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6. CG 2008: Beijing, China
- H. Jaap van den Herik, Xinhe Xu, Zongmin Ma, Mark H. M. Winands:
Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings. Lecture Notes in Computer Science 5131, Springer 2008, ISBN 978-3-540-87607-6 - Maarten P. D. Schadd, Mark H. M. Winands, H. Jaap van den Herik, Guillaume Chaslot, Jos W. H. M. Uiterwijk:
Single-Player Monte-Carlo Tree Search. 1-12 - Richard J. Lorentz:
Amazons Discover Monte-Carlo. 13-24 - Mark H. M. Winands, Yngvi Björnsson, Jahn-Takeshi Saito:
Monte-Carlo Tree Search Solver. 25-36 - Nathan R. Sturtevant:
An Analysis of UCT in Multi-player Games. 37-49 - Guillaume Chaslot, Mark H. M. Winands, H. Jaap van den Herik:
Parallel Monte-Carlo Tree Search. 60-71 - Ling Zhao, Martin Müller:
Using Artificial Boundaries in the Game of Go. 81-91 - Keh-Hsun Chen, Dawei Du, Peigang Zhang:
A Fast Indexing Method for Monte-Carlo Go. 92-101 - Xiaozhen Niu, Martin Müller:
An Improved Safety Solver in Go Using Partial Regions. 102-112 - Rémi Coulom:
Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength. 113-124 - Zhiqing Liu, Qing Dou, Benjie Lu:
Frequency Distribution of Contextual Patterns in the Game of Go. 125-134 - Kazuki Yoshizoe:
A New Proof-Number Calculation Technique for Proof-Number Search. 135-145 - Akihiro Kishimoto, Martin Müller:
About the Completeness of Depth-First Proof-Number Search. 146-156 - Toru Ueda, Tsuyoshi Hashimoto, Junichi Hashimoto, Hiroyuki Iida:
Weak Proof-Number Search. 157-168 - Reijer Grimbergen:
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games. 169-179 - Bo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sheng Hsu:
Knowledge Inferencing on Chinese Chess Endgames. 180-191 - Matej Guid, Martin Mozina, Jana Krivec, Aleksander Sadikov, Ivan Bratko:
Learning Positional Features for Annotating Chess Games: A Case Study. 192-204 - Omid David-Tabibi, Nathan S. Netanyahu:
Extended Null-Move Reductions. 205-216 - Jónheiður Ísleifsdóttir, Yngvi Björnsson:
GTQ: A Language and Tool for Game-Tree Analysis. 217-228 - Philip Henderson, Ryan B. Hayward:
Probing the 4-3-2 Edge Template in Hex. 229-240 - Alessandro Cincotti, Hiroyuki Iida:
The Game of Synchronized Domineering. 241-251 - James Glenn, Haw-ren Fang, Clyde P. Kruskal:
A Retrograde Approximation Algorithm for Multi-player Can't Stop. 252-263 - Hui Lu, Zhengyou Xia:
AWT: Aspiration with Timer Search Algorithm in Siguo. 264-274
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