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5th FUN 2010: Iscia, Italy
- Paolo Boldi, Luisa Gargano:
Fun with Algorithms, 5th International Conference, FUN 2010, Ischia, Italy, June 2-4, 2010. Proceedings. Lecture Notes in Computer Science 6099, Springer 2010, ISBN 978-3-642-13121-9 - Roberto Grossi, Alessio Orlandi, Giuseppe Ottaviano:
Fun with Olympiad in Algorithmics. 1-2 - Prabhakar Raghavan:
The FUNnest Talks That belong to FUN (Abstract). 3 - Paul G. Spirakis, Ioannis Chatzigiannakis
, Georgios Mylonas
, Panagiota N. Panagopoulou:
Fun with Games. 4-15 - Tetsuo Asano:
Do We Need a Stack to Erase a Component in a Binary Image? 16-27 - Tetsuo Asano, Erik D. Demaine, Martin L. Demaine, Ryuhei Uehara
:
Kaboozle Is NP-complete, Even in a Strip. 28-36 - Oren Ben-Zwi, Guy Wolfovitz:
A Hat Trick. 37-40 - Anna Bernasconi
, Valentina Ciriani
, Fabrizio Luccio, Linda Pagli
:
Fun at a Department Store: Data Mining Meets Switching Theory. 41-52 - Peter Boothe:
Using Cell Phone Keyboards Is (NP\mathcal{NP}) Hard. 53-67 - Marco Bressan
, Enoch Peserico:
Urban Hitchhiking. 68-76 - Nieves R. Brisaboa
, Miguel Rodríguez Luaces
, Gonzalo Navarro, Diego Seco
:
A Fun Application of Compact Data Structures to Indexing Geographic Data. 77-88 - Peter Burcsi
, Ferdinando Cicalese, Gabriele Fici
, Zsuzsanna Lipták
:
On Table Arrangements, Scrabble Freaks, and Jumbled Pattern Matching. 89-101 - Yu-Feng Chien, Wing-Kai Hon
:
Cryptographic and Physical Zero-Knowledge Proof: From Sudoku to Nonogram. 102-112 - Ferdinando Cicalese, Travis Gagie
, Anthony J. Macula, Martin Milanic, Eberhard Triesch:
A Better Bouncer's Algorithm. 113-120 - Nathann Cohen, David Coudert, Dorian Mazauric, Napoleão Nepomuceno
, Nicolas Nisse:
Tradeoffs in Process Strategy Games with Application in the WDM Reconfiguration Problem. 121-132 - Erik D. Demaine, Martin L. Demaine, Ryuhei Uehara
, Takeaki Uno, Yushi Uno:
UNO Is Hard, Even for a Single Player. 133-144 - Dimitrios I. Diochnos
:
Leveling-Up in Heroes of Might and Magic III. 145-155 - Amr Elmasry, Claus Jensen
, Jyrki Katajainen:
The Magic of a Number System. 156-165 - Domenico Cantone
, Simone Faro
, Emanuele Giaquinta
:
Bit-(Parallelism)2: Getting to the Next Level of Parallelism. 166-177 - Rudolf Fleischer, Gerhard J. Woeginger:
An Algorithmic Analysis of the Honey-Bee Game. 178-189 - Paola Flocchini, Matthew Kellett, Peter C. Mason, Nicola Santoro
:
Mapping an Unfriendly Subway System. 190-201 - Riccardo Focardi
, Flaminia L. Luccio
:
Cracking Bank PINs by Playing Mastermind. 202-213 - Michal Forisek:
Computational Complexity of Two-Dimensional Platform Games. 214-227 - Arpita Ghosh, Mohammad Mahdian:
Christmas Gift Exchange Games. 228-236 - Magnús M. Halldórsson
, Hadas Shachnai:
Return of the Boss Problem: Competing Online against a Non-adaptive Adversary. 237-248 - Patrick Healy:
Managing Change in the Era of the iPhone. 249-259 - Markus Holzer
, Pierre McKenzie:
The Computational Complexity of RaceTrack. 260-271 - Irina Kostitsyna
, Valentin Polishchuk:
Simple Wriggling Is Hard Unless You Are a Fat Hippo. 272-283 - Evangelos Kranakis
, Danny Krizanc:
The Urinal Problem. 284-295 - Mohammad Mahdian:
Fighting Censorship with Algorithms. 296-306 - David Arthur, Raphaël Clifford
, Markus Jalsenius, Ashley Montanaro
, Benjamin Sach
:
The Complexity of Flood Filling Games. 307-318 - Oliver Ruepp, Markus Holzer
:
The Computational Complexity of the Kakuro Puzzle, Revisited. 319-330 - Tao Cao, Khalegh Mamakani, Frank Ruskey
:
Symmetric Monotone Venn Diagrams with Seven Curves. 331-342 - Frank Ruskey
, Aaron Williams:
The Feline Josephus Problem. 343-354 - Tami Tamir:
Scheduling with Bully Selfish Jobs. 355-367 - Aaron Williams:
O(1)-Time Unsorting by Prefix-Reversals in a Boustrophedon Linked List. 368-379
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