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Max Lehn
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2010 – 2019
- 2015
- [b1]Max Lehn:
InterestCast: adaptive event dissemination for interactive real-time applications. Darmstadt University of Technology, Germany, 2015, pp. 1-169 - [c14]Alexander Frömmgen, Robert Rehner, Max Lehn, Alejandro P. Buchmann:
Fossa: Learning ECA Rules for Adaptive Distributed Systems. ICAC 2015: 207-210 - [c13]Alexander Frömmgen, Robert Rehner, Max Lehn, Alejandro P. Buchmann:
Fossa: Using genetic programming to learn ECA rules for adaptive networking applications. LCN 2015: 197-200 - [c12]Björn Richerzhagen, Marc Schiller, Max Lehn, Denis Lapiner, Ralf Steinmetz
:
Transition-enabled event dissemination for pervasive mobile multiplayer games. WOWMOM 2015: 1-3 - 2014
- [j2]Max Lehn, Tonio Triebel, Robert Rehner, Benjamin Guthier, Stephan Kopf
, Alejandro P. Buchmann, Wolfgang Effelsberg:
On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads. Multim. Syst. 20(5): 609-620 (2014) - [c11]Alexander Frömmgen, Max Lehn, Alejandro P. Buchmann:
A Property Description Framework for Composable Software. ECSA 2014: 267-282 - 2013
- [c10]Max Lehn, Robert Rehner, Alejandro P. Buchmann:
Distributed optimization of event dissemination exploiting interest clustering. LCN 2013: 328-331 - [c9]Robert Rehner, Max Lehn, Alejandro P. Buchmann:
nSense: Interest Management in higher dimensions. P2P 2013: 1-2 - [p4]Wolfgang Effelsberg, Ralf Steinmetz
, Max Lehn:
Introduction. Benchmarking Peer-to-Peer Systems 2013: 3-11 - [p3]Karsten Saller, Kamill Panitzek, Max Lehn:
Benchmarking Methodology. Benchmarking Peer-to-Peer Systems 2013: 19-45 - [p2]Christian Gross, Björn Richerzhagen, Max Lehn:
Structured Search Overlays. Benchmarking Peer-to-Peer Systems 2013: 49-67 - [p1]Max Lehn, Christian Gross, Tonio Triebel:
Peer-to-Peer Overlays for Online Games. Benchmarking Peer-to-Peer Systems 2013: 143-167 - 2012
- [j1]Christof Leng, Wesley W. Terpstra, Max Lehn, Robert Rehner, Alejandro P. Buchmann:
All-Weather Transport Essentials. IEEE Internet Comput. 16(6): 30-39 (2012) - [c8]Tonio Triebel, Max Lehn, Robert Rehner, Benjamin Guthier, Stephan Kopf
, Wolfgang Effelsberg:
Generation of synthetic workloads for multiplayer online gaming benchmarks. NetGames 2012: 1-6 - 2011
- [c7]Christian Gross, Max Lehn, Christoph Münker, Alejandro P. Buchmann, Ralf Steinmetz
:
Towards a comparative performance evaluation of overlays for Networked Virtual Environments. Peer-to-Peer Computing 2011: 34-43 - [c6]Christof Leng, Max Lehn, Robert Rehner, Alejandro P. Buchmann:
Designing a testbed for large-scale distributed systems. SIGCOMM 2011: 400-401 - [c5]Max Lehn, Christof Leng, Robert Rehner, Tonio Triebel, Alejandro P. Buchmann:
An online gaming testbed for peer-to-peer architectures. SIGCOMM 2011: 474-475 - 2010
- [c4]Max Lehn, Tonio Triebel, Christian Gross, Dominik Stingl, Karsten Saller, Wolfgang Effelsberg, Alexandra Kovacevic, Ralf Steinmetz
:
Designing Benchmarks for P2P Systems. From Active Data Management to Event-Based Systems and More 2010: 209-229 - [c3]Christian Gross, Max Lehn, Dominik Stingl, Aleksandra Kovacevic, Alejandro P. Buchmann, Ralf Steinmetz
:
Towards a Common Interface for Overlay Network Simulators. ICPADS 2010: 59-66 - [c2]Wesley W. Terpstra, Christof Leng, Max Lehn, Alejandro P. Buchmann:
Channel-based Unidirectional Stream Protocol (CUSP). INFOCOM 2010: 236-240 - [c1]Max Lehn, Tonio Triebel, Christof Leng, Alejandro P. Buchmann, Wolfgang Effelsberg:
Performance Evaluation of Peer-to-Peer Gaming Overlays. Peer-to-Peer Computing 2010: 1-2
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