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Hakan Tüzün
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2020 – today
- 2023
- [j11]Hakan Tüzün, Sedef Sert, Ömer Demir:
The effect of digital game-based learning on secondary level students' learning of Internet literacy. Educ. Inf. Technol. 28(7): 8837-8853 (2023) - [j10]Senol Sayginer, Hakan Tüzün:
The effects of block-based visual and text-based programming training on students' achievement, logical thinking skills, and motivation. J. Comput. Assist. Learn. 39(2): 644-658 (2023) - [j9]Tansel Tepe, Hakan Tüzün:
Investigating the effects of low-cost head-mounted display based virtual reality environments on learning and presence. Multim. Tools Appl. 82(9): 14307-14327 (2023) - 2022
- [j8]Dilek Dogan, Hakan Tüzün:
Modeling of an instructional design process based on the problem-based learning approach in three-dimensional multi-user virtual environments. Educ. Inf. Technol. 27(5): 6641-6668 (2022) - 2021
- [j7]Murat Çinar, Hakan Tüzün:
Comparison of object-oriented and robot programming activities: The effects of programming modality on student achievement, abstraction, problem solving, and motivation. J. Comput. Assist. Learn. 37(2): 370-386 (2021)
2010 – 2019
- 2019
- [j6]Hakan Tüzün, Dilek Dogan:
The Effects of Using On-Screen and Paper Maps on Navigation Efficiency in 3D Multi-User Virtual Environments. Int. J. Gaming Comput. Mediat. Simulations 11(4): 21-41 (2019) - [c1]Elif Cansu Yildiz, Engin Unal, Hakan Tüzün, Doruk Eren Aktas, Mehmet S. Aktas:
On the RESTful Web Services for Managing Application Virtualization Environments. IEEE BigData 2019: 3881-3886 - [r2]Dilek Dogan, Murat Çinar, Hakan Tüzün:
Multi-user Virtual Environments for Education. Encyclopedia of Computer Graphics and Games 2019 - [r1]Tansel Tepe, Devkan Kaleci, Hakan Tüzün:
Virtual Reality Applications in Education. Encyclopedia of Computer Graphics and Games 2019 - 2017
- [j5]Nihal Menzi Çetin, Ecenaz Alemdag, Hakan Tüzün, Merve Yildiz:
Evaluation of a university website's usability for visually impaired students. Univers. Access Inf. Soc. 16(1): 151-160 (2017) - 2016
- [j4]Hakan Tüzün, Fatih Özdinç:
The effects of 3D multi-user virtual environments on freshmen university students' conceptual and spatial learning and presence in departmental orientation. Comput. Educ. 94: 228-240 (2016) - [j3]Hakan Tüzün, Esra Telli, Arman Alir:
Usability testing of a 3D touch screen kiosk system for way-finding. Comput. Hum. Behav. 61: 73-79 (2016)
2000 – 2009
- 2009
- [j2]Hakan Tüzün, Meryem Yilmaz-Soylu, Türkan Karakus, Yavuz Inal, Gonca Kizilkaya:
The effects of computer games on primary school students' achievement and motivation in geography learning. Comput. Educ. 52(1): 68-77 (2009) - 2007
- [j1]Hakan Tüzün:
Blending video games with learning: Issues and challenges with classroom implementations in the Turkish context. Br. J. Educ. Technol. 38(3): 465-477 (2007)
Coauthor Index
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