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Rongkai Guo
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2020 – today
- 2020
- [c21]Lori Kim, Meng Han, Rongkai Guo:
Machine Learning in the Analysis of Mental Disease. ACM Southeast Regional Conference 2020: 316-317
2010 – 2019
- 2019
- [c20]Raphael Costa, Rongkai Guo, John Quarles:
Evaluation of Virtual Reality Tracking Systems Underwater. ICAT-EGVE 2019: 33-36 - [c19]Pablo A. Figueroa, Rongkai Guo, Kazuki Takashima, Benjamin Weyers:
Escape Room in Mixed Reality: 10th Annual 3DUI Contest. VR 2019: 1407-1408 - [c18]Michael Isaza, Jingjing Zhang, Karis Kim, Chao Mei, Rongkai Guo:
Mono-Stereoscopic Camera in a Virtual Reality Environment: Case Study in Cybersickness. VS-GAMES 2019: 1-4 - 2018
- [c17]Rongkai Guo, Ryan P. McMahan
, Benjamin Weyers:
3DUI-League: 9th Annual 3DUI Contest. VR 2018: 845 - [c16]Chao Mei, Rongkai Guo:
Enable an Innovative Prolonged Exposure Therapy of Attention Deficits on Autism Spectrum through Adaptive Virtual Environments. VS-GAMES 2018: 1-4 - [c15]Nick Murphy, Devan Patel, Drew Savas, Derek Martin, Chao Mei, Rongkai Guo:
Recreating Virtual Environments from User Traffic Pattern. VS-GAMES 2018: 1-4 - 2017
- [c14]Rongkai Guo, Ryan P. McMahan
, Benjamin Weyers:
Augmented Reality exhibits of constructive art: 8th annual 3DUI Contest. 3DUI 2017: 253 - [c13]Miao Dong, Haiqi Wang, Rongkai Guo:
Towards understanding the differences of using 3D auditory feedback in virtual environments between people with and without visual impairments. SIVE@VR 2017: 1-5 - [c12]Raphael Costa
, Rongkai Guo, John Quarles:
Towards usable underwater virtual reality systems. VR 2017: 271-272 - 2016
- [j2]Gayani Samaraweera, Rongkai Guo, John Quarles:
Head Tracking Latency in Virtual Environments Revisited: Do Users with Multiple Sclerosis Notice Latency Less? IEEE Trans. Vis. Comput. Graph. 22(5): 1630-1636 (2016) - [c11]Miao Dong, Rongkai Guo:
Towards understanding the capability of spatial audio feedback in virtual environments for people with visual impairments. WEVR@VR 2016: 15-20 - 2015
- [j1]Rongkai Guo, Gayani Samaraweera, John Quarles:
Mobility impaired users respond differently than healthy users in virtual environments. Comput. Animat. Virtual Worlds 26(5): 509-526 (2015) - [c10]Rongkai Guo, Michael R. Marner, Benjamin Weyers
:
3DUIdol - 6th annual 3DUI contest. 3DUI 2015: 197 - [c9]Anjana Chatta, Tyler Hurst, Gayani Samaraweera, Rongkai Guo, John Quarles:
Get off the Couch: An Approach to Utilize Sedentary Commercial Games as Exergames. CHI PLAY 2015: 47-56 - 2014
- [c8]Miguel Cantu, Eric Espinoza, Rongkai Guo, John Quarles:
Game cane: An assistive 3DUI for rehabilitation games. 3DUI 2014: 43-46 - [c7]Rongkai Guo, Gayani Samaraweera, John Quarles:
The Effects of Avatars on Presence in Virtual Environments for Persons with Mobility Impairments. ICAT-EGVE 2014: 1-8 - [c6]Rongkai Guo, Gayani Samaraweera, John Quarles:
A unique way to increase presence of mobility impaired users - Increasing confidence in balance. VR 2014: 77-78 - 2013
- [c5]Gayani Samaraweera, Rongkai Guo, John Quarles:
Latency and avatars in Virtual Environments and the effects on gait for persons with mobility impairments. 3DUI 2013: 23-30 - [c4]Gayani Samaraweera, Rongkai Guo, John Quarles:
Latency and avatars in virtual environments and the effects on gait for persons with mobility impairments. VR 2013: 93-94 - [c3]Rongkai Guo, Gayani Samaraweera, John Quarles:
The effects of VEs on mobility impaired users: presence, gait, and physiological response. VRST 2013: 59-68 - [c2]Rongkai Guo, John Quarles:
Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game. VS-GAMES 2013: 1-8 - 2012
- [c1]Rongkai Guo, John Quarles:
Exercise-based interaction techniques for a virtual reality car racing game. VR 2012: 93-94
Coauthor Index
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