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VR 2002: Orlando, Florida, USA
- IEEE Virtual Reality Conference 2002, VR '02, Orlando, Florida, USA, March 24-28, 2002, Proceedings. IEEE Computer Society 2002, ISBN 0-7695-1492-8
Keynote Address
- Mel Slater:
Do Avatars Dream of Digital Sheep? Virtual People and the Sense of Presence. 3-
Networked Virtual Environments
- Helmuth Trefftz, Ivan Marsic, Michael Zyda:
Handling Heterogeneity in Networked Virtual Environments. 7-14 - Jim Purbrick, Chris Greenhalgh:
An Extensible Event-Based Infrastructure for Networked Virtual Worlds. 15-21 - Frédéric Dang Tran, Marina Deslaugiers, Anne Gérodolle, Laurent Hazard, Nicolas Rivierre:
An Open Middleware for Large-Scale Networked Virtual Environments. 22-
Distributed and Parallel Techniques
- Ryugo Kijima, Kenji Haza, Yoshihiro Tada, Takeo Ojika:
Distributed Display Approach Using PHMD with Infrared Camera. 33-40 - George V. Popescu
, Christopher F. Codella:
An Architecture for QoS Data Replication in Network Virtual Environments. 41-48 - Leonidas Deligiannidis, Robert J. K. Jacob:
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality. 49-
Augmented Reality
- Dieter Schmalstieg, Gerd Hesina:
Distributed Applications for Collaborative Augmented Reality. 59-66 - Takuya Nojima, Dairoku Sekiguchi, Masahiko Inami, Susumu Tachi:
The SmartTool: A System for Augmented Reality of Haptics. 67-72 - Blair MacIntyre, Enylton Machado Coelho, Simon Julier:
Estimating and Adapting to Registration Errors in Augmented Reality Systems. 73-80 - Hong Hua, Chunyu Gao, Leonard D. Brown, Narendra Ahuja, Jannick P. Rolland:
A Testbed for Precise Registration, Natural Occlusion and Interaction in an Augmented Environment Using a Head-Mounted Projective Display (HMPD). 81-
Authoring, Multimedia, and Templates
- Roland Holm, Erwin Stauder, Roland R. Wagner, Markus Priglinger, Jens Volkert:
A Combined Immersive and Desktop Authoring Tool for Virtual Environments. 93-100 - Chris Greenhalgh, Martin Flintham, Jim Purbrick, Steve Benford:
Applications of Temporal Links: Recording and Replaying Virtual Environments. 101-108 - Christina S. Morris, Ron W. Tarr:
Templates for Selecting PC-Based Synthetic Environments for Application to Human Performance Enhancement and Training . 109-
User Interfaces
- Mark Foskey, Miguel A. Otaduy
, Ming C. Lin:
ArtNova: Touch-Enabled 3D Model Design. 119-126 - Robert C. Zeleznik, Joseph J. LaViola Jr., Daniel Acevedo Feliz, Daniel F. Keefe:
Pop Through Button Devices for VE Navigation and Interaction. 127-134 - Toshio Yamada, Daisuke Tsubouchi, Tetsuro Ogi, Michitaka Hirose:
Desk-Sized Immersive Workplace Using Force Feedback Grid Interface. 135-
Panel Session 1
- Stephen R. Ellis, D. Harm, Robert S. Kennedy, Kay M. Stanney:
Psychophysical Effects of Immersive Virtual Reality (panel). 145-
Perception in Virtual Environments
- P. M. Jaekl, Robert S. Allison, Laurence R. Harris, Urszula Jasiobedzka, H. L. Jenkin, Michael Jenkin, James E. Zacher, Daniel C. Zikovitz:
Perceptual Stability during Head Movement in Virtual Reality. 149-155 - Baek Hwan Cho, Jong-Min Lee, Jeonghun Ku, Dong Pyo Jang, J. S. Kim, In-Young Kim, Jang-Han Lee, Sun I. Kim:
Attention Enhancement System using Virtual Reality and EEG Biofeedback. 156-163 - James Jeng-Weei Lin, Henry Been-Lirn Duh
, Habib Abi-Rached, Donald E. Parker, Thomas A. Furness
:
Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment. 164-171 - Ryugo Kijima, Takeo Ojika:
Reflex HMD to Compensate Lag and Correction of Derivative Deformation. 172-
System Design and Software
- John T. Kelso, Lance E. Arsenault, Steven G. Satterfield, Ronald D. Kriz:
DIVERSE: A Framework for Building Extensible and Reconfigurable Device Independent Virtual Environments. 183-190 - Helen Neale, Sue Cobb, John R. Wilson:
A Front-Ended Approach to the User-Centred Design of VEs. 191-198 - Thomas Rischbeck, Paul Watson:
A Scalable, Multi-User VRML Server. 199-
Applications
- Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo:
Real-Time Haptic and Visual Simulation of Bone Dissection. 209-216 - Ashish Sharma, Xinlian Liu, Paul Miller, Aiichiro Nakano, Rajiv K. Kalia, Priya Vashishta, Wei Zhao, Timothy Campbell, Andy Haas:
Immersive and Interactive Exploration of Billion-Atom Systems. 217-223 - Makoto Kano, Shuichi Tsutsumi, Kunihiro Nishimura, Hiroyuki Aburatani, Koichi Hirota, Michitaka Hirose:
Visualization for Genome Function Analysis Using Immersive Projection Technology. 224-
Tracking, Segmentation, and Manipulation
- Winyu Chinthammit, Eric J. Seibel, Thomas A. Furness
:
Unique Shared-Aperture Display with Head or Target Tracking. 235-242 - Matthias Harders, Gábor Székely:
Improving Medical Segmentation with Haptic Interaction. 243-250 - Wolfgang Stürzlinger, Graham Smith:
Efficient Manipulation of Object Groups in Virtual Environments. 251-
Panel Session 2
- Denise M. Lyons, Joseph Cohn, Dylan Schmorrow:
Virtual Technologies and Environments for Expeditionary Warfare Training (panel). 261-
Poster Papers
- Junichi Hoshnio:
Building Virtual Human Body from Video. 265-266 - Ching-Yao Lin, David T. Chen, R. Bowen Loftin, Jian Chen, Ernst L. Leiss:
Interacting with Visible Human Data Using an ImmersaDesk. 267-268 - ChangHoon Park, Heedong Ko, Ig-Jae Kim, Sang Chul Ahn, Yong-Moo Kwon, Hyoung-Gon Kim:
The Making of Kyongju VR Theatre. 269-270 - Mojtaba Hosseini, Nicolas D. Georganas:
MPEG-4 Based Recording and Replay of Collaborative Virtual Reality Sessions. 271-272 - Jérémie Allard, Valérie Gouranton, Loïck Lecointre, Emmanuel Melin, Bruno Raffin:
Net Juggler: Running VR Juggler with Multiple Displays on a Commodity Component Cluster. 273-274 - Peter Willemsen, Amy Gooch:
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments. 275-276 - Patrick Bourdot, Damien Touraine:
Polyvalent Display Framework to Control Virtual Navigations by 6DOF Tracking. 277-278 - Andreas M. Kunz
, Christian P. Spagno:
Simultaneous Projection and Picture Acquisition for a Distributed Collaborative Environment. 279-280 - Andrew E. Johnson, Thomas G. Moher, Yongjoo Cho, Daniel C. Edelson, Brian J. Reiser:
6th Graders "doin' science" - Collecting Data and Looking for Patterns in a Virtual Field. 281-282 - Seahak Kim, Shoichi Hasegawa, Yasuharu Koike, Makoto Sato:
Tension Based 7-DOF Force Feedback Device: SPIDAR-G. 283-284 - Stanislav L. Stoev, Dieter Schmalstieg, Wolfgang Straßer:
The Through-the-Lens Metaphor: Taxonomy and Application. 285-286 - Wayne Piekarski, Bruce H. Thomas:
Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality. 287-288 - Jason Daly, Bryan Kline, Glenn A. Martin:
VESS: Coordinating Graphics, Audio, and User Interaction in Virtual Reality Applications. 289-290 - Laroussi Bouguila, Makoto Sato:
Virtual Locomotion System for Large-Scale Virtual Environment. 291-292 - Takeshi Naemura, Takuya Nitta, Atsushi Mimura, Hiroshi Harashima:
Virtual Shadows - Enhanced Interaction in Mixed Reality Environment. 293-294 - Takashi Okuma
, Takeshi Kurata, Katsuhiko Sakaue:
VizWear-3D: A Wearable 3-D Annotation System Based on 3-D Object Tracking Using a Condensation Algorithm. 295-
Tutorials and Workshops
- Katerina Mania, Stephen R. Ellis, Mark Billinghurst, Anthony Steed
:
Tutorial 1: Usability Evaluation Techniques for Virtual Reality Technologies. 299- - Mark Billinghurst, Dieter Schmalstieg:
Tutorial 2: Developing Augmented Reality Applications. 300- - Albert A. Rizzo, Grigore C. Burdea, Larry F. Hodges, Maria T. Schultheis, Dorothy Strickland, Brenda K. Wiederhold
, Mark D. Wiederhold:
Tutorial 3: Assessment, Rehabilitation and Therapy Applications Using VR. 301- - Christopher Just, Kevin Meinert, Aron Bierbaum, Patrick Hartling:
Tutorial 4: Open Source Virtual Reality. 303- - Michael Zyda, Don McGregor, Donald P. Brutzman, Andrzej Kapolka:
Tutorial 5: A Hands-On Introduction to Networked Virtual Environments. 304- - Kay M. Stanney, Mansooreh Mollaghasemi:
Workshop 1: Virtual Environment Usability Engineering. 305 - Sina Mostafawy:
Workshop 2: Storytelling in Virtual Reality Environments. 306
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