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Thibault Carron
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2020 – today
- 2024
- [j8]Thomas Sergent, Morgane Daniel, François Bouchet, Thibault Carron:
How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application? IEEE Trans. Learn. Technol. 17: 1184-1197 (2024) - [c48]Gaëlle Guigon, Mathieu Vermeulen, Mathieu Muratet, Thibault Carron:
Tangible or Digital? A Comparison Between Two Tools for Designing Asymmetric Role-Playing Games for Learning. CSEDU (1) 2024: 34-42 - 2023
- [c47]Jérôme Hernandez, Mathieu Muratet, Thibault Carron:
Responsive Narrativity in Gamified Situational Judgment Tests: A Dynamic System for Enhanced Soft Skills Development. EC-TEL 2023: 725-730 - [c46]Gaëlle Guigon, Mathieu Muratet, Mathieu Vermeulen, Thibault Carron:
Facilitate the Design of Role Learning Games: The RLG Kit. ICALT 2023: 113-115 - 2022
- [c45]Katia Oliver-Quelennec, François Bouchet, Thibault Carron, Kathy Fronton Casalino, Claire Pinçon:
Adapting Learning Analytics Dashboards by and for University Students. EC-TEL 2022: 299-309 - [c44]Mathieu Muratet, Thibault Carron, Amel Yessad:
How to assist designers to model learning games with Petri nets? FDG 2022: 15:1-15:10 - [c43]Jérôme Hernandez, Mathieu Muratet, Matthis Pierotti, Thibault Carron:
Enhancement of a Gamified Situational Judgment Test Scoring System for Behavioral Assessment. ICALT 2022: 374-378 - 2021
- [c42]Philippe Pernelle, Thibault Carron, Stephane Talbot, David Wayntal:
Fast Gamification Approach: Increase of the Motivation in Remote Classes. CSEDU (2) 2021: 282-287 - [c41]Katia Oliver-Quelennec, François Bouchet, Thibault Carron, Claire Pinçon:
Analyzing the Impact of e-Caducée, a Serious Game in Pharmacy on Students' Professional Skills over Multiple Years. CSEDU (1) 2021: 331-338 - [c40]Thomas Sergent, François Bouchet, Morgane Daniel, Thibault Carron:
Using Prompts and Remediation to Improve Primary School Students Self-evaluation and Self-efficacy in a Literacy Web Application. EC-TEL 2021: 221-234 - [c39]Thomas Sergent, Morgane Daniel, François Bouchet, Thibault Carron:
Predicting Young Students' Self-Regulated Learning Deficits Through Their Activity and Self-Evaluation Traces. EDM 2021 - [c38]Gaëlle Guigon, Mathieu Vermeulen, Mathieu Muratet, Thibault Carron:
Towards an Integration of the Multi-role Dimension in the Design of Learning Games: a Review of the Literature. GALA 2021: 258-264 - [c37]Thomas Sergent, Morgane Daniel, François Bouchet, Thibault Carron:
Addressing Children's Self-Evaluation and Self-Efficacy Deficits in a Literacy Application. ICALT 2021: 141-143 - 2020
- [c36]Thomas Sergent, François Bouchet, Thibault Carron:
Towards Temporality-Sensitive Recurrent Neural Networks through Enriched Traces. EDM 2020
2010 – 2019
- 2018
- [c35]Guy Merlin Mbatchou, François Bouchet, Thibault Carron:
Multi-scenario Modelling of Learning. InterSol 2018: 199-211 - [c34]Hamza Abed, Philippe Pernelle, Thibault Carron, Stephane Talbot, David Wayntal, Chokri Ben Amar:
A Gamification Approach for Serious Games. TALE 2018: 551-558 - 2016
- [c33]Hamza Abed, Philippe Pernelle, Chokri Ben Amar, Thibault Carron:
Serious games for vocational training: A compared approach. AICCSA 2016: 1-8 - [c32]Nada Aouadi, Philippe Pernelle, Chokri Ben Amar, Thibault Carron, Stephane Talbot:
Models and mechanisms for implementing playful scenarios. AICCSA 2016: 1-8 - [c31]Wiem Maalej, Philippe Pernelle, Chokri Ben Amar, Thibault Carron, Elodie Kredens:
Identification and modeling of the skills within MOOCs. AICCSA 2016: 1-8 - [c30]Sahar Msaed, Philippe Pernelle, Chokri Ben Amar, Thibault Carron:
Service oriented approach for modeling and generic integration of complex resources in MOOCs. AICCSA 2016: 1-8 - [c29]Jean-Charles Marty, Audrey Serna, Thibault Carron, Philippe Pernelle, David Wayntal:
Multi-device Territoriality to Support Collaborative Activities - Implementation and Findings from the E-Learning Domain. EC-TEL 2016: 152-164 - [c28]Mathieu Muratet, Amel Yessad, Thibault Carron:
Framework for Learner Assessment in Learning Games. EC-TEL 2016: 622-626 - [c27]Sahar Msaed, Philippe Pernelle, Chokri Ben Amar, Thibault Carron:
Complex Resources in MOOCs: Structural and Behavioral Integration Approach. ICWL 2016: 91-101 - [c26]Wiem Maalej, Philippe Pernelle, Chokri Ben Amar, Thibault Carron, Elodie Kredens:
Modeling Skills in a Learner-Centred Approach Within MOOCs. ICWL 2016: 102-111 - [c25]Hamza Abed, Philippe Pernelle, Thibault Carron, Chokri Ben Amar:
Scenario Modeling for Serious Games: An Approach for Industry Sector. ICWL 2016: 185-194 - [c24]Mathieu Muratet, Amel Yessad, Thibault Carron:
Understanding Learners' Behaviors in Serious Games. ICWL 2016: 195-205 - [c23]Nada Aouadi, Philippe Pernelle, Chokri Ben Amar, Thibault Carron:
MDA Approach for Reusability in Serious Game and E-learning Design. ICWL 2016: 206-212 - 2015
- [j7]Jean-Charles Marty, Thibault Carron, Philippe Pernelle, Stephane Talbot, Gregory Houzet:
Mixed Reality Games. Int. J. Game Based Learn. 5(1): 31-45 (2015) - 2014
- [j6]Isabelle Mounier, Amel Yessad, Thibault Carron, Fabrice Kordon, Jean-Marc Labat:
Formal Framework to improve the reliability of concurrent and collaborative learning games. EAI Endorsed Trans. Serious Games 1(2): e4 (2014) - [c22]Amel Yessad, Isabelle Mounier, Jean-Marc Labat, Fabrice Kordon, Thibault Carron:
Have You Found the Error? A Formal Framework for Learning Game Verification. EC-TEL 2014: 476-481 - [c21]Wiem Maalej, Sahar Msaed, Philippe Pernelle, Thibault Carron:
Adaptive and playful approach in the MOOC: Thanks to serious game. ICDIM 2014: 201-204 - [c20]Philippe Pernelle, Thibault Carron, S. Elkadiri, Aurélie Bissay, Jean-Charles Marty:
PLM Serious Game Approach Available Both for Change Management and Knowledge Assessment. PLM 2014: 323-332 - 2013
- [j5]Philippe Pernelle, Jean-Charles Marty, Thibault Carron:
From traces to indicators for serious games: case study concerning a new way to introduce product lifecycle management. Int. J. Learn. Technol. 8(2): 127-146 (2013) - [c19]Iza Marfisi-Schottman, Jean-Marc Labat, Thibault Carron:
Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields. ICALT 2013: 156-160 - [c18]Bertrand Marne, Thibault Carron, Jean-Marc Labat, Iza Marfisi-Schottman:
MoPPLiq: A Model for Pedagogical Adaptation of Serious Game Scenarios. ICALT 2013: 291-293 - [c17]Amel Yessad, Thibault Carron, Jean-Marc Labat:
An Approach to Model and Validate Scenarios of Serious Games in the Design Stage. ICWL 2013: 264-273 - [i1]Iza Marfisi-Schottman, Jean-Marc Labat, Thibault Carron:
Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields. CoRR abs/1307.7478 (2013) - 2012
- [j4]Jean-Charles Marty, Thibault Carron, Philippe Pernelle:
Observe and react: interactive indicators for monitoring pedagogical sessions. Int. J. Learn. Technol. 7(3): 277-296 (2012) - [c16]Amina Zaghbib, Philippe Pernelle, Thibault Carron:
Virtual Coaching for Change Management. ICALT 2012: 634-638 - [c15]Philippe Pernelle, Stephane Talbot, Thibault Carron, Jean-Charles Marty:
Learning PLM System with a Serious Game. APMS (1) 2012: 598-605 - 2011
- [j3]Thibault Carron, Jean-Charles Marty:
Améliorer la motivation dans les environnements d'apprentissage basés sur le jeu. Rev. d'Intelligence Artif. 25(2): 223-251 (2011) - [j2]Jean-Charles Marty, Thibault Carron:
Observation of Collaborative Activities in a Game-Based Learning Platform. IEEE Trans. Learn. Technol. 4(1): 98-110 (2011) - 2010
- [c14]Thibault Carron, Jean-Charles Marty, Stephane Talbot:
Interactive Widgets for Regualtion in Learning Games. ICALT 2010: 391-393
2000 – 2009
- 2009
- [c13]Thibault Carron, Jean-Charles Marty, Mathieu Mangeot:
How to Bring Immersion into Learning Games? ICALT 2009: 358-360 - 2008
- [c12]Hilaire Fernandes, Thibault Carron, Stéphane Ducasse:
iSTOA: Artefacts for Mathematical Interactive Learning Exercises. C5 2008: 65-72 - [c11]Gligor-Calin Loghin, Jean-Charles Marty, Thibault Carron:
A Flexible Agent-Based Observation Solution for Educational Platforms. ICALT 2008: 31-33 - 2007
- [c10]Hilaire Fernandes, Stéphane Ducasse, Thibault Carron:
DR. GEO II: Adding Interactivity Planes in Interactive Dynamic Geometry. C5 2007: 153-162 - 2006
- [j1]Ghislaine Chabert, Jean-Charles Marty, Bernard Caron, Thibault Carron, Laurence Vignollet, Christine Ferraris:
The Electronic Schoolbag, a CSCW workspace: presentation and evaluation. AI Soc. 20(3): 403-419 (2006) - [c9]Thibault Carron, Jean-Charles Marty, Jean-Mathias Heraud, Laure France:
Helping the Teacher to Re-Organize Tasks in a Collaborative Learning Activity: An Agent-Based Approach. ICALT 2006: 552-554 - [c8]Laure France, Jean-Mathias Heraud, Jean-Charles Marty, Thibault Carron, Joseph Heili:
Monitoring Virtual Classroom: Visualization Techniques to Observe Student Activities in an e-Learning System. ICALT 2006: 716-720 - 2005
- [c7]Gligor-Calin Loghin, Jean-Charles Marty, Thibault Carron:
A Method for Enabling a Better Comprehension of User Behavior. CELDA 2005: 349-352 - [c6]Thibault Carron, Jean-Charles Marty, Laure France, Jean-Mathias Heraud:
Preparing an Observed Pedagogical Experiment. CELDA 2005: 526-531 - 2004
- [c5]Christian Martel, Christine Ferraris, Bernard Caron, Thibault Carron, Ghislaine Chabert, Christophe Courtin, Laurence Gagnière, Jean-Charles Marty, Laurence Vignollet:
A Model for CSCL Allowing Tailorability: Implementation in the "Electronic Schoolbag" Groupware. CRIWG 2004: 322-338 - 2001
- [b1]Thibault Carron:
Des Systèmes Multi-Agents temporels pour des systèmes industriels dynamiques. École nationale supérieure des mines de Saint-Étienne, France, 2001 - [c4]Thibault Carron, Olivier Boissier:
Vers un modèle d'Agent Temporel pour la coordination temporelle au sein de systèmes multi-agents évolutifs (poster). JFIADSMA 2001: 339-341 - 2000
- [c3]Mahdi Hannoun, Olivier Boissier, Jaime Simão Sichman, Thibault Carron, Claudette Sayettat:
Conception et mise en oeuvre du modèle organisationnel Moïse (démonstration). JFIADSMA 2000: 265-268 - [c2]Thibault Carron, Olivier Boissier:
Vers un système de coordination temporelle (démonstration). JFIADSMA 2000: 301-305
1990 – 1999
- 1999
- [c1]Thibault Carron, Hubert Proton, Olivier Boissier:
A Temporal Agent Communication Language for Dynamic Multi-agent Systems. MAAMAW 1999: 115-127
Coauthor Index
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last updated on 2024-05-31 01:39 CEST by the dblp team
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