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Ciprian Paduraru
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2020 – today
- 2024
- [j4]Ciprian Paduraru, Rares Cristea, Alin Stefanescu:
EBLT - Blueprints testing library using fuzz testing. Softw. Impacts 21: 100674 (2024) - [c48]Ciprian Paduraru, Marina Cernat, Alin Stefanescu:
Automated evaluation of game content display using deep learning. EASE 2024: 421-424 - [c47]Ciprian Paduraru, Alin Stefanescu, Augustin Jianu:
Unit Test Generation using Large Language Models for Unity Game Development. FaSE4Games@SIGSOFT FSE 2024 - [c46]Ciprian Paduraru, Catalina Camelia Patilea, Stefan Iordache:
Deep Reinforcement Learning and Transfer Learning Methods Used in Autonomous Financial Trading Agents. ICAART (2) 2024: 15-26 - [c45]Ciprian Paduraru, Rares Cristea, Alin Stefanescu:
Adaptive Questionnaire Design Using AI Agents for People Profiling. ICAART (3) 2024: 633-640 - [c44]Ciprian Paduraru, Marina Cernat, Alin Stefanescu:
Enhancing User Experience in Games with Large Language Models. ICSOFT 2024: 293-304 - [c43]Ciprian Paduraru, Catalina Camelia Patilea, Alin Stefanescu:
RLHR: A Framework for Driving Dynamically Adaptable Questionnaires and Profiling People Using Reinforcement Learning. ICSOFT 2024: 359-366 - [c42]Ciprian Paduraru, Catalina Camelia Patilea, Alin Stefanescu:
CyberGuardian: An Interactive Assistant for Cybersecurity Specialists Using Large Language Models. ICSOFT 2024: 442-449 - [c41]Ciprian Paduraru, Rares Cristea, Alin Stefanescu:
End-to-End RPA-Like Testing Using Reinforcement Learning. ICST 2024: 419-429 - [c40]Ciprian Paduraru, Rares Cristea, Alin Stefanescu:
An Overview of AI Techniques in DYNABIC Project. RuleML+RR (Companion) 2024 - 2023
- [c39]Ciprian Paduraru, Catalina Camelia Patilea, Stefan Iordache:
Task Scheduling: A Reinforcement Learning Based Approach. ICAART (3) 2023: 948-955 - [c38]Ciprian Paduraru, Marina Cernat, Adelina-Nicoleta Staicu:
Concolic execution for RPA testing. ICECCS 2023: 187-196 - [c37]Ciprian Paduraru, Marina Cernat, Alin Stefanescu:
Conversational Agents for Simulation Applications and Video Games. ICSOFT 2023: 27-36 - [c36]Ciprian Paduraru, Adelina-Nicoleta Staicu, Alin Stefanescu:
Robotic Process Automation for the Gaming Industry. ICSOFT 2023: 37-45 - [c35]Ciprian Paduraru, Rares Cristea, Alin Stefanescu:
Automatic Fuzz Testing and Tuning Tools for Software Blueprints. ICSOFT 2023: 151-162 - [c34]Ciprian Paduraru, Marina Cernat, Adelina-Nicoleta Staicu:
RPA Testing Using Symbolic Execution. ICSOFT 2023: 269-275 - [c33]Ciprian Paduraru, Augustin Jianu, Alin Stefanescu:
Blockchain for Artificial Intelligence: An Industry and Literature Survey. ICSOFT 2023: 712-719 - [c32]Maria Priisalu, Ciprian Paduraru, Cristian Sminchisescu:
Varied Realistic Autonomous Vehicle Collision Scenario Generation. SCIA (2) 2023: 354-372 - [c31]Rares Cristea, Ciprian Paduraru:
An experiment to build an open source application for the Internet of Things as part of a software engineering course. SERP4IoT 2023: 13-16 - 2022
- [j3]Ciprian Paduraru, Miruna Paduraru:
Techniques for Skeletal-Based Animation in Massive Crowd Simulations. Comput. 11(2): 21 (2022) - [c30]Ciprian Paduraru, Miruna Paduraru:
Pedestrian motion in simulation applications using deep learning. GAS@ICSE 2022: 1-8 - [c29]Ciprian Paduraru, Miruna Paduraru, Stefan Iordache:
Using Deep Reinforcement Learning to Build Intelligent Tutoring Systems. ICSOFT 2022: 288-298 - [c28]Ciprian Paduraru, Miruna Paduraru, Stefan Iordache:
Continuous Procedural Network of Roads Generation using L-Systems and Reinforcement Learning. ICSOFT 2022: 425-432 - [c27]Ciprian Paduraru, Rares Cristea, Alin Stefanescu:
Advancing Security and Data Protection for Smart Home Systems through Blockchain Technologies. ICSOFT 2022: 492-499 - [c26]Ciprian Paduraru, Miruna Paduraru, Alin Stefanescu:
RiverGame - a game testing tool using artificial intelligence. ICST 2022: 422-432 - [c25]Ciprian Paduraru, Rares Cristea, Alin Stefanescu:
Enhancing the security of gaming transactions using blockchain technology. ASE 2022: 209:1-209:8 - [c24]Ciprian Paduraru, Miruna Gabriela Paduraru, Andrei Blahovici:
Transfer learning of cars behaviors from reality to simulation applications. ASE 2022: 212:1-212:8 - [c23]Rares Cristea, Mihail Feraru, Ciprian Paduraru:
Building blocks for IoT testing - a benchmark of IoT apps and a functional testing framework. SERP4IoT 2022: 25-32 - [c22]Ciprian Paduraru, Miruna Paduraru, Alin Stefanescu:
Traffic Light Control using Reinforcement Learning: A Survey and an Open Source Implementation. VEHITS 2022: 69-79 - 2021
- [c21]Maria Priisalu, Aleksis Pirinen, Ciprian Paduraru, Cristian Sminchisescu:
Generating Scenarios with Diverse Pedestrian Behaviors for Autonomous Vehicle Testing. CoRL 2021: 1247-1258 - [c20]Ciprian Paduraru, Miruna Paduraru, Alin Stefanescu:
RiverFuzzRL - an open-source tool to experiment with reinforcement learning for fuzzing. ICST 2021: 430-435 - [c19]Ciprian Paduraru, Miruna Paduraru, Alin Stefanescu:
Automated game testing using computer vision methods. ASE Workshops 2021: 65-72 - [c18]Ciprian Paduraru, Miruna Paduraru, Catalina Camelia Patilea:
Task Distribution and Human Resource Management Using Reinforcement Learning. ASE Workshops 2021: 96-101 - [c17]Ciprian Paduraru, Rares Cristea, Eduard Staniloiu:
RiverIoT - a Framework Proposal for Fuzzing IoT Applications. SERP4IoT 2021: 52-58 - 2020
- [j2]Ciprian Ionut Paduraru, Gheorghe Stefanescu:
Adaptive Virtual Organisms: A Compositional Model for Complex Hardware-software Binding, . Fundam. Informaticae 173(2-3): 139-176 (2020) - [c16]Maria Priisalu, Ciprian Paduraru, Aleksis Pirinen, Cristian Sminchisescu:
Semantic Synthesis of Pedestrian Locomotion. ACCV (2) 2020: 470-487 - [c15]Ciprian Paduraru, Bogdan Ghimis, Alin Stefanescu:
RiverConc: An Open-source Concolic Execution Engine for x86 Binaries. ICSOFT 2020: 529-536 - [c14]Ciprian Paduraru, Miruna Paduraru, Alin Stefanescu:
Optimizing decision making in concolic execution using reinforcement learning. ICST Workshops 2020: 52-61 - [i3]Andrei Patrascu, Ciprian Paduraru, Paul Irofti:
Stochastic Proximal Gradient Algorithm with Minibatches. Application to Large Scale Learning Models. CoRR abs/2003.13332 (2020)
2010 – 2019
- 2019
- [c13]Ciprian Paduraru, Miruna Paduraru:
Automatic Difficulty Management and Testing in Games using a Framework Based on Behavior Trees and Genetic Algorithms. ICECCS 2019: 170-179 - [c12]Ciprian Paduraru, Marius-Constantin Melemciuc, Bogdan Ghimis:
Fuzz Testing with Dynamic Taint Analysis based Tools for Faster Code Coverage. ICSOFT 2019: 82-93 - [c11]Ciprian Paduraru, Bogdan Ghimis, Miruna Paduraru:
Implementation of Publisher-Subscriber Paradigm Using Virtual Organisms. SYNASC 2019: 129-136 - [i2]Ciprian Ionut Paduraru, Gheorghe Stefanescu:
Adaptive virtual organisms: A compositional model for complex hardware-software binding. CoRR abs/1901.04983 (2019) - [i1]Ciprian Paduraru, Miruna Paduraru:
Automatic difficulty management and testing in games using a framework based on behavior trees and genetic algorithms. CoRR abs/1909.04368 (2019) - 2018
- [c10]Ciprian Paduraru, Marius-Constantin Melemciuc, Miruna Paduraru:
Automatic Test Data Generation for a Given Set of Applications Using Recurrent Neural Networks. ICSOFT (Selected Papers) 2018: 307-326 - [c9]Ciprian Paduraru, Marius-Constantin Melemciuc:
An Automatic Test Data Generation Tool using Machine Learning. ICSOFT 2018: 506-515 - [c8]Ciprian Paduraru, Marius-Constantin Melemciuc:
Parallelism in C++ Using Sequential Communicating Processes. ISPDC 2018: 157-163 - 2017
- [c7]Ciprian Paduraru, Marius-Constantin Melemciuc, Alin Stefanescu:
A distributed implementation using apache spark of a genetic algorithm applied to test data generation. GECCO (Companion) 2017: 1857-1863 - [c6]Ciprian Paduraru:
A Selection of Development Processes, Tools, and Methods for Organizations that Share a Software Framework between Internal Projects. ICSOFT 2017: 294-301 - [c5]Ciprian Ionut Paduraru, Radu Stefan Mincu, Gheorghe Stefanescu:
Multi-Level Control Mechanisms for Non-Structured and Structured 2-Dimensional Self-Assembling. SASO 2017: 101-110 - 2016
- [c4]Gheorghe Stefanescu, Ciprian Ionut Paduraru:
Self-assembling heterogeneous interactive systems. SiSoS@ECSA 2016: 6:1-6:7 - 2014
- [j1]Ciprian Ionut Paduraru:
An Online Load Balancing Algorithm for a Hierarchical Ring Topology. Int. J. Comput. Commun. Control 9(6): 749-757 (2014) - [c3]Ciprian Paduraru:
Dataflow Programming Using AGAPIA. ISPDC 2014: 87-94 - 2013
- [c2]Iulia Teodora Banu-Demergian, Ciprian Paduraru, Gheorghe Stefanescu:
A New Representation of Two-Dimensional Patterns and Applications to Interactive Programming. FSEN 2013: 183-198 - 2012
- [c1]Ciprian Paduraru:
A New Online Load Balancing Algorithm in Distributed Systems. SYNASC 2012: 327-334
Coauthor Index
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last updated on 2024-11-11 21:26 CET by the dblp team
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