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KoddeToonShader This is a real-time ShaderFX shader for Autodesk Maya. I’ve dabbled with NPR shaders before and this one started out as a request from a colleague of mine, “Do you have any toon shader I could use for my course?”. … ShaderFX TGA PBL shader I’ve finally gotten around to porting the TGA Physically Based Shader to the new ShaderFX format for Maya. In essence this shader is very simila
I’ve finally gotten around to porting the TGA Physically Based Shader to the new ShaderFX format for Maya. In essence this shader is very similar to the old one, but there are a few improvements. For reference and discussion of this shader please visit this thread on the polycount forum. The code for light contribution(color & intensity) and shadows are blatantly copy pasted from the TraditionalGa
www.autodesk.com/mayalt Sample Asset, Obelisk: http://area.autodesk.com/downloads/3d-models/obelisk-model-and-shaderfx-file-hyperspace-madness In this series Chris Perrella, effects artist in the games industry, gives an introduction to using the ShaderFX node-based shader editor within Autodesk Maya LT. In this video, Chris walks through the basic nodes available to artists in ShaderFX and give
www.autodesk.com/mayalt Sample Asset, Obelisk: http://area.autodesk.com/downloads/3d-models/obelisk-model-and-shaderfx-file-hyperspace-madness In this series Chris Perrella, effects artist in the games industry, gives an introduction to using the ShaderFX node-based shader editor within Autodesk Maya LT. In this video, Chris gives a brief introduction to shaders and why they are important in gam
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