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Mood metadata for video games and interactive media

Published: 08 September 2014 Publication History

Abstract

Video games are becoming an important part of digital library collections due to increasing popularity and the acknowledgement of their significance as cultural artifacts. In order to support robust search and browse functions, it is imperative to develop a metadata schema to effectively represent this medium. The potential of mood metadata in the domain of video game classification is little explored, despite the value given to it by gamers in user studies. Here, we present a Controlled Vocabulary (CV) for moods related to video games with 17 defined mood terms, equivalent terms, and game examples. This CV will enable catalogers to organize video games by mood, allowing mood to be used for search and collocation. In order to evaluate the applicability of this CV and discover which terms are most relevant for video games, we annotated the mood of a sample collection of 617 video game titles. In this poster, we discuss the issues and challenges we encountered in the creation and evaluation of the current CV and our future research goals.

References

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X. Hu and J. S. Downie, "Exploring mood metadata: relationships with genre, artist, and usage metadata," in Proc. 8th Int. Conf. Music Information Retrieval, Vienna, Austria, 2007, pp. 67--72.
[2]
C. Laurier, et al. "Music mood representations from social tags," in Proc. 10th Int. Conf. Music Information Retrieval Proceedings of the 10th ISMIR Conference, Kobe, Japan, 2009, pp. 381--386.
[3]
J. H. Lee, et al., "User-centered approach in creating a metadata schema for video games and interactive media," in Joint Conf. Digital Libraries, Indianapolis, IN, 2013, pp. 229--238.
[4]
O. C. Meyers, "A mood-based music classification and exploration system," M.S. thesis, MIT, Cambridge, MA, 2004.
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J. A. Russell, "A circumplex model of affect," J. Personality and Social Psychology, vol. 39, pp. 1161--1178, 1980.
[6]
A. Tellegen, D. Watson, and L. A. Clark, "On the dimensional and hierarchical structure of affect," Psychological Science, vol. 10, no. 4, pp. 297--303, 1999.
[7]
R. E. Thayer, The biopsychology of mood and arousal. New York: Oxford University, 1989.

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cover image ACM Conferences
JCDL '14: Proceedings of the 14th ACM/IEEE-CS Joint Conference on Digital Libraries
September 2014
498 pages
ISBN:9781479955695

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IEEE Press

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Published: 08 September 2014

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  1. controlled vocabulary
  2. mood
  3. taxonomy
  4. thesaurus
  5. video game

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JCDL '14
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JCDL '14: 14th ACM/IEEE-CS Joint Conference on Digital Libraries
September 8 - 12, 2014
London, United Kingdom

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Overall Acceptance Rate 415 of 1,482 submissions, 28%

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