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tutorial

Design Skills for HRI

Published: 07 March 2016 Publication History

Abstract

This tutorial is a hands-on introduction to human-centered design topics and practices for human-robot interaction. It is intended for researchers with a variety of backgrounds, particularly those with little or no prior experience in design. In the morning, participants will learn about user needs and needfinding, as ways to understand the stakeholders in research outcomes, guide the selection of participants, and as possible measures of success. We then focus on design sketching, including ways to represent objects, people and their interactions through storyboards. Design sketching is not intended to be art, rather a way to develop and build upon ideas with oneself, and quickly communicate with colleagues. In the afternoon, participants will use the tools and materials, and learn techniques for lightweight physical prototyping and improvisation. Participants will build a small paper robot (not actuated) of their own design, to practice puppeteering, explore bodily movement and prototype interactions.

References

[1]
B. Buxton. (2007) Sketching user experiences: Getting the design right and the right design. Morgan Kaufman.
[2]
J. Landay and B. Myers. (1996) Sketching storyboards to illustrate interface behaviors. Conference Companion on Human Factors in Computing Systems: Common Ground, ACM Press, pp. 193--194.
[3]
C. Van der Lelie. (2006) The value of storyboards in the product design process. Personal and Ubiquitous Computing 10(2--3), pp. 159--162.
[4]
M. Beaudouin-Lafon and W. Mackay. (2003) Prototyping tools and techniques. In A. Sears and J. Jacko (eds.) Human Computer Interaction-Development Process, pp. 122--142.
[5]
S. Klemmer, B. Hartmann and L. Takayama. (2006) How bodies matter: Five themes for interaction design, Proc. DIS 2006, ACM Press, pp. 140--149.
[6]
E. Gerber. (2007) Improvisation principles and techniques for design, Proc. CHI 2007, ACM Press, pp. 1069--1072.
[7]
N. Dahlbäck, A. Jönsson and L. Ahrenberg. (1993) Wizard of Oz studies-Why and how. Knowledge-Based Systems 6(4), pp. 258--266.

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Information

Published In

cover image ACM Conferences
HRI '16: The Eleventh ACM/IEEE International Conference on Human Robot Interaction
March 2016
676 pages
ISBN:9781467383707

Sponsors

In-Cooperation

  • AAAI: American Association for Artificial Intelligence
  • Human Factors & Ergonomics Soc: Human Factors & Ergonomics Soc

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IEEE Press

Publication History

Published: 07 March 2016

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Author Tags

  1. design sketching
  2. improvisation
  3. interaction design
  4. needfinding
  5. prototyping
  6. storyboarding

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  • Tutorial

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HRI '16
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HRI '16 Paper Acceptance Rate 45 of 181 submissions, 25%;
Overall Acceptance Rate 268 of 1,124 submissions, 24%

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