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Vol-2246
urn:nbn:de:0074-2246-4
Copyright ©
2018 for the individual papers
by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
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Proceedings of 2nd Workshop on Games-Human Interaction (GHItaly 2018)
co-located with AVI 2018 - International Working Conference on Advanced Visual Interfaces
Castiglione della Pescaia, Grosseto (Italy), May 29th, 2018.
Edited by
*
Sapienza Università di Roma, Department of Computer Science, Rome, Italy
**
Università degli Studi di Milano, Department of Computer Science, Milan, Italy
***
Politecnico di Milano, Design Department, Milan, Italy
Table of Contents
Keynote
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Collaborative Editing in the Cloud - First Steps and Challenges Ahead
Fabio Pellacini
Session 1 - Assessing player experience with VR
Session 2 - Interface design impact on user experience
Session 3 - Applied games and gamification
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G.E.M.I.X.: Game Engine Movie Interaction eXperience
Tommaso Celata, Antonio Notarangelo, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini
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EmoBrain: Playing with Emotions in the Target
Vincenzo Liberti, Valeria Carofiglio, Berardina Nadja De Carolis, Fabio Abbattista
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Creation of Physiatric Exercises for Remote Use in Rehabilitation Exergames
Dario Maggiorini, Laura Anna Ripamonti, Davide Gadia
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The Impact of Gamification on Socio-technical Communities: A Case for Network Analysis
Antti Knutas, Timo Hynninen
2018-11-12: submitted by Davide Gadia,
metadata incl. bibliographic data published under Creative Commons CC0
2018-11-12: published on CEUR-WS.org
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