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SGDA 2011: Lisbon, Portugal
- Minhua Ma, Manuel Fradinho, João Madeiras Pereira:
Serious Games Development and Applications - Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011. Proceedings. Lecture Notes in Computer Science 6944, Springer 2011, ISBN 978-3-642-23833-8 - Radoslaw Mantiuk, Bartosz Bazyluk, Anna M. Tomaszewska:
Gaze-Dependent Depth-of-Field Effect Rendering in Virtual Environments. 1-12 - Michael D. Kickmeier-Rust, Thomas Augustin, Dietrich Albert:
Personalized Storytelling for Educational Computer Games. 13-22 - Mireia Usart, Margarida Romero, Esteve Almirall:
Impact of the Feeling of Knowledge Explicitness in the Learners' Participation and Performance in a Collaborative Game Based Learning Activity. 23-35 - Tiago Fernandes, João Jacob:
Virtual Location-Based Indoor Guide. 36-48 - Martin Ruskov, William Seager:
What Can Bits Teach about Leadership: A Study of the Application of Variation Theory in Serious Games. 49-60 - António Coelho, Enrique Kato, João Xavier, Ricardo Gonçalves:
Serious Game for Introductory Programming. 61-71 - André Cruz, Armando Sousa, António Coelho:
Game Design Evaluation Study for Student Integration. 72-82 - André Silva, Nuno J. Mamede, Alfredo Ferreira Jr., Jorge Baptista, João Fernandes:
Towards a Serious Game for Portuguese Learning. 83-94 - Artemisa Rocha Dores, Irene Palmares Carvalho, Fernando Barbosa, Isabel Almeida, Sandra Guerreiro, Miguel Leitão, Liliana de Sousa, Alexandre Castro-Caldas:
Serious Games: Are They Part of the Solution in the Domain of Cognitive Rehabilitation? 95-105 - Wen-Wei Liao, Rong-Guey Ho:
A Cloud Observational Learning System of Art Education via E-Learning in Taiwan. 106-116 - Manuel Fradinho, Bjorn Andersen, João Madeiras Pereira, William Seager, Cláudia Sofia Ribeiro:
The Use of Integrative Framework to Support the Development of Competences. 117-128 - Feng Yan:
A SUNNY DAY: Ann and Ron's World an iPad Application for Children with Autism. 129-138 - Mathias Fuchs, Deborah Leighton:
Ordsall Hall in Manchester: A Creative Game for Heritage Studies. 139-145
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