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LaTiCE 2018: Auckland, New Zealand
- International Conference on Learning and Teaching in Computing and Engineering, LaTICE 2018, Auckland, New Zealand, April 19-22, 2018. IEEE 2018, ISBN 978-1-5386-7897-8
Paper Session 1
- Farhad Mehdipour, Mohsen Pashna, Aniket Mahanti:
A 3-Tier Solution for Facilitating STEM Education in Primary Schools. 1-5 - Anuroop Gaddam, Karsten Øster Lundqvist, Hiria McRae:
Culturally Relevant Approach to Encourage School Children Learn Computer Science Concepts. 6-10 - Wei-Yeh Huang, Chiu-Fan Hu, Cheng-Chih Wu:
The Use of Different Kinds of Robots to Spark Student Interest in Learning Computational Thinking. 11-16
Paper Session 2
- Zaidatun Tasir, Mohd Nihra Haruzuan Mohamad, Zaleha Binti Ismail, Norazla Mustafa:
Development and Validation of Problem Solving Task Based-Integrated STEM. 17-23 - Harry Jackson, Angad Nayyar, Paul Denny, Andrew Luxton-Reilly, Ewan D. Tempero:
HandsUp: An In-Class Question Posing Tool. 24-31 - Kerri Spooner:
Student Learning Processes for Mathematical Modelling - An Engineering Lecturer's Viewpoint. 32-35
Paper Session 3
- Aaron Matenga, Tyne Crow, Michael Walmsley, Andrew Luxton-Reilly, Burkhard Wuensche:
Evaluation of the Implementation of a Timer in Gamified Programming Exercises. 36-41 - Maja Pivec:
Fostering Co-Creation with Games: Transforming Formal into Non-Formal Learning and Vice Versa. 42-43
Paper Session 4
- Manoj Kumar P. Peethambaran, Renumol V. G, Sahana Murthy:
Flipped Classroom Strategy to Help Underachievers in Java Programming. 44-49 - Azlina A. Rahman, Norasykin Mohd Zaid, Zaleha Binti Abdullah, Hasnah Mohamed, Baharuddin Aris:
Social Constructivism Learning through Project Based Learning with Scaffolding in Flipped Classroom. 50-56 - Luke Moors, Andrew Luxton-Reilly, Paul Denny:
Transitioning from Block-Based to Text-Based Programming Languages. 57-64
Paper Session 5
- Robin Nelson, Stephanie Garcia, Emily Bonner, Vittorio Marone, Timothy T. Yuen, JoAnn Browning:
Engaging Engineering Faculty in Transformative Practices. 65-71 - Thomas Suselo, Burkhard C. Wünsche, Andrew Luxton-Reilly:
Mobile Augmented Reality as a Teaching Medium in an Introductory Computer Graphics Course. 72-76
Paper Session 6
- Moa Marklund, Sara Gustavsson:
"Why Am I Even Doing This?": The Experiences of Female Students in CS from an Insider Perspective. 77-81 - Samuel Mann, Glenys Ker, Kylie Ellis, Trish Franklin:
Self-Determined Computing Education: An Independent Learning Pathway Approach. 82-89
Paper Session 6
- Asheer Ahmad, Harsh Chokshi, Giuseppe De Ruvo, Nasser Giacaman:
Interactive Learning of Abstract Programming Concepts with InteractiveOOP. 90-97 - Anders Berglund, Ville Isomöttönen, Dekar Lhamo, Phurpa Tshering:
How Research Came Inside Me as a New Knowledge. 98-102 - Adalbert Gerald Soosai Raj, Jignesh M. Patel, Richard Halverson:
Is More Active Always Better for Teaching Introductory Programming? 103-109
Posters
- Muztaba Fuad, Monika Akbar, Lynn Zubov:
Active Learning for Out-of-Class Activities by Using Interactive Mobile Apps. 110-111 - Tyne Crow, Andrew Luxton-Reilly, Burkhard Wuensche:
Knowledge Sequencing in Online Courses for Introductory Programming. 112-113 - Tzu-Ting Lin, Chih-Hung Yu, Cheng-Chih Wu:
Designing an Augmented Reality Application to Learn Three-Dimensional Views. 114-115 - Samuel Ekundayo, Alison Clear:
An Activity Theory Framework to Explore Social Media and Nostalgia as Coping Tools for International Students. 116-118
2017 Papers
- Katrina Le, Hamid Tarmazdi, Rebecca Vivian, Katrina Falkner, Claudia Szabo, Nickolas J. G. Falkner:
Directing Teacher Focus in Computer Science Online Learning Environments. 119-125 - Katrina Falkner, Rebecca Vivian, Nickolas J. G. Falkner:
Supporting Computational Thinking Development in K-6. 126-133
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