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11th MIG 2018: Limassol, Cyprus
- Panayiotis Charalambous, Yiorgos Chrysanthou, Ben Jones, Jehee Lee:
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, MIG 2018, Limassol, Cyprus, November 08-10, 2018. ACM 2018, ISBN 978-1-4503-6015-9
Deep learning
- Nuttapong Chentanez, Matthias Müller, Miles Macklin, Viktor Makoviychuk, Stefan Jeschke:
Physics-based motion capture imitation with deep reinforcement learning. 1:1-1:10 - Jaedong Lee, Jungdam Won, Jehee Lee:
Crowd simulation by deep reinforcement learning. 2:1-2:7 - Jason Chemin, Jehee Lee:
A physics-based juggling simulation using reinforcement learning. 3:1-3:7
Puppets and cinematography
- Amaury Louarn, Marc Christie, Fabrice Lamarche:
Automated staging for virtual cinematography. 4:1-4:10 - Raphael Anderegg, Loïc Ciccone, Robert W. Sumner:
PuppetPhone: puppeteering virtual characters using a smartphone. 5:1-5:6
Motion capture and retargeting
- Dario Pavllo, Thibault Porssut, Bruno Herbelin, Ronan Boulic:
Real-time finger tracking using active motion capture: a neural network approach robust to occlusions. 6:1-6:10 - Zhiguang Liu, Antonio Mucherino, Ludovic Hoyet, Franck Multon:
Surface based motion retargeting by preserving spatial relationship. 7:1-7:11 - Beatrix-Emoke Fülöp-Balogh, Nicolas Bonneel, Julie Digne:
Correcting motion distortions in time-of-flight imaging. 8:1-8:7
Analyzing motion data
- Anamaria Ciucanu, Naval Bhandari, Xiaokun Wu, Shridhar Ravikumar, Yong-Liang Yang, Darren Cosker:
E-StopMotion: digitizing stop motion for enhanced animation and games. 9:1-9:11 - Xinyi Zhang, Michiel van de Panne:
Data-driven autocompletion for keyframe animation. 10:1-10:11 - Simon Senecal, Niels A. Nijdam, Nadia Magnenat-Thalmann:
Motion analysis and classification of salsa dance using music-related motion features. 11:1-11:10
Users + crowds
- Marios Kyriakou, Yiorgos Chrysanthou:
How responsiveness, group membership and gender affect the feeling of presence in immersive virtual environments populated with virtual crowds. 12:1-12:9 - Muhammad Usman, Davide Schaumann, M. Brandon Haworth, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos:
Interactive spatial analytics for human-aware building design. 13:1-13:12 - Samuel S. Sohn, Serena De Stefani, Mubbasir Kapadia:
Dynamic cognitive maps for agent landmark navigation in unseen environments. 14:1-14:6 - Alejandro Ríos, Marc Palomar, Nuria Pelechano:
Users' locomotor behavior in collaborative virtual reality. 15:1-15:9
Character animation
- Hwangpil Park, Ri Yu, Jehee Lee:
Multi-segment foot modeling for human animation. 16:1-16:10 - Philipp Agethen, Felix Gaisbauer, Martin Manns, Max Link, Enrico Rukzio:
Towards realistic walk path simulation of single subjects: presenting a probabilistic motion planning algorithm. 17:1-17:10 - Luis Bermudez, Jerry Tessendorf, Daniel Zimmermann, Victor B. Zordan:
Real-time locomotion with character-fluid interactions. 18:1-18:8
Real humans, virtual worlds
- Philipp Agethen, Max Link, Felix Gaisbauer, Thies Pfeiffer, Enrico Rukzio:
Counterbalancing virtual reality induced temporal disparities of human locomotion for the manufacturing industry. 19:1-19:5 - Vihanga Gamage, Cathy Ennis:
Examining the effects of a virtual character on learning and engagement in serious games. 20:1-20:9
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