When Dr. Eggman shatters the planet into 7 pieces, releasing a powerful creature that was sealed in the planet, Sonic must search the planet for 7 temples to use the Chaos Emeralds power to ... Read allWhen Dr. Eggman shatters the planet into 7 pieces, releasing a powerful creature that was sealed in the planet, Sonic must search the planet for 7 temples to use the Chaos Emeralds power to repair the world and destroy the creature that has been released, all while dealing with a... Read allWhen Dr. Eggman shatters the planet into 7 pieces, releasing a powerful creature that was sealed in the planet, Sonic must search the planet for 7 temples to use the Chaos Emeralds power to repair the world and destroy the creature that has been released, all while dealing with a werewolf curse.
- Sonic the Hedgehog
- (English version)
- (voice)
- …
- Miles 'Tails' Prower
- (English version)
- (voice)
- Professor Pickle
- (English version)
- (voice)
- (as Jay Snider)
- …
- Dr. Ivo 'Eggman' Robotnik
- (English version)
- (voice)
- …
- Chip
- (English version)
- (voice)
- Amy Rose
- (English version)
- (voice)
- (as Lisa Orlitz)
- Orbot
- (English version)
- (voice)
- (as Chris Collet)
- …
- Additional Voices
- (voice)
- Professor Pickle
- (Japanese version)
- (voice)
- (as Cho)
- Additional Voices
- (voice)
- Additional Voices
- (voice)
- Amy Rose
- (Japanese version)
- (voice)
- (as Taeko Kawada)
- Director
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Storyline
Did you know
- TriviaOriginally planned as the new installment of the Sonic Adventure Series.
- GoofsSonic loses his gloves when he become the were-hog. They're even shown to be destroyed in the opening movie. However, when he changes back, the gloves return.
- Quotes
Orbot: [Folds out of his compressed state and sees the sunrise as Eggman lays depressed at his Eggmobile] Pleasant morning. Wouldn't you say, Doctor? You can simply begin your plans anew... Even if all your efforts this last time were utterly wasted. Even if it was a complete and utter humiliating loss. Even the most pathetic loser in all the world will surely have his chance to...
Dr. Ivo 'Eggman' Robotnik: [Finally gets fed up and gets up] OH SHUT UP!
[Tries to kick Orbot but falls over, Orbot giggles and runs away as Eggman chases him while throwing a tantrum]
- ConnectionsFeatured in Zero Punctuation: Sonic Unleashed (2008)
- SoundtracksEndless Possibility
Performed by Jaret Reddick of Bowling for Soup
Music and Arrangement by Tomoya Ohtani
Lyrics by Jaret Reddick and Erik Chandler
Courtesy of Jive Records
The daytime levels are great fun, even if they do occasionally feel like they are playing themselves -- a running complaint of all Sonic games and let's face it, you either love this or you hate it. The game moves at an incredibly fast pace and most of the speed-killing obstacles present in other Sonic games, Secret Rings included, have been removed. The result are stages that feel like roller coaster rides complete with sharp turns, branching routes, and the trademark loop-de-loops and rail-slides of the series. When, on occasion, you actually do slow down, it's because you chose to do so and not because some poorly implemented barrier appeared out of nowhere, like a set of spikes you couldn't outmaneuver in time. And purists will be pleased to see that levels seamlessly change perspectives as you go so that at one moment you're blazing forward, side-stepping enemies and Z-sliding underneath walls and in the next, you've got a 2D view as the hedgehog rolls through a loop and takes a bumper straight up.
The daytime levels scream by, but Sonic Team and Dimps have devised methods to keep you coming back for more. You earn ratings and medals based on how well you play -- how many rings you collect and how much time elapses before you reach the goal -- and if you perform poorly the first time through, as you might, you can come back again and try for a better score. Meanwhile, there are secondary missions -- time challenges, and ring challenges that successfully re-use levels but add freshly enjoyable hurdles that feel well balanced and not simply tacked on to add a few extra minutes of gameplay time.
Given that the sunlit levels are so good, I had optimistically hoped that the nighttime element would be downplayed in Sonic Unleashed, but unfortunately the opposite is true. Early on, you will play roughly three times as many nighttime levels as you will daytime ones, a truth that might just convince you to put the controller down. Stick it out a while and more and more daytime areas will mercifully become unlocked -- you'll be able to travel across the world map directly to these missions. But all said and done, you will absolutely spend more time under the moon than you will the sun, and the clock count is multiplied because the daytime levels are over shortly after they begin; Sonic flies through these areas. In stark contrast, the werehog is a slow, dumb beast and thus the nighttime stages take three times as long to complete.
It's not even that the werehog missions are offensively bad -- they aren't. It's just that the werehog sucks the speed right out of the game, effectively transforming a Sonic the Hedgehog experience into something much slower and far less desirable. He's a tank. Imagine if Nintendo created a Mario platformer in which the plumber couldn't jump. In werehog form, Sonic stumbles around environments and fights enemies with simple combos. To the title's credit, it does include a detailed upgrade system that unlocks new moves as you progress through the adventure. On Wii, there's a lot of really stupidly mapped controls. For instance, you will actually have to shake the controller from side-to-side in order to gain momentum when the werehog swings off poles. Thankfully, you can opt to play the entire game with the classic or GameCube controllers, which eliminates this issue. Very quickly on, you will recognize a pattern -- a template that repeats itself over and over again. Enter area, break open some crates and barrels, come into a clearing and fight some enemies, jump across a couple of platforms and repeat. It goes on and on, the only differences the change in backgrounds; even the enemies remain mostly the same.
Presentation 8.0
Graphics 8.0
Sound 8.0
Gameplay 7.0
Lasting Appeal 7.0 Overall 7.2/10 www.ign.com®
Details
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- Sonic Adventure 3
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- See more company credits at IMDbPro
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