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TasteBud: Bring Taste Back into the Game
When we are babies we put anything and everything in our mouths, from Lego to crayons. As we grow older we increasingly rely on our other senses to explore our surroundings and objects in the world. When interacting with technology, we mainly rely on ...
Towards Multisensory Storytelling with Taste and Flavor
Film makers, producers, and theaters have continuously looked at ways to embody and/or integrate multiple sensory cues in the experiences they deliver. Here, we present a reflection on past attempts, lessons learnt, and future directions for the ...
Drink-O-Mender: An Adaptive Robotic Drink Adviser
Social robots become increasingly important in the domain of healthcare and maintenance. Nutrition is not an exception: research robots are used in several experiments to teach people about healthy nutrition. Moreover, robotic products, whose task is to ...
"Eat What You Want and Be Healthy!": Comfort Food Effects: Human-Food Interaction in View of Celebratory Technology
Food craving is one of the fundamental desires of human nature. Many HCI researchers used to define this desire as a problem and has developed its corrective technology. However, positive aspects of food craving and food reward has rarely been in the ...
The Virtual Cafeteria: An Immersive Environment for Interactive Food Portion-Size Education
This work introduces the Virtual Cafeteria, a novel virtual reality simulation of a buffet-style cafeteria for use in food portion-size education of adolescents as an alternative to established approaches such as verbal education and education with fake ...
Eliciting User Food Preferences in terms of Taste and Texture in Spoken Dialogue Systems
Food preference varies from person to person and is not easy to verbalize. This study proposes a dialogue system that elicits the user's food preference through human-robot interaction. First, as the default knowledge of the dialogue system, we ...
Introducing Flavorlens: A Social Media Platform for Sharing Dish Observations
In this paper, we present Flavorlens, a mobile application for sharing dish observations. Each observation consists of one or more photographs, a title, a location tag, a description, a rating, a sensoring experience reporting about flavors, textures, ...
Tasty Art: 'The Scream' as a Burger...
This paper introduces the methodological exploration of a design led approach towards utilizing human-food-interactions in teaching art appreciation. In workshops participants express emotional and cognitive responses towards works of art, then ...
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
MHFI '16 | 8 | 6 | 75% |
Overall | 8 | 6 | 75% |