Yep. We got the Doom engine running purely in TypeScript types. Like. For real. We’ve prepared two more videos, one answering “why we did this” (storytime format) and another answering “how we did this” (technical deep-dive). What would you like to hear about for those? It’s all open source: https://github.com/MichiganTypeScript/typescript-types-only-wasm-runtime If you’d like to contact us
