# Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause from __future__ import annotations from PySide6.QtOpenGLWidgets import QOpenGLWidget from PySide6.QtCore import QMutexLocker, QSize, QThread, Slot, Signal from renderer import Renderer class GLWidget(QOpenGLWidget): render_requested = Signal() def __init__(self, parent=None): super().__init__(parent) self.aboutToCompose.connect(self.on_about_to_compose) self.frameSwapped.connect(self.on_frame_swapped) self.aboutToResize.connect(self.on_about_to_resize) self.resized.connect(self.on_resized) self._thread = QThread() self._renderer = Renderer(self) self._renderer.moveToThread(self._thread) self._thread.finished.connect(self._renderer.deleteLater) self.render_requested.connect(self._renderer.render) self._renderer.context_wanted.connect(self.grab_context) self._thread.start() def stop_rendering(self): self._renderer.prepare_exit() self._thread.quit() self._thread.wait() self._thread = None self._renderer = None def closeEvent(self, event): self.stop_rendering() event.accept() def paintEvent(self, event): pass def sizeHint(self): return QSize(200, 200) @Slot() def on_about_to_compose(self): # We are on the gui thread here. Composition is about to # begin. Wait until the render thread finishes. self._renderer.lock_renderer() @Slot() def on_frame_swapped(self): self._renderer.unlock_renderer() # Assuming a blocking swap, our animation is driven purely by the # vsync in self example. self.render_requested.emit() @Slot() def on_about_to_resize(self): self._renderer.lock_renderer() @Slot() def on_resized(self): self._renderer.unlock_renderer() @Slot() def grab_context(self): if not self._renderer: return self._renderer.lock_renderer() with QMutexLocker(self._renderer.grab_mutex()): self.context().moveToThread(self._thread) self._renderer.grab_condition().wakeAll() self._renderer.unlock_renderer()