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I3D 2015: San Francisco, CA, USA
- John Keyser, Pedro V. Sander, Kartic Subr, Li-Yi Wei:
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27 - March 01, 2015. ACM 2015, ISBN 978-1-4503-3392-4
Shadows
- Christoph Peters, Reinhard Klein:
Moment shadow mapping. 7-14 - Chris Wyman, Rama Hoetzlein, Aaron E. Lefohn:
Frustum-traced raster shadows: revisiting irregular z-buffers. 15-23 - Viktor Kämpe, Erik Sintorn, Ulf Assarsson:
Fast, memory-efficient construction of voxelized shadows. 25-30
Subdivision and collision
- Henry Schäfer, Jens Raab, Benjamin Keinert, Mark Meyer, Marc Stamminger, Matthias Nießner:
Dynamic feature-adaptive subdivision. 31-38 - Thomas Weber, Michael Wimmer, John D. Owens:
Parallel Reyes-style adaptive subdivision with bounded memory usage. 39-45 - Liang He, Ricardo Ortiz, Andinet Enquobahrie, Dinesh Manocha:
Interactive continuous collision detection for topology changing models using dynamic clustering. 47-54
Animation
- Zengzhi Fan, Hongwei Li, Karl Hillesland, Bin Sheng:
Simulation and rendering for millions of grass blades. 55-60 - Shuai Zhang, Xubo Yang, Ziqi Wu, Haibo Liu:
Position-based fluid control. 61-68 - Kan Chen, Henry Johan:
Animating 3D vegetation in real-time using a 2D approach. 69-76
Authoring
- Tomohiko Mukai:
Building helper bone rigs from examples. 77-84 - Mubbasir Kapadia, Jessica Falk, Fabio Zünd, Marcel Marti, Robert W. Sumner, Markus H. Gross:
Computer-assisted authoring of interactive narratives. 85-92 - Jennifer Chandler, Lei Yang, Liu Ren:
Procedural window lighting effects for real-time city rendering. 93-99
Fast rendering
- Pavel Krajcevski, Dinesh Manocha:
Compressed coverage masks for path rendering on mobile GPUs. 101-108
Sampling and filtering
- Cyril Crassin, Morgan McGuire, Kayvon Fatahalian, Aaron E. Lefohn:
Aggregate G-buffer anti-aliasing. 109-119 - Kai Selgrad, Christian Reintges, Dominik Penk, Pascal Wagner, Marc Stamminger:
Real-time depth of field using multi-layer filtering. 121-127
Poster abstracts
- Andreas Vasilakis, Georgios Papaioannou:
Accelerating k+-buffer using efficient fragment culling. 129 - Felix Kreuzer, Johannes Kopf, Michael Wimmer:
Depixelizing pixel art in real-time. 130 - Shamima Yasmin, Sethuraman Panchanathan:
iHap: towards a vision substitution system for active analysis of facial expressions. 131 - Yu Wang, Marc Olano:
Isosurface smoothing using marching cubes and PN-triangles. 132 - Tatsuya Matsumoto, Kensuke Tobitani, Sosuke Kaji, Noriko Nagata:
Lace curtain: interactive animation of transparent woven fabric based on microfacet BSDF model. 133 - Dan Casas, Oleg Alexander, Andrew W. Feng, Graham Fyffe, Ryosuke Ichikari, Paul E. Debevec, Ruizhe Wang, Evan A. Suma, Ari Shapiro:
Rapid photorealistic blendshapes from commodity RGB-D sensors. 134 - Prashant Goswami, Fabrice Neyret:
Real-time landscape-size convective clouds simulation. 135 - Bartlomiej Waszak:
Snake locomotion using position-based dynamics. 136
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