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Exploring Hybrid Virtual-Physical Homes

Published: 03 July 2020 Publication History
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  • Abstract

    There has been a great deal of research regarding the ways that people conceptualize and interact with places they call "home." This work has been extended to virtual reality primarily in the context of design tools. Here, we explore the idea of a hybrid virtual-physical home that uses virtual space to supplement an existing physical home. We identify variation in the spatial context of place attachment to homes. A user study (N = 25) revealed the expectations and needs these groups have for virtual home spaces, including security, familiarity, and community. We prototyped and playtested three virtual rooms, and identified design features that supported feelings of home. Finally, we present challenges to designing home-like VR environments that can shape future research in this area. As virtual reality grows increasingly accessible, these findings will inform the design of virtual spaces.

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    Cited By

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    cover image ACM Conferences
    DIS '20: Proceedings of the 2020 ACM Designing Interactive Systems Conference
    July 2020
    2264 pages
    ISBN:9781450369749
    DOI:10.1145/3357236
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 03 July 2020

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    Author Tags

    1. augmented home
    2. hybrid home
    3. virtual reality

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    • Verizon

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    DIS '20
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    DIS '20: Designing Interactive Systems Conference 2020
    July 6 - 10, 2020
    Eindhoven, Netherlands

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    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    • (2024)Superarchitectural: Challenging the Architectural Design of the MetaverseProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661637(1895-1913)Online publication date: 1-Jul-2024
    • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
    • (2021)Exploring an Architectural Framework for Human-Building Interaction via a Semi-Immersive Cross-Reality MethodologyProceedings of the 2021 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3434073.3444643(252-261)Online publication date: 8-Mar-2021
    • (2021)“It’s About Missing Much More Than the People”: How Students use Digital Technologies to Alleviate HomesicknessProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445362(1-17)Online publication date: 6-May-2021
    • (2021)Measurement and quantification of an individual's feelings for a place in personal data analysisHuman Behavior and Emerging Technologies10.1002/hbe2.3033:5(739-749)Online publication date: 11-Nov-2021
    • (2020)Sharing Multi-User VR SpacesExtended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play10.1145/3383668.3419871(229-233)Online publication date: 2-Nov-2020

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