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Meng-Tzu Cheng
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2020 – today
- 2023
- [j11]Meng-Tzu Cheng, Chung-Chi Lin, Yi-Hsuan Chen, Mei-En Hsu, Fu-Chung Cheng:
Anter: Ant research institute - Three iterations of testing to develop an ant world in the palm of the hand. Comput. Educ. 198: 104772 (2023) - 2021
- [j10]Mei-En Hsu, Meng-Tzu Cheng:
Immersion experiences and behavioural patterns in game-based learning. Br. J. Educ. Technol. 52(5): 1981-1999 (2021) - [j9]Yuan-Yu Teng, Wen-Chi Chou, Meng-Tzu Cheng:
Learning immunology in a game: Learning outcomes, the use of player characters, immersion experiences and visual attention distributions. J. Comput. Assist. Learn. 37(2): 475-486 (2021) - 2020
- [j8]Meng-Tzu Cheng, Wei-Yu Huang, Mei-En Hsu:
Does emotion matter? An investigation into the relationship between emotions and science learning outcomes in a game-based learning environment. Br. J. Educ. Technol. 51(6): 2233-2251 (2020)
2010 – 2019
- 2017
- [j7]Meng-Tzu Cheng, Yu-Wen Lin, Hsiao-Ching She, Po-Chih Kuo:
Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning. Br. J. Educ. Technol. 48(2): 246-263 (2017) - [j6]Meng-Tzu Cheng, Louisa Rosenheck, Chen-Yen Lin, Eric Klopfer:
Analyzing gameplay data to inform feedback loops in The Radix Endeavor. Comput. Educ. 111: 60-73 (2017) - 2015
- [j5]Meng-Tzu Cheng, Yu-Wen Lin, Hsiao-Ching She:
Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters. Comput. Educ. 86: 18-29 (2015) - 2014
- [j4]Meng-Tzu Cheng, TzuFen Su, Wei-Yu Huang, Jhih-Hao Chen:
An educational game for learning human immunology: What do students learn and how do they perceive? Br. J. Educ. Technol. 45(5): 820-833 (2014) - 2012
- [j3]Hsiao-Ching She, Meng-Tzu Cheng, Ta-Wei Li, Chia-Yu Wang, Hsin-Tien Chiu, Pei-Zon Lee, Wen-Chi Chou, Ming-Hua Chuang:
Web-based undergraduate chemistry problem-solving: The interplay of task performance, domain knowledge and web-searching strategies. Comput. Educ. 59(2): 750-761 (2012) - 2010
- [j2]Leonard A. Annetta, Shawn Y. Holmes, Meng-Tzu Cheng, Elizabeth Folta:
Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software. Int. J. Gaming Comput. Mediat. Simulations 2(3): 24-42 (2010)
2000 – 2009
- 2009
- [j1]Leonard A. Annetta, James Minogue, Shawn Y. Holmes, Meng-Tzu Cheng:
Investigating the impact of video games on high school students' engagement and learning about genetics. Comput. Educ. 53(1): 74-85 (2009)
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