Welcome to my 2025 A-Z Blog Challenge! This year, my theme is ‘Small Gods’. Gods are often depicted as immortal, immensely powerful beings. They often epitomize elements and aspects of mortality, while not themselves being mortal. Even if not omnipotent — how can they be, when they can defeat each …
In My Campaign
Thoughts on RPG design and playSmall Gods: Announcing the Line Up
Welcome to my 2025 A-Z Blog Challenge! This year, my theme is ‘Small Gods’. Gods are often depicted as immortal, immensely powerful beings. They often epitomize elements and aspects of mortality, while not themselves being mortal. Even if not omnipotent — how can they be, when they can defeat each …
Small Gods: Non-CIS Genders
I’m getting a little ahead of myself, but it’s timely for other reasons. I have a use for this table right soonish. When I wrote Polyhedral Pantheons, I wanted to avoid associating any domain with either gender. I came up with a scheme to randomize the gender selection. I could …
A-Z Challenge 2025: Small Gods
It is A-Z Blog Challenge time again! This year I’m going back to an older topics, part of my Year of the Lost: Small Gods. Small gods are semi-divine entities that can be focus of faith at local levels. In most roleplaying games, it seems deities are omnipresent, if not …
Paths Not Taken: Rethinking Rewriting
Not rethinking what I’m doing, so much as how I’m doing it. When I started on rewriting, I picked evasion, and rewriting evasion was easy. Then I tried rewriting weapon and armor proficiencies, and it’s more involved than I expected. Evasion was simple because it is narrow scope and has …
Paths Not Taken: Rewriting Weapon and Armor Proficiencies, Mk I
A while ago I showed how I’d rewrite evasion, and decided to extend that to other class features. Class features like this are generally pretty straightforward, so this should be a good, easy thing to work on. “Weapon and Armor Proficiencies” is in all classes in some form, even if …
Random Table Roller: Refactoring Polyhedral Pantheons
That took way too long to run down. But run it down I did. It works as intended, even if it’s… verbose. Refactoring I talked in my last post about some refactoring I wanted to do. Polyhedron Tables Have Instructions [DONE] This was a simple matter of some search and …
Random Table Roller: Polyhedral Pantheons
Random table roller is getting weirdly powerful, and I’m loving that. With the recent changes I now have the ability to manipulate table entries. Hmm… I haven’t touched on modifying an entry, or inserting in arbitrary locations. Maybe later. Anyway, what I do now have is the ability to treat …
Random Table Roller: New Functionality
Yet more new tricks! A few days ago I added Seventh Sanctum functions to append to or replace tables. Today I added some other functions. To check the latter point, I had these two tests (Minor implementation wart: you can’t add to a table that isn’t already known. Hence I …
Making History: Revised Deck of Ages
I recently uploaded a Rough And Fast version of the Deck of Ages PDF. I also put up the data behind the deck. Turns out I overthought things… by quite a bit. I described a new, larger set of traits and some basic guidelines for applying them. There are now …
Making History: Traits
The Deck of Ages is inspired by Starfinder’s Deck of Many Worlds, but is not the Deck of Many Worlds. Traits define aspects of the age. I outlined the nine traits I’m using, to start, and as expected that’s changing. Traits are key elements that describe an age. These are …