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34th EVA 2024: London, UK
- Jonathan P. Bowen, Jon Weinel, Ann Borda, Graham Diprose:
Electronic Visualisation and the Arts, EVA 2024, London, UK, July 8-12, 2024. Workshops in Computing, BCS 2024
Symposium: The History and Future of Computer Art
- Jonathan P. Bowen, Tula Giannini, Ann Borda, Catherine Mason:
Computation, AI, and Creativity. 1-8 - Sean Clark:
The EVA London Conference Archive. 9-10 - Jonathan P. Bowen, B. Jack Copeland:
Turing, Warhol, and Monroe: Development of The Turing Guide cover. 11-17
AI and Embodiment
- Stefania Boiano, Ann Borda, Giuliano Gaia, Guido Di Fraia:
Ethical AI and Museums: Challenges and new directions. 18-25 - Susan Hazan:
What Is New in AI - More of the Same or an Artificial General Intelligence Breakthrough? 26-28 - Leslie Deere:
Movement Matters: Embodied expression in VR. 29-30
Digital Ethics, Models and Participation
- Oliver Gingrich, Daniel Hignell-Tully, Claire Grant, Alain Renaud, Dominik Havsteen-Franklin:
KIMA: Noise Map: Participatory online art exploring the effect of noise on health. 31-38 - Dominik Lengyel, Catherine Toulouse:
The Challenges of a Tactile Model With Scientific Uncertainty. 39-44 - Bahman Fakouri, Megan D. Smith:
Walking in the Cold: AI-Generated depictions of warming permafrost. 45-52
Digital Heritage
- Minliang Bai, Congxiao Sang, Tingting Wei, Yi Ji, Sean Clark, Xiuhong Li:
Research on the Interactive Learning Mode of Intangible Cultural Heritage Interactive Video Based on Digital Narrative Theory. 53-60 - Zheng Wang, Xiaolin Zhang, Ze Gao:
Evaluating the Impact of Artificial Intelligence Generative Technologies on Representations and Artistic Creation in Women's Books Nüshu. 61-68 - Mengyao Guo, Yuan Zhuang, Feng Gao, Ze Gao:
The Depth and Complexity of Traditional Painting Versus AI-Generated Art: A comparative analysis using Van Eyck's Arnolfini Portrait. 69-77 - Hin Nam Fong:
Landscape Seeing: An immersive stylistic visualisation of 3D scans of a Hong Kong urban park. 78-84
Immersive Art and Museums
- Racelar Ho, Sarah Vollmer, Xiaolong Zheng:
Subverting Syntax: Experimental narratives from the Post-Lingnan School of Painting. 85-93 - Shupeng Chen, Huan Fan, Jonathan P. Bowen:
Indoor Tourist and Digital Scenery: Rethinking the Chengdu Immersive Art Gallery. 94-96 - Xiaoyue Zhang:
The Status and Challenges of Online Exhibitions in Art Museums in China - Based on Interviews With Curators. 97-102
Generative Reality
- Elke E. Reinhuber, Benjamin Seide:
Eternalising a Unique Construction in VR: Shek Kip Mei Park Fountain in Hong Kong. 103-108 - Ashley Lee Wong, Andrew Crowe:
LuYang-DOKU, Binary World: A networked live motion capture performance between Hong Kong and Sydney. 109-110 - Mingyong Cheng:
From Ink to Pixels: A study on the fusion of traditional Chinese landscape painting and digital media art. 111-118 - Mingyong Cheng, Zetao Yu:
Domy Reverie: A journey through real and AI-generated realities. 119-121
Reflections on the Digital Medium
- Jonathan P. Bowen:
Ruskin, Millais, and the Aclands: The colourful story of a painting, from oils to pixels. 122-129 - Kenneth Feinstein:
Understanding Our Relationship to the Other in the Car Park Image. 130-136 - Andy Lomas:
Twitchy Cells. 137-138
Cultural Responses to Emerging Technologies
- Mary-Joyce Arekion:
Emerging Trends in Online Learning. 139-140 - Caitríona McAllister:
The Allure of Immersive Technologies: Unveiling motivations, societal implications, and responsible design. 141-145 - Lindsay W. MacDonald, Elizabeth I. Watkins:
Looking at Wilson's Paintings of the Antarctic. 146-153
Interfaces and Identity
- Carl Hayden Smith, Filip Lundström:
Hyperhumanism in the Age of Generative AI: The impact on human creativity and identity. 154-159 - Daniela de Paulis:
A Sign in Space: Global collaboration as cosmic theatre. 160-164 - Raffaella Folgieri, Annalisa Banzi, Maria E. Vanutelli, Vincenza Ferrara, Claudio Lucchiari:
Can Brain-Computer Interface Predict Change in Anxiety During an Art Experience? Preliminary data from the ASBA project. 165-167 - Gaetan Boisson, Jan Mrázek:
The Gamified Gamelan: A new approach to educational outreach using pose detection. 168-169
Immersive and Responsive Installations
- Marta Pérez-Campos:
Software on the Spotlight and its Eventual Cloistering. 170-177 - Otniel Altamirano:
Immersive Teaching Material of Architectural Memory in Oaxaca, Mexico. 178-179 - Maureen Kendal, Caitríona McAllister, Jacob Deakin:
Dolls' House Artists' Installation: A-Maze artists collective exhibition at the APT Gallery, Deptford, London, October 2023. 180-188 - Karoline Winzer:
Immersive AI-Driven Language Learning: Animating languages through gamified encounters. 189-196 - Elke E. Reinhuber:
Capturing the Retro-Futuristic Aesthetic of Hong Kong's Street Furniture. 197-202
AI and the Future of Computer Art
- Sean Clark:
Leicester Computer Art Pioneers. 203-204 - Brian Reffin Smith:
Professional Fouls in Computer Art: From magneto-kinetic anti-aliasing to persuading AI to lie for art. 205-209 - Nick Lambert:
Generative AI: The death of computer art? 210-211
Interactive Exhibitions Beyond the Museum
- Anna Shvets, Anthony Trzepizur:
Combining a Time-Distributed Data Generator With the Niagara Particle System: Transforming a 2D audio-visual artwork into an interactive VR experience. 212-216 - Sofia Ponte:
Net Art and the Missing Percent at Traditional Museums of Art in Portugal.
The Digital Uncanny
- Carinna Parraman, Mike White, Laura Clarke, Tracy Hill, Matt Smith, Alicia Paz:
Translation in Transition: The Cabinet of Curiosities. 224-231 - Lila Moore:
Technoetic Magick: Explorations of the uncanny double as a noetic and magickal system through the complementary lenses of AI image-generation and AR. 232-239 - Pieter Steyaert, Marrick Braam, Thorsten Balduin, Oriel Marshall, Diego S. Maranan, Jesper Bruun:
ARTIFEX: Exoplanet atmosphere visualisation. 240-242 - Marilene Oliver, Scott Smallwood:
Your Data Body. 243-249
Algorithms and Art
- Gretchen Andrew, María Peguero, Amelie Schlaeffer:
The Artistic Tension: Facetuning, algorithms and the wild era of self-perception. 250-253 - Kate Hennessy, Hannah Turner, Jaad Kuujus, Doenja Oogjes, Reese Muntean:
Journey into Form: Transmediating the woven artwork of Jaad Kuujus (Meghann O'Brien). 254-261 - Ilze Briede:
Reimagining Living Ontologies: An immersive cross-disciplinary collaborative performance that combines biophysical data, generative patterns and improvisation. 262-267
Ethics, Wellbeing and Performance in the Metaverse
- Oliver Gingrich, Julie Watkins, Ryan Flynn, Sara D. Papp, Dev Saxena, Thomas E. Lum:
Shape Theory in Animation, Pedagogy, and Practice. 268-273 - Gavin T. Lawson:
A Technological Approach to Well-Being in the Music Industry. 274-280 - Ella Raidel, Benjamin Seide, Ross A. Williams:
Performing the City in Cine VR: A collaborative spatial practice investigating the urban space of Singapore through performative acts. 281-288 - Carla Capeto:
Theatre and AI: A brief study of ethics in narratives and performance. 289-291 - Marianne Markowski, Jonathan Weinel, Marcantonio Gagliardi:
A Place to Tinker and Transform: Our vision for the XR lab for health, well-being and education. 292-295 - Mona Hedayati:
Curves and Reverbs: A Wearable to Sound Participatory Performance. 296-297
The Digital Imaginary
- Xavier Aure Calvet, Chatrapathi Akula, Kyle Hirani:
Revisiting Paintings: Automated 2.5D capture for large planar artworks. 298-305 - Jon Malis:
The Grotesque Hand and Other Stories: Using AI as a creative collaborator. 306-307 - Stuart Smith:
The Role of "Accidents" in My Digital Art. 308-309 - Margherita Bergamo Meneghini, John Desnoyers-Stewart, Daniel González-Franco, Veronica Boniotti:
Eve 3.0: Stories of our extreme selves. 310-317 - Cristina Portugal, Márcio Guimaraes, Brendel Norato, Dandara Dourado, Felipe Alram:
Bilingual Visual Narratives Design: Exploring the creative process. 318-325 - Richard A. Carter:
Aeolian AI: Generative art and environmental computing. 327-329 - Grace Grothaus, Regina V. Lee, Joel Ong, Kieran Maraj:
Celestial Objects and Aeriform Masses: Visualisation of RSOnar data. 330-333 - Batuhan Bintas:
Imaginatrix: School of Cyber Wizardry. 334-336
Research Workshop
- Sarah T. Selby, Rod Dickinson:
Challenging Public Perception of Artificial Intelligence Through Crowdsourced Chess. 337-338 - Sean Carroll:
Advancing Curatorial Practice With Archives Using AI. 339-340 - Ana Sofia Calixto:
Texture of Longing: Memories in palpable form. 341-342 - Kourosh Simpkins:
Gotham's Shadow: The unseen watchers. 343-344 - Andrei Copaceanu, Jonathan Weinel, Stuart Cunningham:
Using Voice Input to Control and Interact With a Narrative Video Game. 345-347 - Zidian Pan:
Hybrid Temporal Detectivism: The interplay of detective aesthetics, temporal dynamics, and artistic fictioning. 348-349 - Christopher Folorunso, Jonathan Weinel, Nuno Otero:
Horror in Modern and Retro 3D Games. 350-352 - Aila Araghi:
Exploration of the Reliability of Criminal Sentencing: Assessing the impact of current sentencing systems in the USA on marginalised communities. 353-355 - Jagunmolu Bamidele Oke, Jonathan Weinel, Nuno Otero:
Enhanced Squad Behaviour in Tactical Action Games. 356-358 - Caz Coronel:
An Investigation Into the Efficacy of Single and Multi-Sensory Brain Entrainment to Achieve Transcendent States for Therapeutic Application. 359-361 - Margarita Galandina:
Capturing and Preserving Memories of Buryat-Mongol Folklore in Siberia. 362-364 - Christopher Gainz:
AI-based Nerfs Scanning for Virtual Production. 365-366 - Shozab Humayun:
Vitiligo Marginalization and Raising Awareness Through Animation. 367-368 - Simon Håkansson:
The EDGE of Chaos: A biomimetic toolkit for developing lifelike digital organisms. 369-370 - Michelle So:
Consciousness and Immersive Installation. - Xinge Tong:
What Developers Want: Visualising game reviews analysis. 374-375 - Eulalia Civit:
Visual Representation of Noise in Augmented Reality Environments. 376-377 - Jun Chen Zhou:
In the Collapsing Language: AI sees through the ephemeral emergence of absence. 378-379
Workshops
- Carl Hayden Smith, Filip Lundström:
Hyperhuman Technology Anonymous. 380-381 - Raven Connolly, Owen Cox, Filip Lundström, David K. Hogberg:
The World. The Flesh. The Internet: Rapid prototyping in the virtual + the physical. 382-983
Keynotes
- Nick Lambert, Carl H. Smith, David Hanson, Tom Middleton, Erinma Ochu, Katherine Green:
EVA 2024 Keynotes. 384-386 - Roderick Kennedy, Joel A. Dietz, Kim Nevelsteen:
An Interdimensional Mapping Protocol to Connect Rendering Engines and Game Worlds. 387-389 - Carlos Zapata-Carratalá, Joel A. Dietz:
HyperMuse: Hypergraph rewriting for real-time musical visualisation (HRRTMV). 390-391 - Carl Hayden Smith:
Holotechnica: Exploring the nexus of altered states and altered traits. 392-399
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