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International Journal of Gaming and Computer-Mediated Simulations, Volume 14
Volume 14, Number 1, 2022
- Social Adventure: Designing Interactive Smart Speaker Social Skills Games for People with Intellectual Disability. 0
- Hasan A. Abbas:
The Relation of Motivation Factors for Online Games With Personality Disorders, Addiction, Shyness, and Loneliness in Kuwait. 1-24 - Anthony Pellicone, David Weintrop, Diane Jass Ketelhut, Ekta Shokeen, Michel Cukier, Jandelyn Dawn Plane, Firoozeh Rahimian:
Playing Aloud: Leveraging Game Commentary Culture for Playtesting. 1-16 - Kulbhushan Chand, Arun Khosla:
Efficacy of Using Retro Games in Multimodal Biofeedback Systems for Mental Relaxation. 1-23 - Manuel Bautista Garcia, Vanessa Mae A. Rull, Shirley Sean James D. Gunawardana, Dylan Joshua M. Bias, Roseanne Catherine C. Chua, Jairus Ezekiel C. Cruz, Ma. Corazon Fernando Raguro, Maria Rona Lobo Perez:
Promoting Social Relationships Using a Couch Cooperative Video Game: An Empirical Experiment With Unacquainted Players. 1-18 - Rana Salameh, Christian Sebastian Loh:
Engagement and Players' Intended Behaviors in a Cybersecurity Serious Game. 1-21 - Kwan Min Lee, Young June Sah:
Cultural Differences in Digital Game Experiences: Psychological Responses to Avatar and Game Environments. 1-15 - Justin W. Bonny:
Using Collective Metrics to Assess Team Dynamics and Performance in eSports. 1-13
Volume 14, Number 2, 2022
- Fangfang Ding:
Supporting Adaptive English Learning With Fuzzy Logic-Based Personalized Learning. 1-19 - Lianghuan Zhong, Chao Qi, Yuhao Gao:
Blockchain-Enabled Automatic Learning Method for Digital Gaming Systems Based on Big Data. 1-22 - Zhi Qian:
Feature Extraction Method of Piano Performance Technique Based on Recurrent Neural Network. 1-14
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