Gamebrics: Design, implementation and practical evaluation of analytical rubrics in serious game play - Hans G. K. Hummel; Rob Nadolski; Hugo C. Huurdeman; Giel van Lankveld; Konstantinos Georgiadis; Aad Slootmaker; Hub Kurvers; Mick Hummel; Petra Neessen; Johan van den Boomen; Ron Pat-El; Julia Fischmann (J. Comput. Assist. Learn., 2024)

Educational Robotics at Schools Online with Augmented Reality - Dimitris Karampatzakis; Mikhail Fominykh; Nardie Fanchamps; Olga Firssova; Petros Amanatidis; Giel van Lankveld; Thomas Lagkas; Avgoustos A. Tsinakos; Roland Klemke (IEEE Global Engineering Education Conference, EDUCON 2024, Kos Island, Greece, May 8-11, 2024, 2024)

Gamebrics: Integrating Analytical Rubrics into Serious Games to Teach Analytical Skills - Hugo C. Huurdeman; Hans G. K. Hummel; Rob Nadolski; Giel van Lankveld; Konstantinos Georgiadis; Johan van den Boomen; Hub Kurvers; Petra Neessen; Ron Pat-El; Aad Slootmaker (Proceedings of the 15th International Conference on Computer Supported Education, CSEDU 2023, Prague, Czech Republic, April 21-23, 2023, Volume 2, 2023)

Ethical FRAPPE - an adapted draft framework for ethical AIED - Bhoomika Agarwal; Corrie C. Urlings; Giel van Lankveld; Roland Klemke (Proceedings of the Doctoral Consortium of the 17th European Conference on Technology Enhanced Learning co-located with the 17th European Conference on Technology Enhanced Learning (EC-TEL 2022), Toulouse, France, September 12, 2022, 2022)

On the Robustness of Stealth Assessment - Konstantinos Georgiadis; Giel van Lankveld; Kiavash Bahreini; Wim Westera (IEEE Trans. Games, 2021)

Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool - Konstantinos Georgiadis; Giel van Lankveld; Kiavash Bahreini; Wim Westera (IEEE Conference on Games, CoG 2019, London, United Kingdom, August 20-23, 2019, 2019)

Reinforcing Stealth Assessment in Serious Games - Konstantinos Georgiadis; Giel van Lankveld; Kiavash Bahreini; Wim Westera (Games and Learning Alliance - 8th International Conference, GALA 2019, Athens, Greece, November 27-29, 2019, Proceedings, 2019)

Accommodating Stealth Assessment in Serious Games: Towards Developing a Generic Tool - Konstantinos Georgiadis; Giel van Lankveld; Kiavash Bahreini; Wim Westera (10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018, Würzburg, Germany, September 5-7, 2018, 2018)

Realizing an Applied Gaming Ecosystem: Towards Supporting Service-Based Innovation Knowledge Management and Transfer - Jana Becker; Giel van Lankveld; Christina Steiner; Matthias L. Hemmje (Games and Learning Alliance - 4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers, 2015)

Player behavioural modelling for video games - Sander C. J. Bakkes; Pieter H. M. Spronck; Giel van Lankveld (Entertain. Comput., 2012)

Teaching High School Physics with a Serious Game - Linda Stege; Giel van Lankveld (Int. J. Comput. Sci. Sport, 2012)

Player Profiling with Fallout 3 - Pieter Spronck; Iris Balemans; Giel van Lankveld (Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-12, Stanford, California, USA, October 8-12, 2012, 2012)

Games as personality profiling tools - Giel van Lankveld; Pieter Spronck; H. Jaap van den Herik; Arnoud Arntz (2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, 2011)

Extraversion in Games - Giel van Lankveld; Sonny Schreurs; Pieter Spronck; H. Jaap van den Herik (Computers and Games - 7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers, 2010)

Incongruity-Based Adaptive Game Balancing - Giel van Lankveld; Pieter Spronck; H. Jaap van den Herik; Matthias Rauterberg (Advances in Computer Games, 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009. Revised Papers, 2009)

Psychologically Verified Player Modelling - Giel van Lankveld; Sonny Schreurs; Pieter Spronck (GAMEON'2009 (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, 2009)

Difficulty Scaling through Incongruity - Giel van Lankveld; Pieter Spronck; Matthias Rauterberg (Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, October 22-24, 2008, Stanford, California, USA, 2008)