Make better render with real-world-lighting There are 630'385 IES-files available with preview Users downloaded 3'138'204 IES-Files from this site Browse library Why this? IES files describe how light from a lamp is distributed in a room. This data is provided by many manufacturers so that lighting designers can realistically simulate how a project will look when a specific light source is used. 3
During my investigation on supporting IES lights for the Frostbite engine (With the help of Rodney Huff!) I have met several hurdles. The IES format is rather badly specified and when implementing a parser, many questions come without answer (And handling the different sysmetry is insane). This post is about helping people to find their way to support IES lights in their engine. And I will say tha
Physically-Based Reflectance for Games Siggraph 2006 Course Naty Hoffman Dan Baker Jan Kautz Course Description This course discusses the practical implementation of physically-principled reflectance models in interactive graphics and video games, in current practice as well as upcoming technologies. The course begins with the visual phenomena important to the perception of reflectance i
So I'm using normal mapping on pixel art. I'm surely not the first to think it up, but I don't know of another game thats doing this (if so please let me know :D) Ignore for a moment the bricks making up the level, and those blob shadows under the characters. Almost all the shading on the sprites is done by the lights via the normal map. Why is this cool? because it means I can have moving lights
リリース、障害情報などのサービスのお知らせ
最新の人気エントリーの配信
処理を実行中です
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く