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Jean-Marie Normand
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2020 – today
- 2024
- [j17]Gabriel Giraldo, Jean-Marie Normand, Myriam Servières:
A Comparative Study Between a Large Screen and an HMD Using Wind Representations in Virtual Reality. IEEE Computer Graphics and Applications 44(4): 53-68 (2024) - [j16]Théo Combe, Rebecca Fribourg, Lucas Detto, Jean-Marie Normand:
Exploring the Influence of Virtual Avatar Heads in Mixed Reality on Social Presence, Performance and User Experience in Collaborative Tasks. IEEE Trans. Vis. Comput. Graph. 30(5): 2206-2216 (2024) - [c26]Antonin Cheymol, Rebecca Fribourg, Anatole Lécuyer, Jean-Marie Normand, Ferran Argelaguet:
Avatar-Centered Feedback: Dynamic Avatar Alterations Can Induce Avoidance Behaviors to Virtual Dangers. ISMAR 2024: 91-100 - 2023
- [j15]Adrien Verhulst, Jean-Marie Normand, Guillaume Moreau, Gustavo Patow:
Deep weathering effects. Comput. Graph. 112: 40-49 (2023) - [j14]Martin Guy, Jean-Marie Normand, Camille Jeunet-Kelway, Guillaume Moreau:
The sense of embodiment in Virtual Reality and its assessment methods. Frontiers Virtual Real. 4 (2023) - [j13]Léa Pillette, Guillaume Moreau, Jean-Marie Normand, Manon Perrier, Anatole Lécuyer, Mélanie Cogné:
A Systematic Review of Navigation Assistance Systems for People With Dementia. IEEE Trans. Vis. Comput. Graph. 29(4): 2146-2165 (2023) - [j12]Antonin Cheymol, Rebecca Fribourg, Anatole Lécuyer, Jean-Marie Normand, Ferran Argelaguet:
Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of "Dissimilar" Avatars in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 29(11): 4426-4437 (2023) - [j11]Nicolas Fourrier, Guillaume Moreau, Mustapha Benaouicha, Jean-Marie Normand:
Handwriting for Efficient Text Entry in Industrial VR Applications: Influence of Board Orientation and Sensory Feedback on Performance. IEEE Trans. Vis. Comput. Graph. 29(11): 4438-4448 (2023) - [c25]Jean-Marie Normand, Maki Sugimoto, Veronica Sundstedt:
ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments. ICAT-EGVE 2023: i-xii - [e2]Jean-Marie Normand, Maki Sugimoto, Veronica Sundstedt:
Virtual Environments 2023, ICAT-EGVE, 33rd International Conference on Artificial Reality and Telexistence, 28th Eurographics Symposium on Virtual Environments, Trinity College Dublin, Ireland, December 6-8, 2023. Eurographics Association 2023, ISBN 978-3-03868-218-9 [contents] - 2022
- [c24]Martin Guy, Camille Jeunet-Kelway, Guillaume Moreau, Jean-Marie Normand:
Manipulating the Sense of Embodiment in Virtual Reality: a Study of the Interactions Between the Senses of Agency, Self-location and Ownership. ICAT-EGVE 2022: 99-109 - [c23]Antonin Cheymol, Rebecca Fribourg, Nami Ogawa, Anatole Lécuyer, Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Jean-Marie Normand:
Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands. ISMAR 2022: 102-111 - [c22]Julien Cauquis, Victor Rodrigo Mercado, Géry Casiez, Jean-Marie Normand, Anatole Lécuyer:
"Kapow!": Studying the Design of Visual Feedback for Representing Contacts in Extended Reality. VRST 2022: 33:1-33:11 - [e1]Jean-Marie Normand, Hideaki Uchiyama:
ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30 - December 3, 2022. Eurographics Association 2022, ISBN 978-3-03868-179-3 [contents] - 2021
- [b2]Jean-Marie Normand:
Contribution à l'étude de la perception en Réalité Mixte. University of Nantes, France, 2021 - [j10]Mohamed Outahar, Guillaume Moreau, Jean-Marie Normand:
Direct and Indirect vSLAM Fusion for Augmented Reality. J. Imaging 7(8): 141 (2021) - 2020
- [j9]Cindy Lombart, Elena Millan, Jean-Marie Normand, Adrien Verhulst, Blandine Labbé-Pinlon, Guillaume Moreau:
Effects of physical, non-immersive virtual, and immersive virtual store environments on consumers' perceptions and purchase behavior. Comput. Hum. Behav. 110: 106374 (2020) - [c21]Elsa Thiaville, Jean-Marie Normand, Joe Kenny, Anthony Ventresque:
Virtual Avatars as Children Companions For a VR-based Educational Platform: How Should They Look Like? ICAT-EGVE 2020: 91-99 - [c20]Etienne Peillard, Yuta Itoh, Guillaume Moreau, Jean-Marie Normand, Anatole Lécuyer, Ferran Argelaguet:
Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality? ISMAR 2020: 80-89 - [c19]Victor Mercado, Jean-Marie Normand, Anatole Lécuyer:
"Kapow!": Augmenting Contacts with Real and Virtual Objects Using Stylized Visual Effects. ISMAR Adjunct 2020: 116-117
2010 – 2019
- 2019
- [c18]Etienne Peillard, Ferran Argelaguet, Jean-Marie Normand, Anatole Lécuyer, Guillaume Moreau:
Studying Exocentric Distance Perception in Optical See-Through Augmented Reality. ISMAR 2019: 115-122 - [c17]Etienne Peillard, Thomas Thebaud, Jean-Marie Normand, Ferran Argelaguet, Guillaume Moreau, Anatole Lécuyer:
Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality. VR 2019: 227-236 - 2018
- [j8]Adrien Verhulst, Jean-Marie Normand, Cindy Lombart, Maki Sugimoto, Guillaume Moreau:
Influence of Being Embodied in an Obese Virtual Body on Shopping Behavior and Products Perception in VR. Frontiers Robotics AI 5: 113 (2018) - [c16]Romain Terrier, Ferran Argelaguet, Jean-Marie Normand, Maud Marchal:
Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study. EuroVR 2018: 190-210 - 2017
- [c15]Adrien Verhulst, Jean-Marie Normand, Cindy Lombard, Guillaume Moreau:
A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables. VR 2017: 55-63 - [c14]Johanna Barbier, Patricia Kenny, Jordan Young, Jean-Marie Normand, Mark T. Keane, Muiris O'Sullivan, Anthony Ventresque:
MAAP Annotate: When archaeology meets augmented reality for annotation of megalithic art. VSMM 2017: 1-8 - [c13]Alan Transon, Adrien Verhulst, Jean-Marie Normand, Guillaume Moreau, Maki Sugimoto:
Evaluation of facial expressions as an interaction mechanism and their impact on affect, workload and usability in an AR game. VSMM 2017: 1-8 - [c12]Adrien Verhulst, Jean-Marie Normand, Guillaume Moreau:
Generation of variability in shape, aspect and time of 3D Fruits and Vegetables. VSMM 2017: 1-8 - 2016
- [c11]Liming Yang, Hideaki Uchiyama, Jean-Marie Normand, Guillaume Moreau, Hajime Nagahara, Rin-Ichiro Taniguchi:
Real-Time Surface of Revolution Reconstruction on Dense SLAM. 3DV 2016: 28-36 - [c10]Liming Yang, Jean-Marie Normand, Guillaume Moreau:
Practical and Precise Projector-Camera Calibration. ISMAR 2016: 63-70 - 2015
- [j7]Liming Yang, Jean-Marie Normand, Guillaume Moreau:
Local Geometric Consensus: A General Purpose Point Pattern-Based Tracking Algorithm. IEEE Trans. Vis. Comput. Graph. 21(11): 1299-1308 (2015) - [c9]Liming Yang, Jean-Marie Normand, Guillaume Moreau:
Augmenting off-the-shelf paper maps using intersection detection and geographical information systems. MVA 2015: 190-193 - 2014
- [j6]Bernhard Spanlang, Jean-Marie Normand, David Borland, Konstantina Kilteni, Elias Giannopoulos, Ausiàs Pomés, Mar González-Franco, Daniel Pérez-Marcos, Jorge Arroyo-Palacios, Xavi Navarro, Mel Slater:
How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality. Frontiers Robotics AI 1: 9 (2014) - [c8]Liming Yang, Jean-Marie Normand, Guillaume Moreau:
Robust random dot markers: towards augmented unprepared maps with pure geographic features. VRST 2014: 45-54 - 2013
- [c7]Bernhard Spanlang, Xavi Navarro, Jean-Marie Normand, Sameer Kishore, Rodrigo Pizarro, Mel Slater:
Real time whole body motion mapping for avatars and robots. VRST 2013: 175-178 - 2012
- [j5]Jean-Marie Normand, Bernhard Spanlang, Franco Tecchia, Marcello Carrozzino, David Swapp, Mel Slater:
Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study. Presence Teleoperators Virtual Environ. 21(2): 229-243 (2012) - [j4]William Steptoe, Jean-Marie Normand, Oyewole Oyekoya, Fabrizio Pece, Elias Giannopoulos, Franco Tecchia, Anthony Steed, Tim Weyrich, Jan Kautz, Mel Slater:
Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments. Presence Teleoperators Virtual Environ. 21(4): 406-422 (2012) - [c6]Jean-Marie Normand, Myriam Servières, Guillaume Moreau:
A new typology of augmented reality applications. AH 2012: 18 - [c5]Marc Christie, Jean-Marie Normand, Patrick Olivier:
Occlusion-free Camera Control for Multiple Targets. Symposium on Computer Animation 2012: 59-64 - 2010
- [j3]Jean-Marie Normand, Alexandre Goldsztejn, Marc Christie, Frédéric Benhamou:
A branch and bound algorithm for numerical Max-CSP. Constraints An Int. J. 15(2): 213-237 (2010) - [c4]Bernhard Spanlang, Jean-Marie Normand, Elias Giannopoulos, Mel Slater:
A first person avatar system with haptic feedback. VRST 2010: 47-50
2000 – 2009
- 2008
- [b1]Jean-Marie Normand:
Placement de caméra en environnements virtuels. (Virtual camera control). University of Nantes, France, 2008 - [j2]Marc Christie, Patrick Olivier, Jean-Marie Normand:
Camera Control in Computer Graphics. Comput. Graph. Forum 27(8): 2197-2218 (2008) - [c3]Jean-Marie Normand, Alexandre Goldsztejn, Marc Christie, Frédéric Benhamou:
A Branch and Bound Algorithm for Numerical MAX-CSP. CP 2008: 205-219 - [c2]Charlotte Truchet, Marc Christie, Jean-Marie Normand:
A Tabu Search Method for Interval Constraints. CPAIOR 2008: 372-376 - 2005
- [j1]Marc Christie, Jean-Marie Normand:
A Semantic Space Partitioning Approach to Virtual Camera Composition. Comput. Graph. Forum 24(3): 247-256 (2005) - [c1]Marc Christie, Rumesh Machap, Jean-Marie Normand, Patrick Olivier, Jonathan H. Pickering:
Virtual Camera Planning: A Survey. Smart Graphics 2005: 40-52
Coauthor Index
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last updated on 2024-12-11 20:42 CET by the dblp team
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