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"PCG-based game design: enabling new play experiences through procedural ..."
Gillian Smith et al. (2011)
- Gillian Smith, Elaine Gan, Alexei Othenin-Girard, Jim Whitehead:
PCG-based game design: enabling new play experiences through procedural content generation. PCGames@FDG 2011: 7:1-7:4
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