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James E. Gain
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2010 – 2019
- 2016
- [j21]Alberto Raposo, Soraia Raupp Musse, James E. Gain:
Visual Computing and the Progress of Developing Countries. IEEE Computer Graphics and Applications 36(2): 22-23 (2016) - [c27]Steven Rybicki, Brian DeRenzi, James E. Gain:
Usability and Performance of Mouse-based Rotation Controllers. Graphics Interface 2016: 93-100 - [c26]Hendranus Vermeulen, James E. Gain, Patrick C. Marais, Siobhan O'Donovan:
Reimagining Gamification through the Lens of Activity Theory. HICSS 2016: 1328-1337 - [c25]Siobhan O'Donovan, James E. Gain, Brian DeRenzi:
A Comparison of Interactive Shadows and Multi-View Layouts for Mouse-based 3D Modelling. SAICSIT 2016: 31:1-31:10 - 2015
- [j20]James E. Gain, Bruce Merry, Patrick C. Marais:
Parallel, Realistic and Controllable Terrain Synthesis. Comput. Graph. Forum 34(2): 105-116 (2015) - 2014
- [j19]James E. Gain, Patrick C. Marais, Rudolph Neeser:
City Sketching. J. WSCG 22(1): 11-20 (2014) - [j18]Julian Kenwood, James E. Gain, Patrick C. Marais:
Efficient Procedural Generation of Forests. J. WSCG 22(1): 31-38 (2014) - [j17]Bruce Merry, James E. Gain, Patrick C. Marais:
Moving Least-Squares Reconstruction of Large Models with GPUs. IEEE Trans. Vis. Comput. Graph. 20(2): 249-261 (2014) - [c24]Chen Wei, James E. Gain, Patrick C. Marais:
Interactive 3D cloud modelling with a brush painting interface. I3D 2014: 160 - 2013
- [j16]Simon J. Perkins, Patrick C. Marais, James E. Gain, Mark Berman:
Field D* path-finding on weighted triangulated and tetrahedral meshes. Auton. Agents Multi Agent Syst. 26(3): 354-388 (2013) - [j15]Bruce Merry, James E. Gain, Patrick C. Marais:
Fast in-place binning of laser range-scanned point sets. ACM Journal on Computing and Cultural Heritage 6(3): 14:1-14:19 (2013) - [c23]Bruce Merry, James E. Gain, Patrick C. Marais:
Accelerating kd-tree Searches for all k-nearest Neighbours. Eurographics (Short Papers) 2013: 37-40 - [c22]James E. Gain:
Using poll sheets and computer vision as an inexpensive alternative to clickers. SAICSIT 2013: 60-63 - [c21]Siobhan O'Donovan, James E. Gain, Patrick C. Marais:
A case study in the gamification of a university-level games development course. SAICSIT 2013: 242-251 - 2012
- [j14]Flora Ponjou Tasse, James E. Gain, Patrick C. Marais:
Enhanced Texture-Based Terrain Synthesis on Graphics Hardware. Comput. Graph. Forum 31(6): 1959-1972 (2012) - [j13]Patrick C. Marais, Julian Kenwood, Keegan Carruthers Smith, Michelle Kuttel, James E. Gain:
Efficient compression of molecular dynamics trajectory files. J. Comput. Chem. 33(27): 2131-2141 (2012) - [c20]Chen Wei, James E. Gain, Patrick C. Marais:
Interactive GPU-based octree generation and traversal. I3D 2012: 211 - 2010
- [j12]James E. Gain, Wolfgang Straßer, Alexandre Hardy, Patrick C. Marais:
Afrigraph: The African Computer Graphics Association and its Activities. Comput. Graph. Forum 29(1): 1 (2010) - [j11]Bruce Merry, Patrick C. Marais, James E. Gain:
Simplifying Character Skins with Analytic Error Metrics. Comput. Graph. Forum 29(1): 13-24 (2010) - [c19]Ashley Reid, James E. Gain, Michelle Kuttel:
Dynamic load balancing of Lattice Boltzmann free-surface fluid animations. Afrigraph 2010: 91-100 - [c18]Richard Baxter, Zacharia Crumley, Rudolph Neeser, James E. Gain:
Automatic addition of physics components to procedural content. Afrigraph 2010: 101-110 - [c17]Johannes Jansen van Vuuren, Michelle Kuttel, James E. Gain:
Visualization of solution sets from automated docking of molecular structures. Afrigraph 2010: 111-120 - [e4]James E. Gain, Patrick C. Marais:
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2010, Franschhoek, South Africa, June 21-23, 2010. ACM 2010, ISBN 978-1-4503-0118-3 [contents]
2000 – 2009
- 2009
- [c16]Christopher de Kadt, James E. Gain, Patrick C. Marais:
Revisiting district six: a case study of digital heritage reconstruction from archival photographs. Afrigraph 2009: 13-21 - [c15]Bruce Merry, Patrick C. Marais, James E. Gain:
Analytic simplification of animated characters. Afrigraph 2009: 37-45 - [c14]James E. Gain, Patrick C. Marais, Wolfgang Straßer:
Terrain sketching. SI3D 2009: 31-38 - [e3]Alexandre Hardy, Patrick C. Marais, Stephen N. Spencer, James E. Gain, Wolfgang Straßer:
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2009, Pretoria, South Africa, February 4-6, 2009. ACM 2009, ISBN 978-1-60558-428-7 [contents] - 2008
- [j10]James E. Gain, Dominique Bechmann:
A survey of spatial deformation from a user-centered perspective. ACM Trans. Graph. 27(4): 107:1-107:21 (2008) - [c13]Chen Wei, Gary Marsden, James E. Gain:
Novel interface for first person shooting games on PDAs. OZCHI 2008: 113-121 - [c12]Simon J. Perkins, David Jacka, James E. Gain, Patrick C. Marais:
A spatial awareness framework for enhancing game agent behaviour. Sandbox@SIGGRAPH 2008: 15-22 - [c11]James Lane, Andries P. Engelbrecht, James E. Gain:
Particle swarm optimization with spatially meaningful neighbours. SIS 2008: 1-8 - 2007
- [j9]Patrick C. Marais, James E. Gain, Dave Shreiner:
Distance-Ranked Connectivity Compression of Triangle Meshes. Comput. Graph. Forum 26(4): 813-823 (2007) - [j8]Patrick C. Marais, James E. Gain:
High fidelity compression of irregularly sampled height-fields. South Afr. Comput. J. 38: 40-50 (2007) - [c10]David Jacka, Ashley Reid, Bruce Merry, James E. Gain:
A comparison of linear skinning techniques for character animation. Afrigraph 2007: 177-186 - 2006
- [j7]James E. Gain, Wolfgang Straßer:
AFRIGRAPH: Computer Graphics in Africa. Comput. Graph. Forum 25(4): 697-698 (2006) - [j6]Bruce Merry, Patrick C. Marais, James E. Gain:
Compression of Dense and Regular Point Clouds. Comput. Graph. Forum 25(4): 709-716 (2006) - [j5]Bruce Merry, Patrick C. Marais, James E. Gain:
Animation space: A truly linear framework for character animation. ACM Trans. Graph. 25(4): 1400-1423 (2006) - [c9]Bruce Merry, Patrick C. Marais, James E. Gain:
Compression of dense and regular point clouds. Afrigraph 2006: 15-20 - [c8]Carl Hultquist, James E. Gain, David E. Cairns:
Affective scene generation. Afrigraph 2006: 59-63 - [c7]Cara Winterbottom, Edwin H. Blake, James E. Gain:
Using Visualizations to Support Design and Debugging in Virtual Reality. ISVC (1) 2006: 465-474 - [c6]Bruce Merry, Patrick C. Marais, James E. Gain:
Normal transformations for articulated models. SIGGRAPH Sketches 2006: 134 - 2005
- [j4]James E. Gain, Patrick C. Marais:
Warp Sculpting. IEEE Trans. Vis. Comput. Graph. 11(2): 217-227 (2005) - 2003
- [j3]Richard Southern, James E. Gain:
Creation and Control of Real-time Continuous Level of Detail on Programmable. Comput. Graph. Forum 22(1): 35-48 (2003) - [c5]Barry Steyn, James E. Gain:
Topology alteration for virtual sculpting using spatial deformation. Afrigraph 2003: 63-68 - [c4]Adrian Sharpe, Matthew Hampton, Shaun Nirenstein, James E. Gain, Edwin H. Blake:
Accelerating ray shooting through aggressive 5D visibility preprocessing. Afrigraph 2003: 95-100 - [e2]James E. Gain, Alan Chalmers:
Proceedings of the 2nd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2003, Cape Town, South Africa, February 3-5, 2003. ACM 2003, ISBN 1-58113-643-9 [contents] - 2002
- [c3]Shaun Nirenstein, Edwin H. Blake, James E. Gain:
Exact From-Region Visibility Culling. Rendering Techniques 2002: 191-202 - 2001
- [j2]James E. Gain, Neil A. Dodgson:
Preventing Self-Intersection under Free-Form Deformation. IEEE Trans. Vis. Comput. Graph. 7(4): 289-298 (2001) - [e1]Alan Chalmers, Vali Lalioti, Edwin H. Blake, Shaun Bangay, James E. Gain:
Proceedings of the 1st International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2001, Camps Bay, Cape Town, South Africa, November 5-7, 2001. ACM 2001 [contents]
1990 – 1999
- 1999
- [c2]James E. Gain, Neil A. Dodgson:
Enhancing the efficiency and versatility of directly manipulated free-form deformation. SIGGRAPH Abstracts and Applications 1999: 240 - [c1]James E. Gain, James Scott:
Fast polygon mesh querying by example. SIGGRAPH Abstracts and Applications 1999: 241 - 1997
- [j1]Shaun Bangay, James E. Gain, Greg Watkins, Kevan Watkins:
Bulding the Second Generation of Parallel/Distributed Virtual Reality Systems. Parallel Comput. 23(7): 991-1000 (1997)
Coauthor Index
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