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Tangible and Embedded Interaction 2008: Bonn, Germany
- Albrecht Schmidt, Hans Gellersen, Elise van den Hoven, Ali Mazalek, Paul Holleis, Nicolas Villar:
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, Bonn, Germany, February 18-20, 2008. ACM 2008, ISBN 978-1-60558-004-3
Invited paper
- Hiroshi Ishii:
Tangible bits: beyond pixels.
Mobile and tangible interaction
- Bert Schiettecatte, Jean Vanderdonckt:
AudioCubes: a distributed cube tangible interface based on interaction range for sound design. 3-10 - Thomas Schlömer, Benjamin Poppinga, Niels Henze, Susanne Boll:
Gesture recognition with a Wii controller. 11-14 - Paul Holleis, Jussi Huhtala, Jonna Häkkilä:
Studying applications for touch-enabled mobile phone keypads. 15-18 - Mike Fraser, Kirsten Cater, Paul Duff:
Using actuated devices in location-aware systems. 19-26 - Alex Bean, Sabina Siddiqi, Anila Chowdhury, Billy Whited, Orit Shaer, Robert J. K. Jacob:
Marble track audio manipulator (MTAM): a tangible user interface for audio composition. 27-30 - Shuo Hsiu Hsu, Sylvie Jumpertz, Pierre Cubaud:
A tangible interface for browsing digital photo collections. 31-32 - Hyun-Jean Lee, Hyungsin Kim, Gaurav Gupta, Ali Mazalek:
WiiArts: creating collaborative art experience with WiiRemote interaction. 33-36
Making tangible interaction work
- Michael Philetus Weller, Ellen Yi-Luen Do, Mark D. Gross:
Posey: instrumenting a poseable hub and strut construction toy. 39-46 - Bruno Dumas, Denis Lalanne, Dominique Guinard, Reto E. Koenig, Rolf Ingold:
Strengths and weaknesses of software architectures for the rapid creation of tangible and multimodal interfaces. 47-54 - Florian Block, Michael Haller, Hans Gellersen, Carl Gutwin, Mark Billinghurst:
VoodooSketch: extending interactive surfaces with adaptable interface palettes. 55-58 - Kazuhiro Jo:
DrawSound: a drawing instrument for sound performance. 59-62 - Christian Geiger, Robin Fritze, Anke Lehmann, Jörg Stöcklein:
HYUI: a visual framework for prototyping hybrid user interfaces. 63-70 - Satoru Mitsui, Hiroaki Kimura, Tatsuo Nakajima:
Controlling data flows between appliances using a camera phone. 71-74 - Takuma Hosokawa, Yasuhiko Takeda, Norio Shioiri, Mitsunori Hirano, Kazuhiko Tanaka:
Tangible design support system using RFID technology. 75-78
Supporting real-life applications
- Thomas Seifried, Matthew Jervis, Michael Haller, Masood Masoodian, Nicolas Villar:
Integration of virtual and real document organization. 81-88 - Nadine Couture, Guillaume Rivière, Patrick Reuter:
GeoTUI: a tangible user interface for geoscience. 89-96 - Valérie Maquil, Thomas Psik, Ina Wagner:
The ColorTable: a design story. 97-104 - Miguel Bruns Alonso, David V. Keyson, Caroline Hummels:
Squeeze, rock, and roll; can tangible interaction with affective products support stress reduction? 105-108 - Chih-Sung (Andy) Wu, Susan J. Robinson, Ali Mazalek:
Turning a page on the digital annotation of physical books. 109-116 - Florian Block, Nicolas Villar, Hans Gellersen:
A malleable physical interface for copying, pasting, and organizing digital clips. 117-120 - Markus Bischof, Bettina Conradi, Peter Lachenmaier, Kai Linde, Max Meier, Philipp Pötzl, Elisabeth André:
Xenakis: combining tangible interaction with probability-based musical composition. 121-124
Designing the interaction
- Romain Gabriel, Johan Sandsjö, Ali Shahrokni, Morten Fjeld:
BounceSlider: actuated sliders for music performance and composition. 127-130 - Parisa Eslambolchilar, Roderick Murray-Smith:
Interact, excite, and feel. 131-138 - Alissa Nicole Antle:
Inquiring materials for tangible prototyping. 139-140 - Steffi Beckhaus, Roland Schröder-Kroll, Martin Berghoff:
Back to the sandbox: playful interaction with granules landscapes. 141-144 - Jamie Zigelbaum, Angela Chang, James Gouldstone, Joshua Jen Monzen, Hiroshi Ishii:
SpeakCup: simplicity, BABL, and shape change. 145-146 - Ayoka Chenzira, Yanfeng Chen, Ali Mazalek:
RENATI: recontextualizing narratives for tangible interfaces. 147-148
Learning through physical interaction
- Sara Price:
A representation approach to conceptualizing tangible learning environments. 151-158 - Bart Hengeveld, Caroline Hummels, Kees Overbeeke, Riny Voort, Hans van Balkom, Jan de Moor:
Let me actuate you. 159-166 - Eric Schweikardt, Mark D. Gross:
The robot is the program: interacting with roBlocks. 167-168 - Jukka Linjama, Panu Korpipää, Juha Kela, Tapani Rantakokko:
ActionCube: a tangible mobile gesture interaction tutorial. 169-172 - Caroline Hummels, Kees Overbeeke:
E-scale: unity of location and time, increasing bandwidth and enhancing physical learning does matter. 173-176
Prototypical evaluations
- Ron Wakkary, Marek Hatala, Ying Jiang, Milena Droumeva, Malahat Hosseini:
Making sense of group interaction in an ambient intelligent environment for physical play. 179-186 - David J. Chatting:
Action and reaction for physical map interfaces. 187-190 - Zhen Lesley Xie, Alissa Nicole Antle, Nima Motamedi:
Are tangibles more fun?: comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces. 191-198 - Jeevan J. Kalanithi, V. Michael Bove Jr.:
Connectibles: tangible social networks. 199-206 - Kristina Andersen:
Black box: exploring simple electronic interaction. 207-208 - Brygg Ullmer, Rajesh Sankaran, Srikanth Jandhyala, Blake Tregre, Cornelius Toole, Karun Kallakuri, Christopher Laan, Matthew Hess, Farid Harhad, Urban Wiggins, Shining Sun:
Tangible menus and interaction trays: core tangibles for common physical/digital activities. 209-212 - Kevin Muise, Ji-Dong Yim:
A touching harmony: MIDAS in artistic practice. 213-214
New directions
- Jill Coffin:
Robotany and Lichtung: a contribution to phenomenological dialogue. 217-220 - Marcelo Coelho, Pattie Maes:
Sprout I/O: a texturally rich interface. 221-222 - Ylva Fernaeus, Jakob Tholander, Martin Jonsson:
Towards a new set of ideals: consequences of the practice turn in tangible interaction. 223-230 - Aimee Rydarowski, Özge Samanci, Ali Mazalek:
Murmur: kinetic relief sculpture, multi-sensory display, listening machine. 231-238 - Jörn Hurtienne, Johann Habakuk Israel, Katharina Weber:
Cooking up real world business applications combining physicality, digitality, and image schemas. 239-246 - Mirko Fetter, Tom Gross:
Contact management on the wall: a card-game metaphor for large displays. 247-250 - Angela Chang, James Gouldstone, Jamie Zigelbaum, Hiroshi Ishii:
Pragmatic haptics. 251-254
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