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Andrew Hicks
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2020 – today
- 2021
- [i2]Samuel Ackerman, Sanjib Choudhury, Nirmit Desai, Eitan Farchi, Dan Gisolfi, Andrew Hicks, Saritha Route, Diptikalyan Saha:
Towards API Testing Across Cloud and Edge. CoRR abs/2109.02540 (2021)
2010 – 2019
- 2019
- [c28]Dale Blue, Andrew Hicks, Ryan Rawlins, Rachel Tzoref-Brill:
Practical Fault Localization with Combinatorial Test Design. ICST Workshops 2019: 268-271 - [c27]Bex Dunn, Leo Lymburner, Vanessa Newey, Andrew Hicks, Hashim Carey:
Developing a Tool for Wetland Characterization Using Fractional Cover, Tasseled Cap Wetness And Water Observations From Space. IGARSS 2019: 6095-6097 - 2017
- [j2]Elizabeth Rowe, Jodi Asbell-Clarke, Ryan S. Baker, Michael Eagle, Andrew Hicks, Tiffany Barnes, Rebecca Brown, Teon Edwards:
Assessing implicit science learning in digital games. Comput. Hum. Behav. 76: 617-630 (2017) - [j1]Zhongxiu Liu, Rui Zhi, Andrew Hicks, Tiffany Barnes:
Understanding problem solving behavior of 6-8 graders in a debugging game. Comput. Sci. Educ. 27(1): 1-29 (2017) - [c26]Joshua Cook, Collin F. Lynch, Andrew Hicks, Behrooz Mostafavi:
Task and Timing: Separating Procedural and Tactical Knowledge in Student Models. EDM 2017 - 2016
- [c25]Andrew Hicks, Zhongxiu Liu, Michael Eagle, Tiffany Barnes:
Measuring Gameplay Affordances of User-Generated Content in an Educational Game. EDM 2016: 78-85 - [c24]Elizabeth Rowe, Jodi Asbell-Clarke, Michael Eagle, Andrew Hicks, Tiffany Barnes, Rebecca Brown, Teon Edwards:
Validating Game-based Measures of Implicit Science Learning. EDM 2016: 490-495 - [c23]Drew Hicks, Michael Eagle, Elizabeth Rowe, Jodi Asbell-Clarke, Teon Edwards, Tiffany Barnes:
Using game analytics to evaluate puzzle design and level progression in a serious game. LAK 2016: 440-448 - 2015
- [c22]Michael Eagle, Elizabeth Rowe, Drew Hicks, Rebecca Brown, Tiffany Barnes, Jodi Asbell-Clarke, Teon Edwards:
Measuring Implicit Science Learning with Networks of Player-Game Interactions. CHI PLAY 2015: 499-504 - [c21]Michael Eagle, Andrew Hicks, Tiffany Barnes:
Interaction Network Estimation: Predicting Problem-Solving Diversity in Interactive Environments. EDM 2015: 342-349 - [c20]Andrew Hicks, Yihuan Dong, Rui Zhi, Veronica Cateté, Tiffany Barnes:
BOTS: Selecting Next-Steps from Player Traces in a Puzzle Game. EDM (Workshops) 2015 - [c19]Michael Eagle, Andrew Hicks, Barry W. Peddycord III, Tiffany Barnes:
Exploring networks of problem-solving interactions. LAK 2015: 21-30 - 2014
- [c18]Veronica Cateté, Andrew Hicks, Tiffany Barnes, Collin F. Lynch:
Snag'em: Graph Data Mining for a Social Networking Game. EDM (Workshops) 2014 - [c17]Barry W. Peddycord III, Andrew Hicks, Tiffany Barnes:
Generating Hints for Programming Problems Using Intermediate Output. EDM 2014: 92-98 - [c16]Andrew Hicks, Veronica Cateté, Tiffany Barnes:
Part of the game: Changing level creation to identify and filter low quality user-generated levels. FDG 2014 - [c15]Andrew Hicks, Barry W. Peddycord III, Tiffany Barnes:
Building Games to Learn from Their Players: Generating Hints in a Serious Game. Intelligent Tutoring Systems 2014: 312-317 - [c14]Solomon Nagler, Andrew Hicks, Michael Hackett, Katja Zachkarko:
NARRATIVES: geolocative cinema application. Mobile HCI 2014: 593-595 - [c13]Andrew Hicks, Barry W. Peddycord III, Irena Rindos, Christopher Simmons:
A comparison of two approaches for hint generation in programming tutors (abstract only). SIGCSE 2014: 718-719 - [c12]Tiffany Barnes, Veronica Cateté, Andrew Hicks, Barry W. Peddycord III:
Making games and apps in introductory computer science (abstract only). SIGCSE 2014: 739 - 2013
- [c11]Wenjin Hu, Andrew Hicks, Long Zhang, Eli M. Dow, Vinay Soni, Hao Jiang, Ronny L. Bull, Jeanna N. Matthews:
A quantitative study of virtual machine live migration. CAC 2013: 11:1-11:10 - [c10]Andrew Hicks:
BOTS: Harnessing Player Data and Player Effort to Create and Evaluate Levels in a Serious Game. EDM 2013: 381-383 - [c9]Tiffany Barnes, Acey Kreisler Boyce, Veronica Cateté, Katelyn Doran, Andrew Hicks, Leslie Keller:
Augmenting introductory computer science classes with GameMaker and mobile apps (abstract only). SIGCSE 2013: 767 - 2012
- [c8]Andrew Hicks:
Creation, evaluation, and presentation of user-generated content in community game-based tutors. FDG 2012: 276-278 - [c7]Katelyn Doran, Acey Kreisler Boyce, Andrew Hicks, Jamie Payton, Tiffany Barnes:
Creation of a game-based digital layer for increased museum engagement among digital natives. GAS@ICSE 2012: 31-34 - [c6]Alex Roederer, Andrew Hicks, Enny Oyeniran, Insup Lee, Soojin Park:
Clinical decision support for integrated cyber-physical systems: a mixed methods approach. IHI 2012: 871-874 - 2010
- [c5]Eve Powell, Samantha L. Finkelstein, Andrew Hicks, Thomas Phifer, Sandhya Rani Charugulla, Christie Thornton, Tiffany Barnes, Teresa A. Dahlberg:
SNAG: social networking games to facilitate interaction. CHI Extended Abstracts 2010: 4249-4254 - [c4]Andrew Hicks:
Towards social gaming methods for improving game-based computer science education. FDG 2010: 259-261 - [c3]Samantha L. Finkelstein, Eve Powell, Andrew Hicks, Katelyn Doran, Sandhya Rani Charugulla, Tiffany Barnes:
SNAG: using social networking games to increase student retention in computer science. ITiCSE 2010: 142-146
2000 – 2009
- 2009
- [c2]Amanda Chaffin, Katelyn Doran, Drew Hicks, Tiffany Barnes:
Experimental evaluation of teaching recursion in a video game. Sandbox@SIGGRAPH 2009: 79-86 - 2008
- [c1]Christian Fuchsberger, Lukas Forer, Cristian Pattaro, Andrew Hicks, Peter P. Pramstaller, Silvia Miksch:
Visual Analytical Methods to Identify Family Clustered Diseases. CBMS 2008: 602-604
1990 – 1999
- 1999
- [i1]Marshall W. Bern, David Eppstein, Pankaj K. Agarwal, Nina Amenta, L. Paul Chew, Tamal K. Dey, David P. Dobkin, Herbert Edelsbrunner, Cindy Grimm, Leonidas J. Guibas, John Harer, Joel Hass, Andrew Hicks, Carroll K. Johnson, Gilad Lerman, David Letscher, Paul E. Plassmann, Eric Sedgwick, Jack Snoeyink, Jeff Weeks, Chee-Keng Yap, Denis Zorin:
Emerging Challenges in Computational Topology. CoRR cs.CG/9909001 (1999)
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