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Stimulated percussions: method to control human for learning music by using electrical muscle stimulation

Published: 16 March 2017 Publication History

Abstract

In musical performances, it is important to produce rhythms correctly. However, when beginners play musical instruments, it can be difficult for them to understand rhythms using only visual and auditory rhythm information. To solve this problem, we propose the Stimulated Percussions (SP) system, which generates rhythms on a computer and transfers them to a user's muscles. In this study, we control the user's arms and legs using electrical muscle stimulation (EMS). We attach electrodes near certain arm and leg muscles, and provide stimulation in a manner that allows users to reproduce the correct movement when they play instruments. Our system enables a single player or multiple players to correctly reproduce generated rhythms. Experimental results show that our system is useful for beginners learning musical instruments, because it allows accurate rhythms to be mastered through bodily sensations.

References

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Cited By

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  • (2024)Electrical Muscle Stimulation for Kinesthetic Feedback in AR/VR: A Systematic Literature ReviewMultimodal Technologies and Interaction10.3390/mti80200078:2(7)Online publication date: 25-Jan-2024
  • (2024)Motor-Skill-Download System Using Electrical Muscle Stimulation for Enhancing Piano PlayingCompanion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/3675094.3681942(313-317)Online publication date: 5-Oct-2024
  • (2024)Understanding User Acceptance of Electrical Muscle Stimulation in Human-Computer InteractionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642585(1-16)Online publication date: 11-May-2024
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  1. Stimulated percussions: method to control human for learning music by using electrical muscle stimulation

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    cover image ACM Other conferences
    AH '17: Proceedings of the 8th Augmented Human International Conference
    March 2017
    264 pages
    ISBN:9781450348355
    DOI:10.1145/3041164
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • SAMSUNG: SAMSUNG

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 16 March 2017

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    Author Tags

    1. electrical muscle stimulation (EMS)
    2. musical performance
    3. rhythm learning

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    AH '17
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    • SAMSUNG
    AH '17: 8th Augmented Human International Conference
    March 16 - 18, 2017
    California, Silicon Valley, USA

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    Overall Acceptance Rate 121 of 306 submissions, 40%

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    Cited By

    View all
    • (2024)Electrical Muscle Stimulation for Kinesthetic Feedback in AR/VR: A Systematic Literature ReviewMultimodal Technologies and Interaction10.3390/mti80200078:2(7)Online publication date: 25-Jan-2024
    • (2024)Motor-Skill-Download System Using Electrical Muscle Stimulation for Enhancing Piano PlayingCompanion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/3675094.3681942(313-317)Online publication date: 5-Oct-2024
    • (2024)Understanding User Acceptance of Electrical Muscle Stimulation in Human-Computer InteractionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642585(1-16)Online publication date: 11-May-2024
    • (2024)Electromyography Acquisition System Via Conductive Fabric For Wearable Skill Transfer Device Focused On Drum-Oriented Activities2024 IEEE/SICE International Symposium on System Integration (SII)10.1109/SII58957.2024.10417562(190-195)Online publication date: 8-Jan-2024
    • (2023)How Could I Learn Rhythm Better? Investigating Three Learning Signals for Passive Haptic Learning in Different ContextProceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments10.1145/3594806.3594807(279-283)Online publication date: 5-Jul-2023
    • (2023)Learning Effects and Retention of Electrical Muscle Stimulation in Piano PlayingProceedings of the 2023 ACM International Symposium on Wearable Computers10.1145/3594738.3611373(104-108)Online publication date: 8-Oct-2023
    • (2023)Assisting with Fingertip Force Control by Active Bio-Acoustic Sensing and Electrical Muscle StimulationProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581192(1-13)Online publication date: 19-Apr-2023
    • (2023)Gino .Aiki: Mixed Reality-based Physical Motor Skill Training in Aikido2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00112(519-524)Online publication date: 16-Oct-2023
    • (2023)Mutually Imperceptible Skill Adjustment in VR for Making Hyakunin Isshu Karuta InclusiveEntertainment Computing – ICEC 202310.1007/978-981-99-8248-6_18(217-230)Online publication date: 14-Nov-2023
    • (2022)The sense of agency in emerging technologies for human–computer integration: A reviewFrontiers in Neuroscience10.3389/fnins.2022.94913816Online publication date: 12-Sep-2022
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