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Jennifer Jenson
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2010 – 2019
- 2018
- [j5]Jennifer Jenson, Suzanne de Castell:
"The Entrepreneurial Gamer": Regendering the Order of Play. Games Cult. 13(7): 728-746 (2018) - [c23]Kelly Bergstrom, Jennifer Jenson, Emily Flynn-Jones, Cristyne Hebert:
Videogame Walkthroughs in Educational Settings: Challenges, Successes, and Suggestions for Future Use. HICSS 2018: 1-10 - 2017
- [c22]Suzanne de Castell, Emily Flynn-Jones, Jennifer Jenson, Kelly Bergstrom:
Learning Links: A study of narrative learning through games with The Legend of Zelda: Windwaker. HICSS 2017: 1-10 - 2016
- [c21]Kelly Bergstrom, Suzanne de Castell, Jennifer Jenson:
Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars? DiGRA/FDG 2016 - 2015
- [j4]Nicholas Taylor, Kelly Bergstrom, Jennifer Jenson, Suzanne de Castell:
Alienated Playbour: Relations of Production in EVE Online. Games Cult. 10(4): 365-388 (2015) - [c20]Victoria McArthur, Robert John Teather, Jennifer Jenson:
The Avatar Affordances Framework: Mapping Affordances and Design Trends in Character Creation Interfaces. CHI PLAY 2015: 231-240 - 2014
- [j3]Nicholas Taylor, Jennifer Jenson, Suzanne de Castell, Barry Dilouya:
Public Displays of Play: Studying Online Games in Physical Settings. J. Comput. Mediat. Commun. 19(4): 763-779 (2014) - [c19]Victoria McArthur, Jennifer Jenson:
E is for Everyone? Best Practices for the Socially Inclusive Design of Avatar Creation Interfaces. IE 2014: 2:1-2:8 - 2012
- [c18]Victoria McArthur, Tamara Peyton, Jennifer Jenson, Nicholas Taylor, Suzanne de Castell:
Knowing, not doing: modalities of gameplay expertise in world of warcraft addons. CHI Extended Abstracts 2012: 101-110 - [c17]Nicholas Taylor, Victoria McArthur, Jennifer Jenson:
Virtual postcards: multimodal stories of online play. CHI Extended Abstracts 2012: 131-140 - [c16]Kelly Bergstrom, Jennifer Jenson, Suzanne de Castell:
What's 'choice' got to do with it?: avatar selection differences between novice and expert players of World of Warcraft and Rift. FDG 2012: 97-104 - [c15]Suzanne de Castell, Nicholas Taylor, Jennifer Jenson, Mark Weiler:
Theoretical and methodological challenges (and opportunities) in virtual worlds research. FDG 2012: 134-140 - 2011
- [c14]Kelly Bergstrom, Victoria McArthur, Jennifer Jenson, Tamara Peyton:
All in a day's work: a study of World of Warcraft NPCs comparing gender to professions. SIGGRAPH Game Papers 2011: 5:1-5:6 - [c13]Nicholas Taylor, Suzanne de Castell, Jennifer Jenson, Megan Humphrey:
Modeling play: re-casting expertise in MMOGs. SIGGRAPH Game Papers 2011: 8:1-8:6 - [c12]Kelly Bergstrom, Victoria McArthur, Jennifer Jenson, Tamara Peyton:
All in a day's work: a study of World of Warcraft NPCs comparing gender to professions. Sandbox@SIGGRAPH 2011: 31-35 - [c11]Nicholas Taylor, Suzanne de Castell, Jennifer Jenson, Megan Humphrey:
Modeling play: re-casting expertise in MMOGs. Sandbox@SIGGRAPH 2011: 49-53 - 2010
- [c10]Nicholas Taylor, Jennifer Jenson, Suzanne de Castell:
Epidemic: e-learning goes viral. Future Play 2010: 113-118
2000 – 2009
- 2009
- [j2]Nicholas Taylor, Jennifer Jenson, Suzanne de Castell:
Cheerleaders/booth babes/ Halo hoes: pro-gaming, gender and jobs for the boys. Digit. Creativity 20(4): 239-252 (2009) - [c9]Jennifer Jenson, Suzanne de Castell:
From Simulation to Imitation: New Controllers, New Forms of Play. DiGRA Conference 2009 - [c8]Jennifer Jenson, Suzanne de Castell, Nicholas Taylor, Milena Droumeva, Stephanie Fisher:
The Gigue Is Up: High Culture Gets Game. DiGRA Conference 2009 - 2008
- [c7]Jennifer Jenson, Suzanne de Castell, Nicholas Taylor, Milena Droumeva:
Baroque Baroque revolution: high culture gets game. Future Play 2008: 105-112 - 2007
- [c6]Suzanne de Castell, Jennifer Jenson, Nicholas Taylor:
Digital Games for Education: When Meanings Play. DiGRA Conference 2007 - [c5]Jennifer Jenson, Suzanne de Castell:
Girls and Gaming: Gender Research, "Progress" and the Death of Interpretation. DiGRA Conference 2007 - [c4]Nicholas Taylor, Jennifer Jenson, Suzanne de Castell:
Gender in Play: Mapping a Girls' Gaming Club. DiGRA Conference 2007 - [c3]Jennifer Jenson, Suzanne de Castell, Stephanie Fisher:
Girls playing games: rethinking stereotypes. Future Play 2007: 9-16 - 2005
- [c2]Jennifer Jenson, Suzanne de Castell:
Her Own Boss: Gender and the Pursuit of Incompetent Play. DiGRA Conference 2005 - 2002
- [j1]Suzanne de Castell, Mary Bryson, Jennifer Jenson:
Object Lessons: Towards an Educational Theory of Technology. First Monday 7(1) (2002)
1990 – 1999
- 1999
- [c1]Suzanne de Castell, Jennifer Jenson:
In-Service On-Line: 'Computers for Lunch!'. WebNet 1999: 1502-1503
Coauthor Index
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