for volume rendering massive data sets
Pages 153–161

We introduce a parallel, distributed memory algorithm for volume rendering massive data sets. The algorithm's scalability has been demonstrated up to 400 processors, rendering one hundred million unstructured elements in under one second. The heart of ...

Article
Remote large data visualization in the paraview framework
Pages 163–170

Scientists are using remote parallel computing resources to run scientific simulations to model a range of scientific problems. Visualization tools are used to understand the massive datasets that result from these simulations. A number of problems need ...

Article
Multi-layered image caching for distributed rendering of large multiresolution datasets
Pages 171–177

The capability to visualize large volume datasets has applications in a myriad of scientific fields. This paper presents a large data visualization solution in the form of distributed, multiresolution, progressive processing. This solution reduces the ...

Contributors
  • SLAC National Accelerator Laboratory
  • Grenoble Alpes University
  • University of Minho

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