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3rd GAS@ICSE 2013: San Francisco, CA, USA
- Kendra M. L. Cooper, Walt Scacchi, Alf Inge Wang:
Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change, GAS 2013, San Francisco, CA, USA, May 18, 2013. IEEE Computer Society 2013, ISBN 978-1-4673-6263-4 - Emad Albassam, Hassan Gomaa:
Applying software product lines to multiplatform video games. 1-7 - Tom Hastjarjanto, Johan Jeuring, Sean Leather:
A DSL for describing the artificial intelligence in real-time video games. 8-14 - Nastaran Shafiei, Franck van Breugel:
Towards model checking of computer games with Java PathFinder. 15-21 - Konstantinos Giannakis, Konstantinos Chorianopoulos, Letizia Jaccheri:
User requirements for gamifying sports software. 22-26 - Robert H. Thompson, Steven L. Tanimoto:
Game design as a game. 27-31 - Kazunori Sakamoto, Hiroaki Hosono, Seiji Sato, Hironori Washizaki, Yoshiaki Fukazawa:
Goal-oriented requirements analysis and an extended design pattern using scala for artificial intelligence programming contests. 32-35 - Tao Xie, Nikolai Tillmann, Jonathan de Halleux:
Educational software engineering: where software engineering, education, and gaming meet. 36-39 - Karsten Pedersen, Christos Gatzidis, Barry Northern:
Distributed DeepThought: synchronising complex network multi-player games in a scalable and flexible manner. 40-43 - Toni Alatalo, Erno Kuusela, Rauli Puuperä, Timo Ojala:
Comparative API complexity analysis of two platforms for networked multiplayer games using a reference game. 44-50
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