clyde expressions
more fennel sketches!
FENNEL PLSSS PLSSS SPLSSS
Do you happen to have more art of the characters that you're willing to share?
possibly…are there any characters in particular you would like to see? :>
HAPPY NEW YEAR!!!
I want to discuss my other project again! This will be relevant to Introdemo, promise. Anyways…
Like Introdemo, the Other Project lets your choices shape your relationships with characters. However, it’s much more nuanced: not only does your actions affect friendships and romance, your connection with your hometown plays a significant role.
Your mood also plays a key role, influencing your choices and emotional state. Your state of mind impacts the story just as much as your relationships.
(There are a few more variables involved but I don’t want to spoil anything - but they are the most fun variables in the game [they’re environmental and psychological]).
And, also like Introdemo, I applied the same approach here. I want each playthrough to feel different for the player.
Though, this also got me thinking with ID…: what if Fennel has a strong relationship with Bailey but is in a bad mood? Or if their relationship is strained but he’s feeling great? How would that affect his interactions with others? Right now, everything is funneled into ‘good_points’ or ‘bad_points,’ which lacks nuance. Mood and relationships should influence behavior in a more layered way.

The good/bad point system has its benefits though. It simplifies tracking and it makes outcomes clear. In the survey, many players figured out what triggers positive or negative results, which is great. However, as the story progresses, I need something more nuanced than just ‘good’ or 'bad.’ For example, Fennel’s (lack of) trust in Clyde is crucial, and that can’t be captured with a simple point system.
I’m nearing the end of this new project (I was sick in December, so I’m a bit behind), but the process has been much smoother. In this new project, I’ve focused on streamlining mechanics and making emotional layers intentional, while keeping things simple. It’s a balance I’m still refining, but I’m hopeful these lessons I’ve learned will make the next phase for ID smoother. :)
YAYAHSHBDBSHAH MY FRIEND MADE NEW EDIT!!! its so good i just wanna eat
its BAILEY!!! :D AYYSGEHAYHWHW
ANGEL IS VERY SWEET AND SHE IS VERY TALENTED!! I GOT SO HAPPY WHEN SHE MADE THIS AND I KNEW I WANTED THE CREATOR OF THE GAME TO SEE IT :D yaysyayahhebrnenwhs
@weiari @introdemodev :D!!
FENNEL IS AWESOME!!!! How did he and yua get together?
they met early on in their careers. fennel was new to LA and his manager at the time showed him around the city to get a sense of the punk scene.
fennel had heard the buzz about yua and decided to check out her performance art show at a nightclub. they talked after her show and instantly clicked.
they didn’t become ‘official’ until much later.
i'm so excited for your homestuck fanventure!!!!!!!!!
YAAYYY thank you!! im so excited to share these guys with you. jaro is my favorite because of course he is.
i won’t share too much about the new project here since this blog is about introdemo. all i’ll say is that it’s trucking along.
if any of you guys are interested in a devlog for this project, just let me know! i’m currently working on the vis dev side of things + coding minigames, point & click features, puzzles, and whatever.
HI!!!
I’m currently working on a new short project as a way to take a sorta-break from Introdemo and explore different storytelling formats. It’s a Homestuck fan adventure with Discolike characteristics.
another thing that’s being added is text bleeps! i personally like them in games (especially visual novels). they make the experience feel less empty. but i’ll make it so you’ll have the option to turn this off in the menu. here’s an example of what that sounds like: