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Elín Carstensdóttir
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2020 – today
- 2024
- [c29]Bjarke Alexander Larsen, Elín Carstensdóttir:
Community, Storytelling, and Play: Making and Breaking Rituals in Destiny 2. CHI 2024: 521:1-521:18 - [c28]Eunsol Sol Choi, Yi Xie, Sihao Chen, Elín Carstensdóttir, Edward F. Melcer:
Scented Days: Exploring the Capacity of Smell Narratives. CHI PLAY (Companion) 2024: 288-293 - [c27]Bjarke Alexander Larsen, Elín Carstensdóttir:
The Masquerade of Play: A Reappraisal of the Magic Circle. FDG 2024: 26 - [c26]Sai Siddartha Maram, Anna Amato, Giovanni Maria Troiano, Steven C. Sutherland, Camillia Matuk, Edward F. Melcer, Elín Carstensdóttir, Casper Harteveld, Magy Seif El-Nasr:
An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification. SAC 2024: 98-100 - 2023
- [j2]Bjarke Alexander Larsen, Elín Carstensdóttir:
"Anything a Guardian Does Is Canonical": Player Understanding of Canon in Destiny. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 237-263 (2023) - [c25]Nic Junius, Elín Carstensdóttir:
Expressive Response Curves: Testing Expressive Game Feel with A. AIIDE 2023: 284-294 - [c24]Reza Habibi, Johannes Pfau, Sai Siddartha Maram, Jiahong Li, Bjarke Alexander Larsen, Jason Xu, Atieh Kashani, Shweta K. Sisodiya, Jonattan Holmes, Zhaoqing Teng, Elín Carstensdóttir, Magy Seif El-Nasr:
Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience. FDG 2023: 38:1-38:10 - [c23]Bjarke Alexander Larsen, Nick Junius, Elín Carstensdóttir:
Communal Ritual Play: Repetition and Interpretation of Game Narratives Across Communities. ICIDS (1) 2023: 472-488 - 2022
- [c22]Nick Junius, Michael Mateas, Noah Wardrip-Fruin, Elín Carstensdóttir:
Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games. AIIDE 2022: 250-257 - [c21]Reza Habibi, Sai Siddartha Maram, Johannes Pfau, Jessica Wei, Shweta K. Sisodiya, Atieh Kashani, Elín Carstensdóttir, Magy Seif El-Nasr:
A Data-Driven Design of AR Alternate Reality Games to Measure Resilience. HCI (33) 2022: 586-604 - [c20]Bjarke Alexander Larsen, Elín Carstensdóttir:
Myth, Diegesis and Storytelling in Perennial Games. ICIDS 2022: 634-650 - 2021
- [j1]Janelynn Camingue, Elín Carstensdóttir, Edward F. Melcer:
What is a Visual Novel? Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 285:1-285:18 (2021) - [c19]Elín Carstensdóttir, Erica Kleinman, Ryan Williams, Magy Seif El-Nasr:
"Naked and on Fire": Examining Player Agency Experiences in Narrative-Focused Gameplay. CHI 2021: 121:1-121:13 - [c18]Bjarke Alexander Larsen, Elín Carstensdóttir:
Wrestling with Destiny: Storytelling in Perennial Games. ICIDS 2021: 236-254 - [c17]Priscilla Lo, David Thue, Elín Carstensdóttir:
What Is a Game Mechanic? ICEC 2021: 336-347 - 2020
- [c16]Sara Di Bartolomeo, Aditeya Pandey, Aristotelis Leventidis, David Saffo, Uzma Haque Syeda, Elín Carstensdóttir, Magy Seif El-Nasr, Michelle A. Borkin, Cody Dunne:
Evaluating the Effect of Timeline Shape on Visualization Task Performance. CHI 2020: 1-12 - [c15]Elín Carstensdóttir, Nathan Partlan, Steven C. Sutherland, Tyler Duke, Erika Ferris, Robin M. Richter, Maria Jose Valladares, Magy Seif El-Nasr:
Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support. CHI 2020: 1-13 - [c14]Janelynn Camingue, Edward F. Melcer, Elín Carstensdóttir:
A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels. FDG 2020: 77:1-77:13 - [i1]Sara Di Bartolomeo, Aditeya Pandey, Aristotelis Leventidis, David Saffo, Uzma Haque Syeda, Elín Carstensdóttir, Magy Seif El-Nasr, Michelle A. Borkin, Cody Dunne:
Evaluating the Effect of Timeline Shape on Visualization Task Performance. CoRR abs/2005.06039 (2020)
2010 – 2019
- 2019
- [c13]Dan Feng, Elín Carstensdóttir, Magy Seif El-Nasr, Stacy Marsella:
Exploring Improvisational Approaches to Social Knowledge Acquisition. AAMAS 2019: 1060-1068 - [c12]Elín Carstensdóttir, Erica Kleinman, Magy Seif El-Nasr:
Player interaction in narrative games: structure and narrative progression mechanics. FDG 2019: 23:1-23:9 - [c11]Nathan Partlan, Elín Carstensdóttir, Erica Kleinman, Sam Snodgrass, Casper Harteveld, Gillian Smith, Camillia Matuk, Steven C. Sutherland, Magy Seif El-Nasr:
Evaluation of an automatically-constructed graph-based representation for interactive narrative. FDG 2019: 100:1-100:9 - [c10]Erica Kleinman, Elín Carstensdóttir, Magy Seif El-Nasr:
A Model for Analyzing Diegesis in Digital Narrative Games. ICIDS 2019: 8-21 - 2018
- [c9]Nathan Partlan, Elín Carstensdóttir, Sam Snodgrass, Erica Kleinman, Gillian Smith, Casper Harteveld, Magy Seif El-Nasr:
Exploratory Automated Analysis of Structural Features of Interactive Narrative. AIIDE 2018: 88-94 - [c8]David Thue, Elín Carstensdóttir:
Getting to the Point: Resolving Ambiguity in Intelligent Narrative Technologies. INT/WICED@AIIDE 2018 - [c7]Erica Kleinman, Elín Carstensdóttir, Magy Seif El-Nasr:
Going forward by going back: re-defining rewind mechanics in narrative games. FDG 2018: 32:1-32:6 - [c6]Dan Feng, Pedro Sequeira, Elín Carstensdóttir, Magy Seif El-Nasr, Stacy Marsella:
Learning Generative Models of Social Interactions with Humans-in-the-Loop. ICMLA 2018: 509-516 - 2017
- [c5]Elín Carstensdóttir, Erica Kleinman, Magy Seif El-Nasr:
Towards an Interaction Model for Interactive Narratives. ICIDS 2017: 274-277 - 2016
- [c4]Dan Feng, Elín Carstensdóttir, Sharon Marie Carnicke, Magy Seif El-Nasr, Stacy Marsella:
An Active Analysis and Crowd Sourced Approach to Social Training. ICIDS 2016: 156-167 - 2015
- [c3]Truong-Huy D. Nguyen, Elín Carstensdóttir, Nhi Ngo, Magy Seif El-Nasr, Matt Gray, Derek Isaacowitz, David DeSteno:
Modeling Warmth and Competence in Virtual Characters. IVA 2015: 167-180 - 2012
- [c2]Jón Guðnason, Oddur Kjartansson, Jökull Jóhannsson, Elín Carstensdóttir, Hannes Högni Vilhjálmsson, Hrafn Loftsson, Sigrún Helgadóttir, Kristín Jóhannsdóttir, Eiríkur Rögnvaldsson:
Almannarómur: an open icelandic speech corpus. SLTU 2012: 80-83 - 2011
- [c1]Elín Carstensdóttir, Kristín Guðmundsdóttir, Gunnar Valgardsson, Hannes Högni Vilhjálmsson:
Where to Sit? The Study and Implementation of Seat Selection in Public Places. IVA 2011: 48-54
Coauthor Index
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last updated on 2024-10-30 20:28 CET by the dblp team
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