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Embodied interface for levitation and navigation in a 3D large space

Published: 16 March 2017 Publication History

Abstract

We propose an embodied interface that allows both physical and virtual displacement within an Immersive Virtual Environment (IVE). It consists of a modular wearable used to control a mechanical motion base from which a user is suspended. The motion base is able to navigate in 3D through seven wires whose length is adjusted via a parallel link manipulator. Furthermore, an IMU-based body posture detection enables users to "fly" within the IVE at their own will, providing hands-free navigation, and facilitating other tasks' interactions. To assess the usability of this embodied interface, we compared it with a Joystick-based navigation control. The results showed that this interface allows effective navigation towards several targets located in 3D space. Even though the efficiency of target reach of the Joystick-based interaction is higher, a subjective assessment shows that the interface is comparable to the Joystick in hedonic qualities and attractiveness. Further analysis showed that with more practice, participants might navigate with a performance comparable with the Joystick. Finally, we analyzed the embodied behavior during 3D space navigation. This sheds light on requirements for further 3D navigation design.

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Cited By

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  • (2023)Giant Finger: A Novel Visuo-Somatosensory Approach to Simulating Lower Body Movements in Virtual Reality2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00038(233-242)Online publication date: 16-Oct-2023
  • (2022)Imprecise but FunProceedings of the ACM on Human-Computer Interaction10.1145/35467256:MHCI(1-21)Online publication date: 20-Sep-2022
  • (2022)HeadJoystick: Improving Flying in VR Using a Novel Leaning-Based InterfaceIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.302508428:4(1792-1809)Online publication date: 1-Apr-2022
  • Show More Cited By

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  1. Embodied interface for levitation and navigation in a 3D large space

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    cover image ACM Other conferences
    AH '17: Proceedings of the 8th Augmented Human International Conference
    March 2017
    264 pages
    ISBN:9781450348355
    DOI:10.1145/3041164
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 16 March 2017

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    Author Tags

    1. 3D space navigation
    2. embodiment
    3. head anticipation

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    AH '17
    Sponsor:
    • SAMSUNG
    AH '17: 8th Augmented Human International Conference
    March 16 - 18, 2017
    California, Silicon Valley, USA

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    View all
    • (2023)Giant Finger: A Novel Visuo-Somatosensory Approach to Simulating Lower Body Movements in Virtual Reality2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00038(233-242)Online publication date: 16-Oct-2023
    • (2022)Imprecise but FunProceedings of the ACM on Human-Computer Interaction10.1145/35467256:MHCI(1-21)Online publication date: 20-Sep-2022
    • (2022)HeadJoystick: Improving Flying in VR Using a Novel Leaning-Based InterfaceIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.302508428:4(1792-1809)Online publication date: 1-Apr-2022
    • (2021)Detection of sitting posture using hierarchical image composition and deep learningPeerJ Computer Science10.7717/peerj-cs.4427(e442)Online publication date: 23-Mar-2021
    • (2021)Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D NavigationFrontiers in Virtual Reality10.3389/frvir.2021.7303342Online publication date: 23-Sep-2021
    • (2019)Pull-Ups: Enhancing Suspension Activities in Virtual Reality with Body-Scale Kinesthetic Force FeedbackProceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology10.1145/3332165.3347874(791-801)Online publication date: 17-Oct-2019
    • (2019)Perch to FlyProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322357(253-264)Online publication date: 18-Jun-2019

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