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Hui-Chun Hung
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2020 – today
- 2023
- [j7]Kuo-Chin Lin, Cheng-Wen Ko, Hui-Chun Hung, Nian-Shing Chen:
The effect of real-time pose recognition on badminton learning performance. Interact. Learn. Environ. 31(8): 4772-4786 (2023) - [j6]Chee-Kit Looi, Su Luan Wong, Siu-Cheung Kong, Tak-Wai Chan, Ju-Ling Shih, Ben Chang, Ying-Tien Wu, Chen-Chung Liu, Charles Y. C. Yeh, Zhi-Hong Chen, Tzu-Chao Chien, Chih-Yueh Chou, Hui-Chun Hung, Hercy N. H. Cheng, Calvin C. Y. Liao:
Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan. Res. Pract. Technol. Enhanc. Learn. 18: 23 (2023) - [j5]Kuo-Chin Lin, Hui-Chun Hung, Nian-Shing Chen:
The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education. Smart Learn. Environ. 10(1): 28 (2023) - [c5]Hui-Chun Hung, Ping-Han Lee:
Applying Deep Knowledge Tracing Model for University Students' Programming Learning. ICOIN 2023: 574-577 - 2020
- [j4]I-Fan Liu, Hui-Chun Hung:
How are Live-Streaming Services and Social Media Platforms Changing On-Job MBA Students' Learning? A Case Study for Applying e-Case Live in Management Case-Based Learning in Taiwan. IEEE Access 8: 120936-120945 (2020) - [j3]Hui-Chun Hung, I-Fan Liu, Che-Tien Liang, Yu-Sheng Su:
Applying Educational Data Mining to Explore Students' Learning Patterns in the Flipped Learning Approach for Coding Education. Symmetry 12(2): 213 (2020)
2010 – 2019
- 2017
- [j2]Hui-Chun Hung, Shelley Shwu-Ching Young:
Applying multi-touch technology to facilitate the learning of art appreciation: from the view of motivation and annotation. Interact. Learn. Environ. 25(6): 733-748 (2017) - 2015
- [j1]Hui-Chun Hung, Shelley Shwu-Ching Young:
The Effectiveness of Adopting E-Readers to Facilitate EFL Students' Process-Based Academic Writing. J. Educ. Technol. Soc. 18(1): 250-263 (2015)
2000 – 2009
- 2009
- [c4]Hui-Chun Hung, Shelley Shwu-Ching Young, Chiu-Pin Lin:
Constructing the face-to-face collaborative game-based interacted environment for portable devices in English vocabulary acquisition. CSCL (1) 2009: 370-374 - 2008
- [c3]Chiu-Pin Lin, Shelley Shwu-Ching Young, Hui-Chun Hung:
The Game-Based Constructive Learning Environment to Increase English Vocabulary Acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an Example. WMUTE 2008: 205-207 - 2007
- [c2]Chiu-Pin Lin, Shelley Shwu-Ching Young, Hui-Chun Hung, Yi-Chen Lin:
Implementation of the scrabble game on the mobile devices to increase english vocabulary acquisition. CSCL 2007: 441-443 - [c1]Hui-Chun Hung, Shelley Shwu-Ching Young:
Constructing the game-based learning environment on handheld devices to facilitate English vocabulary building. ICALT 2007: 348-350
Coauthor Index
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