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Vol-1642
urn:nbn:de:0074-1642-0
Copyright ©
2016 for the individual papers
by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
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GamifIR 2016
Gamification for Information Retrieval
Proceedings of the Third International Workshop on Gamification for Information Retrieval
co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016)
Pisa, Italy, July 21, 2016.
Edited by
Frank Hopfgartner *
Gabriella Kazai **
Udo Kruschwitz ***
Michael Meder ****
* University of Glasgow, United Kingdom
** Lumi, United Kingdom
*** University of Essex, United Kingdom
**** Technische Universität Berlin, Germany
Table of Contents
Invited Talk
Peer-reviewed Papers
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Increasing Engagement with the Library via Gamification
2-6
Matthew Barr, Kay Munro, Frank Hopfgartner
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Learning Gamification Design - An Usability First Approach for the Enterprise Infoboard Experiment
7-14
Michael Meder, Till Plumbaum, Sahin Albayrak
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Gamification for WebSAIL
15-20
Ioannis Karatassis, Norbert Fuhr
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Towards a Gamified System to Improve Translation for Online Meetings
21-28
Laura Guillot, Quentin Bragard, Ross Smith, Dan Bean, Anthony Ventresque
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A Little Competition Never Hurt Anyone's Relevance Assessments
29-36
Yuan Jin, Mark J. Carman, Lexing Xie
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Gamifying Fitness or Fitnessifying Games: a Comparative Study
37-44
Andreas Leibetseder, Mathias Lux
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Gamification for Machine Learning: The Classification Game
45-52
Giorgio Maria Di Nunzio, Maria Maistro, Daniel Zilio
2016-07-15: submitted by Udo Kruschwitz,
metadata incl. bibliographic data published under Creative Commons CC0
2016-07-16: published on CEUR-WS.org
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