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Rabindra A. Ratan
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- affiliation: Michigan State University, Department of Telecommunication, USA
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2020 – today
- 2024
- [j33]Chaeyun Lim, Rabindra A. Ratan, Maxwell Foxman, Dar Meshi, Hanjie Liu, Gabriel E. Hales, Yiming Skylar Lei:
An Avatar's worth in the metaverse workplace: Assessing predictors of avatar customization valuation. Comput. Hum. Behav. 158: 108309 (2024) - [j32]Senya Wong, Rabindra A. Ratan:
How Does Exposure to General and Sexual Harassment Relate to Female Gamers' Coping Strategies and Mental Health? Games Cult. 19(5): 670-689 (2024) - [j31]Dominic Kao, Syed T. Mubarrat, Amogh Joshi, Swati Pandita, Christos Mousas, Hai-Ning Liang, Rabindra A. Ratan:
Exploring how gender-anonymous voice avatars influence women's performance in online computing group work. Int. J. Hum. Comput. Stud. 181: 103146 (2024) - 2022
- [j30]Benjamin J. Li, Rabindra A. Ratan, May O. Lwin:
Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning. Behav. Inf. Technol. 41(7): 1529-1543 (2022) - [j29]Rabindra A. Ratan, Dave B. Miller, Jeremy N. Bailenson:
Facial Appearance Dissatisfaction Explains Differences in Zoom Fatigue. Cyberpsychology Behav. Soc. Netw. 25(2): 124-129 (2022) - [j28]Sonny Rosenthal, Rabindra A. Ratan:
Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model. Comput. Educ. 182: 104480 (2022) - [j27]Rabindra A. Ratan, Chimobi Ucha, Yiming Lei, Chaeyun Lim, Whisnu Triwibowo, Stephen Yelon, Anna Sheahan, Bailey Lamb, Baxter Deni, Vivian Hsueh Hua Chen:
How do social presence and active learning in synchronous and asynchronous online classes relate to students' perceived course gains? Comput. Educ. 191: 104621 (2022) - [j26]Rabindra A. Ratan, Matthew S. Klein, Chimobi R. Ucha, Leticia Cherchiglia:
Avatar customization orientation and undergraduate-course outcomes: Actual-self avatars are better than ideal-self and future-self avatars. Comput. Educ. 191: 104643 (2022) - [j25]Minjin MJ Rheu, Rabindra A. Ratan, Young June Sah, Leticia Cherchiglia, Tom Day:
Jogging in Your Avatar's Footsteps: The Effects of Avatar Customization and Control Intuitiveness. Frontiers Virtual Real. 3 (2022) - [j24]David Beyea, Rabindra Robby Ratan, Yiming (Skylar) Lei, Hanjie Liu, Gabriel E. Hales, Chaeyun Lim:
A New Meta-Analysis of the Proteus Effect: Studies in VR Find Stronger Effect Sizes. Presence Teleoperators Virtual Environ. 31: 189-202 (2022) - [j23]Katharine M. Mitchell, Rabindra A. Ratan, Megan K. Maas, Karen Holt, Janine Slaker, Andrew Gambino:
Virtual Reality Versus Flatscreen Pornography: Correlations and Effects on Relationship Satisfaction, Rape-Myth Acceptance, and Problematic Use. Presence Teleoperators Virtual Environ. 31: 307-325 (2022) - [j22]Rabindra A. Ratan, Vivian Hsueh Hua Chen, Frederik De Grove, Johannes Breuer, Thorsten Quandt, J. Patrick Williams:
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players. IEEE Trans. Games 14(3): 456-465 (2022) - [j21]Maxwell Foxman, David Beyea, Alex P. Leith, Rabindra A. Ratan, Vivian Hsueh Hua Chen, Brian Klebig:
Beyond Genre: Classifying Virtual Reality Experiences. IEEE Trans. Games 14(3): 466-477 (2022) - [c14]Dominic Kao, Rabindra A. Ratan, Christos Mousas, Amogh Joshi, Edward F. Melcer:
Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization. CHI 2022: 165:1-165:27 - [i2]Dominic Kao, Rabindra A. Ratan, Christos Mousas, Amogh Joshi, Edward F. Melcer:
Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization. CoRR abs/2202.05315 (2022) - 2021
- [j20]Rabindra A. Ratan, Josephine K. Boumis, Sarah Kuang, Andrew Gambino, Kuo-Ting Huang:
Reality Stems From Modality: Stereotype Threat Effects of a STEM Game in Augmented and Virtual Reality. Frontiers Virtual Real. 2: 636643 (2021) - [j19]Lisa Mendelman, Rabindra A. Ratan, Joseph A. Fordham, Megan L. Knittel, Oskar Milik:
Sentimental Avatars: Gender Identification and Vehicles of Selfhood in Popular Media From Nineteenth-Century Novels to Modern Video Games. Games Cult. 16(2): 160-186 (2021) - [j18]Dominic Kao, Rabindra A. Ratan, Christos Mousas, Alejandra J. Magana:
The Effects of a Self-Similar Avatar Voice in Educational Games. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 238:1-238:28 (2021) - [c13]Angelos R. Gogonis, Rabindra A. Ratan:
Using Video Games to Help Visualize and Teach Microbiological Concepts: A study analyzing the learning implications of a video game in comparison to a traditional method. IMX 2021: 264-266 - 2020
- [j17]Cuihua Shen, Qiusi Sun, Taeyoung Kim, Grace Wolff, Rabindra A. Ratan, Dmitri Williams:
Viral vitriol: Predictors and contagion of online toxicity in World of Tanks. Comput. Hum. Behav. 108: 106343 (2020) - [j16]Matthias Hofer, Tilo Hartmann, Allison Eden, Rabindra A. Ratan, Lindsay S. Hahn:
The Role of Plausibility in the Experience of Spatial Presence in Virtual Environments. Frontiers Virtual Real. 1: 2 (2020) - [c12]Maxwell Foxman, Alex P. Leith, David Beyea, Brian Klebig, Vivian Hsueh Hua Chen, Rabindra A. Ratan:
Virtual Reality Genres: Comparing Preferences in Immersive Experiences and Games. CHI PLAY (Companion) 2020: 237-241 - [c11]Donghee Yvette Wohn, Rabindra A. Ratan, Leticia Cherchiglia:
Gender and Genre Differences in Multiplayer Gaming Motivations. HCI (31) 2020: 233-248 - [i1]Dominic Kao, Christos Mousas, Alejandra J. Magana, D. Fox Harrell, Rabindra A. Ratan, Edward F. Melcer, Brett Sherrick, Paul Parsons, Dmitri A. Gusev:
Hack.VR: A Programming Game in Virtual Reality. CoRR abs/2007.04495 (2020)
2010 – 2019
- 2019
- [j15]Kuo-Ting Huang, Christopher Ball, Jessica Francis, Rabindra A. Ratan, Josephine K. Boumis, Joseph A. Fordham:
Augmented Versus Virtual Reality in Education: An Exploratory Study Examining Science Knowledge Retention When Using Augmented Reality/Virtual Reality Mobile Applications. Cyberpsychology Behav. Soc. Netw. 22(2): 105-110 (2019) - [j14]Rabindra A. Ratan, Joseph A. Fordham, Alex P. Leith, Dmitri Williams:
Women Keep it Real: Avatar Gender Choice in League of Legends. Cyberpsychology Behav. Soc. Netw. 22(4): 254-257 (2019) - [j13]Sanguk Lee, Rabindra A. Ratan, Taiwoo Park:
The Voice Makes the Car: Enhancing Autonomous Vehicle Perceptions and Adoption Intention through Voice Agent Gender and Style. Multimodal Technol. Interact. 3(1): 20 (2019) - 2018
- [j12]Ron Tamborini, Eric Novotny, Sujay Prabhu, Matthias Hofer, Clare Grall, Brian Klebig, Lindsay S. Hahn, Janine Slaker, Rabindra A. Ratan, Gary Bente:
The effect of behavioral synchrony with black or white virtual agents on outgroup trust. Comput. Hum. Behav. 83: 176-183 (2018) - 2016
- [j11]Rabindra A. Ratan, Michael Dawson:
When Mii Is Me. Commun. Res. 43(8): 1065-1093 (2016) - [j10]Cuihua Shen, Rabindra A. Ratan, Y. Dora Cai, Alex Leavitt:
Do Men Advance Faster Than Women? Debunking the Gender Performance Gap in Two Massively Multiplayer Online Games. J. Comput. Mediat. Commun. 21(4): 312-329 (2016) - [c10]Alexander Meschtscherjakov, Manfred Tscheligi, Dalila Szostak, Sven Krome, Bastian Pfleging, Rabindra A. Ratan, Ioannis Politis, Sonia Baltodano, Dave Miller, Wendy Ju:
HCI and Autonomous Vehicles: Contextual Experience Informs Design. CHI Extended Abstracts 2016: 3542-3549 - [c9]Rabindra A. Ratan, R. V. Rikard, Celina Wanek, Madison McKinley, Lee Johnson, Young June Sah:
Introducing Avatarification: An Experimental Examination of How Avatars Influence Student Motivation. HICSS 2016: 51-59 - 2015
- [j9]Adam S. Kahn, Cuihua Shen, Li Lu, Rabindra A. Ratan, Sean Coary, Jinghui Hou, Jingbo Meng, Joseph C. Osborn, Dmitri Williams:
The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations. Comput. Hum. Behav. 49: 354-361 (2015) - [j8]Rabindra A. Ratan, Young June Sah:
Leveling up on stereotype threat: The role of avatar customization and avatar embodiment. Comput. Hum. Behav. 50: 367-374 (2015) - [j7]Rabindra A. Ratan, Nicholas Taylor, Jameson Hogan, Tracy L. M. Kennedy, Dmitri Williams:
Stand by Your Man: An Examination of Gender Disparity in League of Legends. Games Cult. 10(5): 438-462 (2015) - [c8]Alexander Meschtscherjakov, Manfred Tscheligi, Dalila Szostak, Rabindra A. Ratan, Roderick McCall, Ioannis Politis, Sven Krome:
Experiencing Autonomous Vehicles: Crossing the Boundaries between a Drive and a Ride. CHI Extended Abstracts 2015: 2413-2416 - [c7]Wei Peng, Rabindra A. Ratan, M. Laeeq Khan:
Ebook Uses and Class Performance in a College Course. HICSS 2015: 63-71 - [c6]Bettina Cassandra Riedl, Y. Dora Cai, Rabindra A. Ratan, Cuihua Shen, Arnold Picot:
Champions of Equality: Examining Gender Egalitarianism in Virtual Teams across Cultures. HICSS 2015: 393-401 - [c5]Y. Dora Cai, Rabindra Robby Ratan, Cuihua Shen, Jay Alameda:
Grouping game players using parallelized k-means on supercomputers. XSEDE 2015: 10:1-10:7 - 2014
- [j6]Adam S. Kahn, Rabindra A. Ratan, Dmitri Williams:
Why We Distort in Self-Report: Predictors of Self-Report Errors in Video Game Play. J. Comput. Mediat. Commun. 19(4): 1010-1023 (2014) - [j5]Rabindra Robby Ratan, Hsin-Yi Sandy Tsai:
Dude, where's my avacar? A mixed-method examination of communication in the driving context. Pervasive Mob. Comput. 14: 112-128 (2014) - [j4]Vili Lehdonvirta, Rabindra A. Ratan, Tracy L. M. Kennedy, Dmitri Williams:
Pink and Blue Pixel$: Gender and Economic Disparity in Two Massive Online Games. Inf. Soc. 30(4): 243-255 (2014) - [c4]Alexander Meschtscherjakov, Rabindra A. Ratan, Manfred Tscheligi, Roderick McCall, Dalila Szostak, Ioannis Politis, Sven Krome:
2nd Workshop on User Experience of Autonomous Driving. AutomotiveUI (adjunct) 2014: 1:1-1:3 - [c3]Rabindra A. Ratan, Béatrice S. Hasler:
Playing well with virtual classmates: relating avatar design to group satisfaction. CSCW 2014: 564-573 - [c2]Y. Dora Cai, Bettina Cassandra Riedl, Rabindra Robby Ratan, Cuihua Shen, Arnold Picot:
FeatureSelector: an XSEDE-Enabled Tool for Massive Game Log Analysis. XSEDE 2014: 17:1-17:7 - 2013
- [c1]Tracy L. M. Kennedy, Rabindra A. Ratan, Komal Kapoor, Nishith Pathak, Dmitri Williams, Jaideep Srivastava:
Predicting MMO Player Gender from In-Game Attributes Using Machine Learning Models. Predicting Real World Behaviors from Virtual World Data @ SocialCom 2013: 69-84 - 2010
- [j3]Rabindra A. Ratan, Jae Eun Chung, Cuihua Shen, Dmitri Williams, Marshall Scott Poole:
Schmoozing and Smiting: Trust, Social Institutions, and Communication Patterns in an MMOG. J. Comput. Mediat. Commun. 16(1): 93-114 (2010) - [j2]Rabindra A. Ratan, Béatrice S. Hasler:
Exploring Self-Presence in Collaborative Virtual Teams. PsychNology J. 8(1): 11-31 (2010)
2000 – 2009
- 2009
- [j1]Edward Castronova, Dmitri Williams, Cuihua Shen, Rabindra A. Ratan, Li Xiong, Yun Huang, Brian Keegan:
As real as real? Macroeconomic behavior in a large-scale virtual world. New Media Soc. 11(5): 685-707 (2009)
Coauthor Index
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last updated on 2024-11-11 21:31 CET by the dblp team
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